Petroleum Generator 1.2.1 for MC1.4.6
A buildcraft <> IC2 crossover mod. Tasty on its own; Delicious served with a main course of Forestry.
This mod adds a Petroleum Generator to the game. This generator will produce EU directly from Buildcraft Fuel/Oil, which can be either pumped in as a buildcraft liquid pipes, or manually deposited using containers. Want to burn some Biofuel in this? Tough. DrCeph Industries doesn't believe in the green revolution. It is just a fad that will pass, like hypercolor and scrunchies.
Also recently added was an IC2-based processing chain to turn raw materials from TrainCraft (Oily Sands and Crude Oil ore) into Buildcraft oil. This chain is only enabled if TrainCraft is installed.
DOWNLOAD NOW (v1.2.1 for MC1.4.6, IC2 v1.112; Dropbox link)
older versions are here
NEWS: Now also available in the MindCrack modpack!
Why another BC/IC conversion mod?
Because Challenge maps!
Do you like balance? How about completeness? The focus of this mod is to make conversion of oil/fuel to EU a lossy process and to fix the scaling issues that come with using BC power directly.
Most conversion mods out there use coal as a conversion point between BC and IC2. Whilst I understand this position, once you get to higher tier fuels you have a conversion ratio that gets out of control. For example, Fuel producing about 1.5 million EU using a combustion engine through a MJ to EU conversion block (last tested using MC1.4.2, BC3.1.8, IC1.108 and Transformers 1.6). As SirSengir, of Forestry/Buildcraft points out, using coal to build the ratio ignores the different scaling between the two mods' power systems.
Enter Forestry: Forestry is great. It has an EU generator for Biofuels and a MJ engine that runs on EU. What it misses out however is EU generation using Buildcraft's oil resource. When combined with the Forestry mod this covers all aspects of the buildcraft power/fuel to EU conversions, with delicious inefficiencies.
How much EU will I get for oil and fuel?
I've modelled this generator on the EU conversion rates on the Bio Generator in the Forestry mod.
A bucket of oil will produce 30,000 EU at 10EU/t
A bucket of fuel will produce 300,000 EU at 25EU/t
Note 1: These values were derived by looking at the MJ output of oil compared to biomass, and of fuel compared to biofuel. Then a small boost due to Biofuels being super-nerfed due to being a renewable resource, which our favoured black-gold definitely is not!
Note 2: They have been tweaked slightly to make everything work nicely in integer space.
Note 3: Notice that the power ratio between fuel and oil is 10:1, conserving the BC power differential.(currently slightly better until I get around to an EU refinery mod!).
Crafting Recipe
The crafting recipe is as follows:
x A x
x B x
D C D
Where:
x = blank spot
A = Generator
B = Piston
C = Flint and Steel
D = Water Cell
In picture form:
Traincraft oily sands and ore processing chain
If Traincraft is installed PetroGen will enable a processing chain to convert the Oil Sands (oily sands) and Crude Oil (oily ore) from Traincraft into Petroleum Generator compatible BC oil. The conversion rate is 10x sands or 5x ore, plus work, giving one bucket of oil.
Step 1: Macerate ores into Bituminous Sludge (2x sands for 1 sludge, 1x ore for 1 sludge)
Step 2: Craft 5x Bituminous Sludge and 1x Empty Bucket to get 1x Bituminous Sludge Bucket (shapeless recipe, non-reversable)
Step 3: Extract 1x Bituminous Sludge Bucket into 1x Oil Bucket.
SCREENSHOTS
TODO
See the Github Issue Tracker.
Requirements
IC2 v1.110; BuildCraft 3.2.2 and Minecraft 1.4.5.
Installation
Follow the installation instructions for Forge, IndustrialCraft2 and BuildCraft. Once these are installed successfully, place the PetroGen mod file in the same 'mods' directory. Shake then stir.
Or simply use the Minecrack Modpack!
Change Log
See the github read me, due to post size constraints
In the interest of full disclosure, here are other places this mod has a presence:
Github (Source code) http://github.com/chrisduran/petroleumgenerator
IndustrialCraft2 forums (required dependancy): http://forum.industrial-craft.net/index.php?page=Thread&threadID=8385
A buildcraft <> IC2 crossover mod. Tasty on its own; Delicious served with a main course of Forestry.
This mod adds a Petroleum Generator to the game. This generator will produce EU directly from Buildcraft Fuel/Oil, which can be either pumped in as a buildcraft liquid pipes, or manually deposited using containers. Want to burn some Biofuel in this? Tough. DrCeph Industries doesn't believe in the green revolution. It is just a fad that will pass, like hypercolor and scrunchies.
Also recently added was an IC2-based processing chain to turn raw materials from TrainCraft (Oily Sands and Crude Oil ore) into Buildcraft oil. This chain is only enabled if TrainCraft is installed.
DOWNLOAD NOW (v1.2.1 for MC1.4.6, IC2 v1.112; Dropbox link)
older versions are here
NEWS: Now also available in the MindCrack modpack!
Why another BC/IC conversion mod?
Because Challenge maps!
Do you like balance? How about completeness? The focus of this mod is to make conversion of oil/fuel to EU a lossy process and to fix the scaling issues that come with using BC power directly.
Most conversion mods out there use coal as a conversion point between BC and IC2. Whilst I understand this position, once you get to higher tier fuels you have a conversion ratio that gets out of control. For example, Fuel producing about 1.5 million EU using a combustion engine through a MJ to EU conversion block (last tested using MC1.4.2, BC3.1.8, IC1.108 and Transformers 1.6). As SirSengir, of Forestry/Buildcraft points out, using coal to build the ratio ignores the different scaling between the two mods' power systems.
Enter Forestry: Forestry is great. It has an EU generator for Biofuels and a MJ engine that runs on EU. What it misses out however is EU generation using Buildcraft's oil resource. When combined with the Forestry mod this covers all aspects of the buildcraft power/fuel to EU conversions, with delicious inefficiencies.
How much EU will I get for oil and fuel?
I've modelled this generator on the EU conversion rates on the Bio Generator in the Forestry mod.
A bucket of oil will produce 30,000 EU at 10EU/t
A bucket of fuel will produce 300,000 EU at 25EU/t
Note 1: These values were derived by looking at the MJ output of oil compared to biomass, and of fuel compared to biofuel. Then a small boost due to Biofuels being super-nerfed due to being a renewable resource, which our favoured black-gold definitely is not!
Note 2: They have been tweaked slightly to make everything work nicely in integer space.
Note 3: Notice that the power ratio between fuel and oil is 10:1, conserving the BC power differential.(currently slightly better until I get around to an EU refinery mod!).
Crafting Recipe
The crafting recipe is as follows:
x A x
x B x
D C D
Where:
x = blank spot
A = Generator
B = Piston
C = Flint and Steel
D = Water Cell
In picture form:
Traincraft oily sands and ore processing chain
If Traincraft is installed PetroGen will enable a processing chain to convert the Oil Sands (oily sands) and Crude Oil (oily ore) from Traincraft into Petroleum Generator compatible BC oil. The conversion rate is 10x sands or 5x ore, plus work, giving one bucket of oil.
Step 1: Macerate ores into Bituminous Sludge (2x sands for 1 sludge, 1x ore for 1 sludge)
Step 2: Craft 5x Bituminous Sludge and 1x Empty Bucket to get 1x Bituminous Sludge Bucket (shapeless recipe, non-reversable)
Step 3: Extract 1x Bituminous Sludge Bucket into 1x Oil Bucket.
SCREENSHOTS
TODO
See the Github Issue Tracker.
Requirements
IC2 v1.110; BuildCraft 3.2.2 and Minecraft 1.4.5.
Installation
Follow the installation instructions for Forge, IndustrialCraft2 and BuildCraft. Once these are installed successfully, place the PetroGen mod file in the same 'mods' directory. Shake then stir.
Or simply use the Minecrack Modpack!
Change Log
- 1.2.1: Fixed bug where naturally generated TC ore blocks would not macerate due to non-standard ore generation
- 1.2:
- Block front panel now faces player on placement
- Cross-mod compatability - now able to convert TrainCraft ores into Buildcraft oil. - See github for the full list of changes
See the github read me, due to post size constraints
In the interest of full disclosure, here are other places this mod has a presence:
Github (Source code) http://github.com/chrisduran/petroleumgenerator
IndustrialCraft2 forums (required dependancy): http://forum.industrial-craft.net/index.php?page=Thread&threadID=8385