MineCraft crashs and i dont no why

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Benku84

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Jul 29, 2019
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Hy guys,

i have a proplem, i walked throu the world and minecraft crash and i don't why.
I use the FTB pack in the newest version plus timbermod and optifine 1.4.2 HD B2. Here is the crash report, i hope any body can help me.

Code:
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
 
Time: 13.11.12 09:41
Description: Exception in server tick loop
 
java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    at java.util.ArrayList$Itr.next(Unknown Source)
    at ib.b(PlayerManager.java:71)
    at ie.b(WorldServer.java:136)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:653)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:590)
    at bcb.q(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fp.run(SourceFile:818)
 
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 855022208 bytes (815 MB) / 1297547264 bytes (1237 MB) up to 3817799680 bytes (3640 MB)
- JVM Flags: 2 total; -Xms1024M -Xmx4096M
- AABB Pool Size: 2374 (132944 bytes; 0 MB) allocated, 56 (3136 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge 6.0.1.355 Optifine OptiFine_1.4.2_HD_B2 39 mods loaded, 39 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (Industrialcraft-2_1.108.71-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AdvancedSolarPanel [Advanced Solar Panels] (AdvancedSolarPanels_3_2_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ComputerCraft [ComputerCraft] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    EnderStorage [EnderStorage] (EnderStorage 1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExtraBees [Extra Bees] (ExtraBees-1.4.1.10-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    factorization [Factorization] (Factorization-0.6.9_563.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (Forestry-1.6.0.0pre6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ForgeIRC [ForgeIRC] (ForgeIRC-v1.0.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GraviSuite [Gravitation Suite] (GraviSuite_1_4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.44-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IronChest [Iron Chest] (Ironchest-4.2.1.120.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Mystcraft [Mystcraft] (Mystcraft-1.4.1-0.9.3.02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ObsidiPlates [Obsidian Pressure Plates] (Obsidiplates-1.0.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PortalGun [PortalGun] (Portalgun1.4.2v0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] (ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a20.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Timber [Timber!] (Timber! (1.4.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TwilightForest [The Twilight Forest] (TwilightForest-1.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GregTech_Addon [GregTech-Addon] (GregTechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 1388 (77728 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- Player Count: 1 / 8; [ih['Benku84'/210, l='Rune Factory', x=254,45, y=65,00, z=79,06]]
- World Rune Factory Entities: 0 total; []
- World Rune Factory Players: 0 total; []
- World Rune Factory Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
 
See if downgrading to optifine a7 works. I'm not sure what causes the tick loop error, but on Googling, that possible solution came up.
 
See if downgrading to optifine a7 works. I'm not sure what causes the tick loop error, but on Googling, that possible solution came up.

with optifine a7 it runs fine, but now i get many texture bugs like the head textur of a zombie is on his legs. it does not matter whether I use the textures from standard or a textures pack.

ps: I hope you understand what I have written. my english is not so good
 
does it works whitout optifine? u tested it? ...

yes i test it, and yes without optifine it works corectly, but i need optifiny for some extra options like connected textures and hd textures, because with the hd patcher from MCPatcher the game crash after start.

ps: I hope you understand what I have written. my english is not so good
 
beta optifine isnt anyway good so try the normal ones
disable clouds, capes, sky, fog and particles and try again .. if crash .. disable some more .. sometimes can fix it when u just disable clouds (have this issue too when i disable clouds, optifine works fine ..)
other languages?
 
beta optifine isnt anyway good so try the normal ones
disable clouds, capes, sky, fog and particles and try again .. if crash .. disable some more .. sometimes can fix it when u just disable clouds (have this issue too when i disable clouds, optifine works fine ..)
other languages?

i use now optifine a7 (i think it's the normal one) and have no crash anymore, but the texture bug i said in post 3.
what do you mean with other languages? if you mean my language, it's german. i'm from germany.

ps: I hope you understand what I have written. my english is not so good
 
if like u can pm me in german :D if still not works :D

texture bugs happens just restart clients few times .. it fix itselfs
 
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