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Automate the Reactor

Can i automate the Reactor? The Design is this: http://www.talonfiremage.pwp.blueyo...wwt2ldu4jk5v8trvxgaz6zlqdnr3f60khgpuu9u6seznk (IC2 Reactor Planer). Can i make this with my ME System? Or must i make it normal?
Going to be hard to find a way to correctly put the items into the right slots. You could try using Factorization Routers to insert into specific slots. You would need 6 Routers though, one for each slot. Then use ME/whatever to put fuel rods into the Routers. You can extract all the depleted rods with the same ME import bus on the reactor though. Just make sure to set it up to only import the depleted rods in the filter. Else it will empty the reactor out of all components.
 
Okay thanks, i have another Question is there a way to teleport EU with something like Tesseracts in FTB Unleashed(1.5.2), i can install other mods too.
 
Okay thanks, i have another Question is there a way to teleport EU with something like Tesseracts in FTB Unleashed(1.5.2), i can install other mods too.

Unfortunately not.

You can convert EU into MJ then push it into a tesseract, then convert it back when it gets out of the tesseract the other side.
 
Okay thanks, i have another Question is there a way to teleport EU with something like Tesseracts in FTB Unleashed(1.5.2), i can install other mods too.
You can with a lot of creative automation create setups to automatically charge batteries/crystals and send them through an enderchest to another storage where you then discharge them. But it is pretty low power throughput and a PITA to set up.
 
And also how can i make that the mfsu only output on Nights or on rainy weather?

I believe the mfsu will respond to redstone. You'd have to rig up a day/night sensor, and a rain sensor. Day/night may be in IC2 in 1.5.2, not sure, otherwise you'd have to get creative using a villager or something. Rain sensor can be made with some redstone logic, gates, and forestry rain tank. Check out youtube, lots of people have built this stuff before.
 
The MFSU dont respond to redstone, unfortunately.. I tried it before with this redstone in MFSU. I know the Day/Night Sensor but dont know how to make it.
 
The MFSU dont respond to redstone, unfortunately.. I tried it before with this redstone in MFSU. I know the Day/Night Sensor but dont know how to make it.
I'm pretty sure there were boxes for redstone on the MFSU, but if not, you could use the EU Splitter cable. It responds to redstone.

If the day/night sensor is not yet an item in IC2, you'll have to check out youtube. The designs for vanilla type things are a bit much to explain in text, and to be honest, I'd probably have to watch the video again myself in order to explain it. Cut out the middle man. :)

edit: nope, no redstone control, only emit if full and such. I remember now.

edit 2: Again, my mistake, Daylight sensor is a vanilla item in 1.5.2 use your NEI for recipe.
 
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If you've got BC, an autarchic gate set to pump and emit redstone when a raintank has water will work. Combine that on a line of MFR rednet cable and run it into your reactor. Then plug a day light sensor into another color on the cable and connect that to the reactor. It'll now only run when it's receiving either of those signals.

1.5.2 has open peripherals and can push into slots as well as pull from them via computer craft. That could solve the fueling problem. Push empties into an ME Interface, and pull full ones from it. Just have to work out the slot numbers.
 
Okay thanks but what Mod is that show the eu per tick and the heat? In this pic: http://forum.industrial-craft.net/index.php?page=Attachment&attachmentID=3832
That's a more recent version of IC2, only available in 1.7.2 or 1.7.10 (I forget which).
And also how can i make that the mfsu only output on Nights or on rainy weather?
In the top right corner of the MFSU GUI, there's a button with a redstone dust texture on it. Click it until it says "Do not output energy" (or, preferably, "Do not output unless full" or "Only output if full," if such settings exist) so that it will stop outputting energy when it receives a redstone signal. Then, connect it to a basic IC2 solar panel by way of a detector cable, so whenever the panel is illuminated (during the day with no rain), it will produce EU which will flow through the cable, which will in turn activate the cable and disable the MFSU.

"Only output if full" is probably preferable to "Do not output energy" because once the MFSU fills, if it's on the former setting, EU will stop flowing through the cable, thereby turning off the signal to the MFSU, so the MFSU will turn on until it can spit out some EU, at which point the solar panel will begin to refill it again. This constant toggling on and off of might cause some lag.
 
The Day/Night Sensor dont see if its rain, i dont find any other Sensor..
Forestry has a Rain tank(dont remember the exact name right now) that will collect water when it rains. Put a BC water proof pipe on it extracting the water and then a Gate with the condition: "Fluid traversing->Redstone signal".

But why not set the system up to only output energy if the MFSUs of your other suppliers(solar etc) are running low. You can use Nuclear Control "Energy Sensor Kit"s and "Range Trigger"s to do this. So for example if the MFSUs fed by your solars are down to 25%, the reactor MFSU starts sending out energy too.
Example:
http://forum.feed-the-beast.com/thr...nd-guide-collection.42664/page-17#post-721655

And yeah you can set the redstone behaviour of MFSUs etc. by clicking the Redstone Icon. Set it to "Dont output energy" and then use the Range Trigger to send redstone signals depending on levels of another MFSU to control it.
 
Vanilla redstone circuitry. Shudder... :P
You have access to tons of different compact redstone circuitry and wires that will make all this SO much easier and better. Just search the NEI for stuff like NOT, AND, OR gates or Toggle switches etc. And Red alloy wire(I think it is called in 1.5 as well, it is still RP2 isnt it? Been too long since I played Unleashed).
 
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