(Assuming the mods Thaumcraft and Twilight Forest).
MPS and a number of end game armor mods are available in a vast majority of mod packs, and Blood Magic and other mods also provide excellent end game survive-ability.
My question relates to the more mundane: What would be considered the best set of enchantments for navigating (at least) Twilight Forest content.
I do most of my adventuring in Goggles of Revealing, a Thaumostatic harness, Thaumium Leggings and Boots of the Traveller.
This set, while useful, only fills the armor bar 5/10 shields, so enchanting it for protection is a must.
I normally just put Protection IV on all of them (thaumic infusion enchanting ftw) but was wondering if there was an alternate analysis. Espeically as the minotaurs in the TF minotaur maze are slapping me around and im not sure if their damage is bypassing the protection enchants somehow.
MPS and a number of end game armor mods are available in a vast majority of mod packs, and Blood Magic and other mods also provide excellent end game survive-ability.
My question relates to the more mundane: What would be considered the best set of enchantments for navigating (at least) Twilight Forest content.
I do most of my adventuring in Goggles of Revealing, a Thaumostatic harness, Thaumium Leggings and Boots of the Traveller.
This set, while useful, only fills the armor bar 5/10 shields, so enchanting it for protection is a must.
I normally just put Protection IV on all of them (thaumic infusion enchanting ftw) but was wondering if there was an alternate analysis. Espeically as the minotaurs in the TF minotaur maze are slapping me around and im not sure if their damage is bypassing the protection enchants somehow.