Fun with custom pack updating

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MacAisling

Popular Member
Apr 25, 2013
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Kearneysville, West Virginia
I play a heavily altered DW20 pack, & I've reached the point where it is easier to keep 2 copies of the pack folder & swap them out to update the original then copy the updated mods into the altered file. As long as I was updating from 1.0.18 to 1.0.20, I went ahead & updated my add-ons as well, including LanteaCraft (an in dev Stargate mod). In the process, many of LanteaCraft's block ID's changed, replacing naquadah with liquid naquadah & naquadah ore with naquadah generators. My ender quarry crashed the game & became a ticking tile entity when it hit a naquadah generator.

So, revert to back-up (losing today's build), figure out the problem, remove LanteaCraft & launch the game to remove all the wrong ID items, quit & reinstall LanteaCraft with ore retrogen on, & hope I didn't break anything else.

I don't need help or advice, I just wanted to share my experience.
 
I heard @Pyure had a fun experience updating RoC and its addons. I heard something about veins of Blast Glass?
 
I heard @Pyure had a fun experience updating RoC and its addons. I heard something about veins of Blast Glass?
I'm no modpack maker, so every upgrade is an adventure. Yeah the veins of blast glass were a nice touch; if I had any idea what they had replaced I might have even kept that world...

Blew it away however, re-did my upgrades, preserved the Horizons configs instead of trying to fudge my own, tweaked a single ID from RotaryCraft, and finally, it works. Granted now I have 3 types of Tin, 3 types of copper, three types of silver...