Railcraft Embarking and Disposal track

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Yusunoha

New Member
Jul 29, 2019
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k, so I'm about 10 seconds away of friggin flippin a table here, as I've been messing with this for hours now and I just can't get the damn thing to work.

I basically have a track loop, with one side an embarking track, and another side a disposal track. the embarking track picks up an entity, brings it to me, I give it a pass towards the disposal track, thus emptying the minecraft and the minecraft goes back to the embarking track. this should work, however it doesn't. whenever I try this the first time works, but the second time the minecraft passes the embarking track, the embarking track does nothing.

yes, the embarking track does have a redstone signal, yes I tried it with a detector track, yes there's space below the disposal track and no I won't use a disembarking track as I want to quickly kill the entity, not let it roam around for a while.

and the weird thing is, if I take out the disposal track, the embarking track works, and when I put back the disposal track in the loop, the friggin embarking track quits working.

I am using 1.4.7 Ultimate, does anyone else have this problem or is it a known issue?
 
it's as basic as this

EjZhP33.png


it's as basic as this, disposal track on the left, boarding track in the center bottom (to manually let a entity continue the loop) and an embarking track on the right

do note, I did not actually use this setup in my world, it was ofcourse larger then this, but this is just to show a basic setup of it
 
yes, the embarking track picks up an entity the first time when a disposal track is in the loop, but it won't pick up any entity anymore after that. the embarking track does activate, as I tried using the track with a detector track, hoping that would help, but the embarking track didn't pick up any entity (though as I said it did switch on)

the really weird and frustrating thing about this is, as soon as I take out the disposal track in this loop, the embarking track works just fine.

I did fix this problem by now, I added 2 cart dispensers in the loop, with some translocators and gates, but I really wanted to avoid that and keep it purely railcraft -_-
 
It sounds like a ghost entity is in the cart so it refuses to pick up another entity because it believes it's full. Still weird. I'll test it later.
 
It sounds like a ghost entity is in the cart so it refuses to pick up another entity because it believes it's full. Still weird. I'll test it later.

I thought it might be that, so I broke the cart, and placed it again, thus removing the ghost entity, but that also didn't work.