soul shards reloaded issue

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lloydst

New Member
Jul 29, 2019
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hi i added this mod to the DW 20 pack this all went well.
the probem i have is with one (my only 1 T5 enderman spawner i use the drop to kill them,
about 1-2 die the rest teleports away, now my problem is that i dont know if thats a vannila machanic or related to one of the mods in the DW20 or soulshards any tips on how to fix it or stop them teleporting are welcome
 
Unless they die relatively quickly, the teleporting is a risk that you need to deal with. I have mine setup to drop onto diamond spikes. If you have the most recent version of extra utilities, the diamond spikes damn near kill everything in 2 shots, including enderman. I also have the room floor laid out with conveyor's to ensure they all fall into the spikes, and it works like a charm.

The other alternative you have for this is to plant ender lily seeds, and use an MFR farm to maintain. For best results, use the cores to plant on.

Hope this helps. Took me some trial and error to get a system I liked.
 
the probem i have is with one (my only 1 T5 enderman spawner i use the drop to kill them,
about 1-2 die the rest teleports away, now my problem is that i dont know if thats a vannila machanic or related to one of the mods in the DW20 or soulshards any tips on how to fix it or stop them teleporting are welcome
I haven't used it myself, but I think there is a flower in Botania that forces endermen to teleport to it. Obviously that will require some Botania setup. You might want to quickly check if conveyor belts from MFR on the floor will get them stuck as well, they are fairly cheap (then you can just add a grinder to get the remaining ones).
 
i used the diamond spike's until the xp they dropped lagged my game out (had to switch to peacefull and let the orbs decay) any1 know of a way to disable the xp drop from diamons spike's yet still let them keep their dmg