Recent content by Bihlbo

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    Request Suggest mods for creation here

    What if it were a machine that attempts to extract all of the items from the inventory of an object? For instance, drop or pipe a bag into this machine, and one by one (or by stack with upgrades) it removes everything and outputs it into something else. It would be cool if it looked like the...
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    [1.7.10] New Dawn: A TerraFirmaCraft Modpack

    From the looks of your mod list, you've achieved the goal to "enhance gameplay while still staying true to the feel of the TerraFirmaCraft world." If I were suggesting someone try out TFC for the first time, I'd point them to this modpack instead of TerraFirmaCraft alone. Thanks for the links to...
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    Ask a simple question, get a simple answer

    In Space Astronomy 2, the only option I've found for a tree farm is the Ender I/O Farming Station. (I know, I can just use mystical agriculture to produce essence that can be turned into logs, but I want a tree farm for totally arbitrary reasons of taste.) Has anyone found any other option in...
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    Storage mods

    I like having everything separated out into either chests, or silos from Immersive Engineering. They take up a lot of space. I mean, they're huge. It's really quite inefficient, which I think is fun considering the world is infinite in size and I don't have to compete with anyone for land.
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    MJRLegends, I really like Forge Microblocks and I'm considering adding it to my install. However, since you didn't include it in this modpack, I wondered if it caused problems that I should know about. Or, maybe another mod does something similar and I just haven't found it yet?
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    I just took a look at the configs (it's in ...Minecraft\Instances\Space Astronomy 2\config) and I didn't see any tuning options for disabling specific deposits. Part of me assumes that if it's possible to prevent access to platinum in the overworld, then that would have been coded for this pack...
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    TBH, if you've searched 950 chunks, you've already put in more work than it would have taken to plant a large farm of mystical agriculture crops to give you those resources. I know, it's less fun than a huge beautiful excavator, but save yourself some pain. Also, are you looking in the...
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    There's not even a link to the first place I looked, the Curse page for SA2. But I've looked at the modlist and changelog for SA2 on your pastebin already, sure. The rest of your links point to Space Astronomy information, and none of your links point to a place where I can talk to other players...
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    No reason to be a jackass. If anyone feels like being helpful instead, I would appreciate a suggestion on a good forum or thread to use for talking about Space Astronomy 2, since this one is about a different pack with different mods installed.
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    Since this is the only place I could find SA-related things, could you please consider posting links to SA2 information in the OP as well? Thank you for a great pair of packs.
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    What's a good starter modpack, for someone who's never played?

    I had never heard of Intro 2 Mods, that's a great find! I had forgotten how basic but fundamental Buildcraft is. That might be the way to start off. Etho is a lot less intimidating than Direwolf, that's for sure. I still don't know how someone twitches around at 90 mph and still stays focused...
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    What's a good starter modpack, for someone who's never played?

    Yeah, Direwolf20 with the combination of his videos and modpack are what got me into using modpacks to begin with. I can't see my friend putting in the effort to watch his videos without first thinking the game is fun, though. Still, it's a good modpack, Bront.
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    What's a good starter modpack, for someone who's never played?

    The one thing I'm sure he'll enjoy is the engineering and planning required to build automation and some other things we all know and love. Immersive Engineering is at the top of my list of mods, for that reason and because of the aesthetic. I bet he'd also really like making redstone circuits...
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    What's a good starter modpack, for someone who's never played?

    I have a friend who won't play Minecraft because it looks boring. He's right, of course. He would love modded Minecraft, however, so I convinced him to join me in a game. I'm trying to select the right modpack for the introduction. Keep in mind, he's never used NEI or anything like it, he...
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    Mekanism provides a good option for making steel. First make a Metallurgic Infuser so you can make a pair of Basic Control Circuits. Then make an Enrichment Chamber. Run coal/charcoal through your enrichment chamber to compress it, then put that into your Metallurgic Infuser with iron. Bang! You...