Making a pulse-reapeat itself indefinetely.

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koeer11

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Jul 29, 2019
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Since I don't really know how to describe what I want in short, I can't youtube a video about it.

What I want is for an item dispenser to run for ever.
How do I make a pulse repeat itself until I turn it off?
 
I think you are thinking of a Redstone clock. Easy method is to use a Redstone clock from extra utilities. However I'm not sure if that can be turned off. Of you can use good old vanilla clocks like the comparator clock.(Search for it)
 
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I think you are thinking of a Redstone clock. Easy method is to use a Redstone clock from extra utilities. However I'm not sure if that can be turned off. Of you can use good old vanilla clocks like the comparator clock.(Search for it)

The extra utilities redstone clock can be turned off by a redstone signal.
 
What about that Programmable rednet controller from MFR? Never actually gotten around to trying it out, but from what I seen it can be set to deliver many specific waveforms with adjustable periods. Could give great control to a setup like what's mentioned.
 
Since I don't really know how to describe what I want in short, I can't youtube a video about it.

What I want is for an item dispenser to run for ever.
How do I make a pulse repeat itself until I turn it off?
I feel like I'm missing something because it sounds like you just need a arturic gate.
 
I feel like I'm missing something because it sounds like you just need a arturic gate.

You're missing the fact that an autarchic gate does not do redstone pulses, it only triggers pipe extract pulses.

koeer11 is looking to redstone pulse a vanilla dispenser, and for that application, a redstone clock is indeed the appropriate solution - either hand-built with redstone, or using a block form like the one from extra utilities, or the various Redpower2 timer replacements (RedLogic, Project: Red etc.) dependant on what he has available.
 
Here's a vanilla redstone on-off clock.
Layer 1 (where B is a block, R is redstone, T is Torch, and R> or <R is redstone. A is air):
Code:
T B <R<R R
A T R>R> R
Put a lever on the block and the torches should be connected to the block. You can have as many repeaters you want. If you put no repeaters, the torch will burn out. This is a nice, cheap, space-saving clock.
 
So if items don't despawn in pipes you could have a 4 golden pipes so the item always loops around and have a gate with 'items traversing' -> redstone signal.

hmm I think I'm getting a bit crazy
 
So if items don't despawn in pipes you could have a 4 golden pipes so the item always loops around and have a gate with 'items traversing' -> redstone signal.

hmm I think I'm getting a bit crazy
You could just grab an iron or gate or above and do redstone on -> redstone off OR redstone off -> redstone on
 
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One of the first big builds I did in vanilla was a lighthouse. On the top I put a loop of tracks in a 7*7 square. In the middle of each side I put a detector and put in enough powered rails to make sure a cart would go round and round. I put a cart on it and it would just keep going and as it passed a detector rail on any of the 4 sides it would pulse some lamps on that side. Then I saw someone make a clock with just redstone torches and I facepalmed.
 
One of the first big builds I did in vanilla was a lighthouse. On the top I put a loop of tracks in a 7*7 square. In the middle of each side I put a detector and put in enough powered rails to make sure a cart would go round and round. I put a cart on it and it would just keep going and as it passed a detector rail on any of the 4 sides it would pulse some lamps on that side. Then I saw someone make a clock with just redstone torches and I facepalmed.
You can do the same thing with a loop of redstone and repeaters power it with a torch to start the pulse and it will self propagate forever was how "moving floor" mob spawners used to work..