new day, new update, and today it's @TarynWinterblade with Crafting Harmonics
and @BluSunrize with Immersive Engineering
and @konwboj with Tumbleweed
TarynWinterblade said:Crafting Harmonics 1.9.0-1.3.12.20
Features
- Adding mob shedding support. By default, no mobs will shed, and all sheds have to be added using the 'addMobShed' operation.
- Adding new Settings.cfg entry 'I:SecondsBetweenSheds' which determines the number of seconds between the shed code running. By default, this is 10 to help with TPS.
- Adding block drop controls, much like those used for mob drops; use the 'setBlockDrops' operation. There's a dirty example in the default.json.sample file that shows multiple uses, including the new composite matchers.
- Adding new Settings.cfg entry 'B:LogMobDropEvents' which determines if block break events should be logged to help determine settings to use for the block drop controls.
- Fixing issue #52 where items could be damaged/consumed when the event was cancelled by another matcher.
- Fixing issue #53 where the fuzzy NBT check would fail when dealing with tag lists. Still not perfect, as order of enchants matter.
and @BluSunrize with Immersive Engineering
BluSunrize said:Immersive Engineering 0.8 - 26
- IE REQUIRES JAVA 8 NOW!
- added a load of Tinkers Construct compat:
- Treated Wood tool material. Similar to normal wood, but no splinters
- Constantan tool material. Additional weapon effects based on biome temperature
- Slime Fluids works in the chemthrower again
- fixed smeltery alloy recipe for Constantan
- re-added InvTweaks compat to the Wooden Crates
- re-added Railgun and Chemthrower documentation to the manual
- buffed the default damage of the Railgun
- changed silver bullets to do extra damage to undead (Witchery isn't updated, so they'd be useless otherwise)
- fixed Multiblocks looking derpy when formed (thanks Malte)
- fixed connection offsets on transformers (thanks Malte)
- improved connections on transformers (thanks Malte)
- fixed connections on pipes looking weird and broken (thanks Malte)
and @konwboj with Tumbleweed
konwboj said:
Tumbleweeds spawn around dead bushes in deserts. They drop random goodies upon harvesting.
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