Recent content by Aidan

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    Mekanism v8 is out! Discussion thread

    Link to the blog post/changelog: http://aidancbrady.com/2015/03/its-that-time-of-the-week/ Here is the link to the reddit discussion: http://www.reddit.com/r/feedthebeast/comments/2zq6s5/mekanism_v8_is_out/ Super happy it's finally public, I've been waiting for this day for a while. If you...
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    What mods do you feel have been ignored?

    Yeah, my transmitter code is so messy that I don't even understand it anymore. It should receive a solid makeover in v8. In terms of general optimization, however, my machines are for the most part server-friendly as of v7, and already have a ton of optimizations ready for the next release...
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    Necessities for every mod pack (almost)

    I don't blame you for getting rid of Mekanism in 1.5.2, considering it was probably one of the most unstable mods available at the time. Even I deleted Mekanism on my test server until 1.6.4 when v6 came out :)
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    Mekanism: Feature Request Thread

    I just coded this for Mekanism v8: It's basically a cool looking way for you to visually see your Digital Miner's range. It updates whenever you change the values in it's configuration, too. I've also added "Fuzzy Mode" to the ItemStack Filter, which when active forces the Digital Miner to...
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    Mekanism: Feature Request Thread

    Of course.
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    Mekanism: Feature Request Thread

    We have baby skeletons! They're really cute, but boy, can they run.
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    Mekanism: Feature Request Thread

    I like it. I can picture a robot carrying this: (Yes, that is the model)
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    Mekanism: Feature Request Thread

    I see what you mean. Password-based item networks, right? If you have three electrical chests, all using the same password, they will share inventories. While it is true that this is not implemented in Mekanism at the moment, this seems slightly too similar to how ChickenBones' Ender Chests...
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    Mekanism: Feature Request Thread

    Done! Using osmium instead of iron yields 24 rail.
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    Mekanism: Feature Request Thread

    Devastating flamethrowers. I like the idea.
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    What's new in modded minecraft today?

    Thanks! I forgot to mention that it also has a GUI with I/O fluid container slots that allow it to automatically fill and empty buckets placed inside - since it's also compatible with ISidedInventory, it can automate your bucket management too.
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    What's new in modded minecraft today?

    14 buckets. You can also use the tank as a bucket itself - shift-right click the ground to place a bucket's worth of water on the ground, and right-click a liquid block to pick it up. 1.7. 1.6 is too hard to maintain now due to other developers halting development.
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    What's new in modded minecraft today?

    Not sure if anyone follows my twitter page, but these Portable Tanks are new in Mekanism: They're set to be in Mekanism v7 which we should be seeing in the next few weeks alongside a collection of other awesome new features. Hopefully this will make up for the delayed update :)
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    I think I'm going to do something completely crazy...

    Uh...that's not incorrect. The energy system doesn't even default to RF - by default it checks for the Mekanism energy system of joules. All foreign energy systems are simply translated when necessary. The corruption issue has to do with the massive amount of internal changes v6 brought about...
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    UE Cable's dominate server tickrate

    @PsionicArchon, I'd suggest updating to Mekanism v6, which completely overhauled Mekanism's transmitter system for the exact issue you noted. KingLemming explained to me how he manages his conduits, and they are now buffer-based (and therefore exponentially more efficient). Let me know if it...