Extrabiomes XL/Forestry Habitat Glitch

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LELS

New Member
Jul 29, 2019
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I was just wondering if it was just me that was having this problem. I had a set of Austeres which for some reason were not working in a mountainous desert biome. Is there a glitch in the ExtraBiomes XL code which defines its humidity or something. (Pre-1.1.2 it worked).

Also, did Extrabiomes change its world gen code, cause when I travelled into new chunks, the biome changes were on the chunk lines...
 
Have you updated from an earlier version to 1.1.2?

It is a known issue that on updates information such as humidity and temperature can get lost by forestry.
 
Yes, it was from Ultimate 1.something to 1.1.2. Is there an issue with that?
 
Have you checked in F3 if your mountainous dessert's still mountainous dessert?

Yeah, gen code is different. You mountainous dessert's probably something entirely different now. If you regenned the chunks you'd get the new terrain as well.
 
Have you checked in F3 if your mountainous dessert's still mountainous dessert?

Yeah, gen code is different. You mountainous dessert's probably something entirely different now. If you regenned the chunks you'd get the new terrain as well.

No it would still be a mountainous dessert, regardless if the gen code changed. Problem is that due to the changed gen forestry somehow doesn't recognize he old biomes anymore. I would have to dig through the code why exactly its happening as i don't know it right now.
 
No it would still be a mountainous dessert, regardless if the gen code changed. Problem is that due to the changed gen forestry somehow doesn't recognize he old biomes anymore. I would have to dig through the code why exactly its happening as i don't know it right now.
Oh, right, biome ID is saved on a per chunk basis.

Somehow I automatically connected it with my problem with changing biomes due to biome ID conflicts. Different problem though.

Possibly.
 
If your world gen config is not exactly the same, then the biome humidty will be totally different. The fact that you have totally different chunks being generated shows that the config file is no longer the same. You get the same problem with Biomes O Plenty.
 
If your world gen config is not exactly the same, then the biome humidty will be totally different. The fact that you have totally different chunks being generated shows that the config file is no longer the same. You get the same problem with Biomes O Plenty.
It is not the config which matters. Because this can happen even if the config for all mods are unchanged. Just a change of mod versions is enough.

This post from ScottKillen (Author of ExtrabiomesXL) explains it a little bit: http://www.minecraftforum.net/topic/1090288-152-extrabiomesxl-3134/page__st__11160#entry20882695
 
If you want to get correct humidity and temperature after restarting the world, just generate the world with the same seed and look what biome is there. Old versions of Forestry checked for what biome should be in a given place on a world load, not what biome is actually there (it was recently fixed for 1.5.2).