Problems creating a personal pack with MMC5

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Will try that :) Just thought it would be compatible since all mods used are in the different packs on FTB (except the backup one)
 
Well that is the thing, All of the mods there are from packs but not the same[DOUBLEPOST=1392759141][/DOUBLEPOST]If you have all of the mods from the dw20 pack then add 1 from monster it can break your minecraft
 
Just do what I do, Get the mods you want then keep running minecraft then remove the conflicting mods till it works.
 
Will try doing that. thank you[DOUBLEPOST=1392759574][/DOUBLEPOST]Can see that it is mostly referring to Forge Multipart and Numina erroring, do you know of any particular mods that could be interferring. Carpenters blocks, chisel and the like
 
Yea, Carpenters blocks is not compatible with many mods, Just don't use optifine
 
Could the fact that i am trying to put in TC 4.1 wich requires the latest forge be causing issues, I am going to try to start from a FTB pack instead
 
Yea, Carpenters blocks is not compatible with many mods, Just don't use optifine
O_o

Carpenter's Blocks... Not compatible with many mods? I think you mean Optifine. Optifine has... rendering issues, with many mods.
Could the fact that i am trying to put in TC 4.1 wich requires the latest forge be causing issues, I am going to try to start from a FTB pack instead
My personal pack has most of what you have in there(sans WRCBE and Optifine) and a crap ton more, with the Last forge release for 1.6.4 and TC4.1, not to mention a bunch of TC4.0.5b addons that haven't been updated yet(but all work mostly fine anyway). Trust me, it's not the latest Forge here that's causing your issues, it's likely Optifine.
 
Hmm. I must have done something wrong, because when using the FTB launcher and going from the Dw20 pack, it has succesfully loaded.
Only thing i have not done, is update some of the "less" important mods
 
Forge Multipart seems to be tripping you up, since so many mods are hooked into it now. I'm not sure why exactly, unless it's a version incompatibility.
 
Well i am now 100% sure that i screwed up. The game is up and running via the FTB launcher with all mods added.
Any tips on moving it over to a MMC instance (So that i can update the FTB pack but not have to add all the mods again)
 
Just copy everything from the mods and config folders from the appropriate directory for the FTB instance to the same folders for the instance you created in MultiMC. Should work, I've done that sort of thing for various modpacks just to have them all in one launcher.

EDIT: Make sure you install Forge into the instance in MultiMC!
 
One thing that you may be missing in MMC is the assignment of memory and permgen. Take a look in the Tech Support forum for Eyamaz's JVM arguments, he has some specifically for MMC.
 
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Looks like a memory issue to me. Go into the java section of MMC5 and up permgen to 512M Minimum Memory to 1024 and Maximum to 3084 see if that helps ;)
 
After finding the mods i wish to use, i am trying to get the pack working with MMC.
You can see the mods that i wish to use here https://docs.google.com/spreadsheet...c3NKNzhfX2JxN3c&single=true&gid=0&output=html

and a pastebin of the console http://pastebin.com/HVhScHNb

It seems that certain mods are malfunctioning, but i cannot for the life in me figure out why.

Any help would be gratefully accepted :)
Wheres highlands on that spreadsheet!
Honestly, you know you get double ores in highland biomes and you get better mountains and meadows!