Recent content by Balorn

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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I just have a dimensional anchor next to mine (making sure the anchor, the entire teleporter frame and any needed power relay are all in the same chunk) and have no issues. Edit: Just noticed you said the anchors don't help. I'm running 0.5.11, what are you running?
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    One other question, with the included mods, short of building a mob grinder IN a nether fortress, is there a good way of getting wither skulls? The Ender IO spawner just spawns regular skeletons when I capture a wither skeleton soul and doesn't have an "exact copy" option like the MFR one.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Oh man, I wish I'd known about this about 150 meteors ago. I normally never use autosmelt because by the time I have resources to make a fortune 3 + autosmelt tool I usually have more reliable 2x/3x ore processing machines that also give me secondary products. I did discover, after confirming...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I can confirm that disabling Deadly World, at least, works fine. I have it disabled server-side and clients can still connect using the default (enabled) modpack config as well. Not sure about Iguana Tweaks.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Looks like "Random Things" does that, at least according to this thread.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    TIL taking a break from meteor hunting to go back to the overworld and work on Thaumcraft research isn't helping matters. :confused: Edit to add a quick calculation: 4 min 22 secs * 88 needed to get AE + T2 = just under 6 and a half hours needed to be spent on the moon, assuming you don't...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    One thing I've run into, and been noticing more now that I'm playing this pack "for real" instead of just messing around and cheating things in if I want to try them, is that meteorites seem stupidly rare. I spent 4 heavy oxygen tanks worth of time flying around the surface of the moon (I love...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    No idea. I tried clearing various blocks and even whole dimensions to see if there was something causing lag, but wasn't able to narrow it down. Hopefully it's something that's been fixed in one of the various updates. Speaking of disabled stuff, though, how come the OpenBlocks Elevator is...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I ran into an issue with my 0.5.6/0.5.7 world where it was eating 100% CPU on the server (to the point I couldn't log in). I don't have a problem recreating the world, but I'm trying to decide if I should go ahead and recreate on 0.5.10 or wait for 0.6. I don't want to end up having to travel...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I believe BluePower is supposed to be a replacement for RedPower. As for automation, check out Mekanism for parallel material processing, EnderIO for multiple conduits (power/items/liquid/redstone) in one block, and Steve's Factory Manager to move things between inventories using flowcharts.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I think I ran into this once, and fixed it by choosing a different version, letting it download and launch, then re-selecting the version I wanted and trying again.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I created a new singleplayer world in a fresh download (I renamed the modpack folder to force full redownload and config reset) for a bit of testing. I found a new crash bug as well as confirming the Mars chest issue doesn't seem to be fixed.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Thanks a bunch, I'll give it a try when I have the chance. I'm really enjoying this modpack for the most part. So far the only things I haven't had fun with are the grindyness of getting enough meteoric iron for the T2 rocket, and the frustration of the Mars chests being empty. Considering how...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    So I got a corrupt file or setting clientside and did a repair, the problem is now in the FTB launcher both 0.5.4 and 0.5.5 will load 0.5.5... and my server is running 0.5.4 since the "Download Server" option for 0.5.5 still goes nowhere.