H
HululusLabs
Guest
Title "Connection forcedly closed", weird temporary solution but annoying
Launcher Type Server
Modpack FTB Revelation
Modpack version 1
Have you modified the pack? No
Link to log file http://paste.feed-the-beast.com/view/fda03449
Details of the issue Me and a friend set up a server for FTB Revelation. Sometimes when we connect we get an error saying the connection was forcibly closed by remote host, and no amount of restarts of the server or clients or router would work. The server only gives the "player disconnected" feedback, I will still post the logs as soon as I get in contact with my friend.
We have discovered a temporary solution, which is to close the actual server, launch an old backup copy of the server (a separate server folder, below referred to as the jank server), and connect to it, then disconnect and close the jank server, and launch the actual server. This always fixes the issue for some reason. We have resolved to do this every time because the issue comes up a lot, but it's slow and time-consuming having to launch the server three times, and also the weirdest solution ever. Why would launching then closing a completely isolated copy of the server fix the problem; does it refresh some kind of cache I don't know about?
On a side note, a day before Revelation was released, we were trying to setup an Infinity Evolved server on my computer. It was laggy but my friend could connect. Then Revelation released and we found it was wonderfully not laggy in singleplayer, but we couldn't get my friend to connect to my Revelation server. We had to switch to running it on his computer. For this issue I'm just wondering why an Infinity server worked but Revelation server didn't.
Thank you for your time and support!
Launcher Type Server
Modpack FTB Revelation
Modpack version 1
Have you modified the pack? No
Link to log file http://paste.feed-the-beast.com/view/fda03449
Details of the issue Me and a friend set up a server for FTB Revelation. Sometimes when we connect we get an error saying the connection was forcibly closed by remote host, and no amount of restarts of the server or clients or router would work. The server only gives the "player disconnected" feedback, I will still post the logs as soon as I get in contact with my friend.
We have discovered a temporary solution, which is to close the actual server, launch an old backup copy of the server (a separate server folder, below referred to as the jank server), and connect to it, then disconnect and close the jank server, and launch the actual server. This always fixes the issue for some reason. We have resolved to do this every time because the issue comes up a lot, but it's slow and time-consuming having to launch the server three times, and also the weirdest solution ever. Why would launching then closing a completely isolated copy of the server fix the problem; does it refresh some kind of cache I don't know about?
On a side note, a day before Revelation was released, we were trying to setup an Infinity Evolved server on my computer. It was laggy but my friend could connect. Then Revelation released and we found it was wonderfully not laggy in singleplayer, but we couldn't get my friend to connect to my Revelation server. We had to switch to running it on his computer. For this issue I'm just wondering why an Infinity server worked but Revelation server didn't.
Thank you for your time and support!
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