Server making?

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If you are playing with 2 or more people, private hosting generally doesn't work. With just a single remote player, you should be able to share a game hosted on your local server. *

To host a game from your own LAN, you need to log into your router and set it up to forward traffic on port 25565 to your PC.

You can try just share a SSP game with the "Open to LAN" option, but I don't know if that uses a consistent port, otherwise use the FTB launcher to download the server for your pack and run that.

use a site like "MyIP.com" to find out what your IP address is and share that with your friend to connect to.

* Locally, we get our internet via ADSL, and the bottom end package is a 2Mb package. which is pathetic, but does actually support several outgoing players with no issue. The problem comes about because the "A" in adsl is asymmetric, and the upload speed - which handles the bulk of the traffic when running a server, is only 512Kb. A 512Kb uplink is fine with a single player connected, but becomes noticably laggy with even 2 remote players. If your uplink is 1Mb or higher you might be able to handle more players.
 
If you are playing with 2 or more people, private hosting generally doesn't work. With just a single remote player, you should be able to share a game hosted on your local server. *

To host a game from your own LAN, you need to log into your router and set it up to forward traffic on port 25565 to your PC.

You can try just share a SSP game with the "Open to LAN" option, but I don't know if that uses a consistent port, otherwise use the FTB launcher to download the server for your pack and run that.

use a site like "MyIP.com" to find out what your IP address is and share that with your friend to connect to.

* Locally, we get our internet via ADSL, and the bottom end package is a 2Mb package. which is pathetic, but does actually support several outgoing players with no issue. The problem comes about because the "A" in adsl is asymmetric, and the upload speed - which handles the bulk of the traffic when running a server, is only 512Kb. A 512Kb uplink is fine with a single player connected, but becomes noticably laggy with even 2 remote players. If your uplink is 1Mb or higher you might be able to handle more players.
Local server ports ("Open To LAN") change each session. So unless you are on exactly the same network (meaning you can use "localhost" or "0.0.0.0" as the IP) then each session you need to give the other player the port