What's new in modded minecraft today?

RenzosNips

New Member
Jul 29, 2019
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Back to our regularly scheduled mod updates!

RWTema has updated Extra Utilities to 1.2.4!
Added: Inverted version of Ethereal glass, Ineffable glass and Dark Ethereal Glass. Allows everything except players to pass through (and projectiles such as arrows due to a limitation of the collision system)

Added: New/changed Thaumcraft aspects to various items/blocks



Changed: Spikes can now be enchanted but only if CofhCore is present. (CofhCore is still not required to run Extra Utilities)



Fixed: QED Items will now have the proper generated Thaumcraft aspects

Fixed: Quarry upgrade attempting to load non-existent textures

Fixed: Bug with spikes not killing vulnerable entities when they're supposed to.
 

keybounce

New Member
Jul 29, 2019
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If you want to use mystcraft in a pack, there are two options:
1. Distribute your configs, and tell people to get the file from Xcw's download, or
2: Do anything to customize your pack beyond just a collection of mods.
 

keybounce

New Member
Jul 29, 2019
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Or use RFtools instead and get a much better balanced mod ;)

Better balanced? Balanced differently.

Mystcraft is based around worlds being easy to make. The tech level required is paper and ink. Smelting glass, killing squid. Plus 3 iron. The cost for early game worldgen? Rich worlds are instable.

RfTools is based around powered machines. It's later game. The tech level required is higher. You have to have a bigger infrastructure. The cost? Power generation, which is probably anywhere from "trivial" for small amounts, to "painful", for large amounts. Rich worlds require the more painful generation.

Do you want early game access, with artistic features free and ore features with pain? Or late game access, where "nothing special" can be crafted, ore features have a powergen requirement, and artistry ... I don't know RfTools well enough to say.
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's @FatherToast with Special Mobs
FatherToast said:
Special Mobs 3.1.0
  • The NBT update! Added many NBT tags for many things (see wiki for specs).
  • Rewrote a lot of internal things, just makes the mod easier for me to work with.
  • Hostile spiders/cave spiders/pig zombies now look around very quickly when still, instead of directly at the player.
  • Spiders (and cave spiders) may now spawn with a ranged spitting attack.
  • Hungry spiders can now only gain maximum health 127 times (up to 528 health under normal circumstances).

and @cout970 with Magneticraft
cout970 said:
This is a mod about Energy.
Heat and Electricity are the basic mechanics in this mod, some energy sources generate Heat, other generate Electricity, both have their advantages and inconveniences.
Some of the mechanics on this mod are similar to the UltraTech ones.

This is an early alpha.

Now the mod allow to duplicate ores, even triplicate, has a electric miner that work more fast as more energy have
The mod has direct compatibility with RF and Railcraft Charge.
There are 6 energy sources: wind, lava, nuclear fuel, solid fuel, biomass and solar energy.

For more information visit: http://www.minecraftforum.net/forum.../minecraft-mods/wip-mods/2294740-magneticraft

and @BlayTheNinth with EiraIRC
BlayTheNinth said:
EiraIRC 2.8.157
  • Add vanillaChat option to make EiraIRC not override the chat GUI (for compatibility to Aether II and chat-enhancing mods)
  • Add "relayAchievements" bot config option
  • Fix config reload command not working due to EiraIRC overwriting the config with it's in-memory settings
  • Fix password length limit on GUI password textboxes
  • Fix connection death on nick changes from IRC
  • Fix connection death related to the broadcastResult option in bot commands
  • Fix connection death when receiving empty lines from an IRC server
  • Fix duplicate entries in color blacklist (thanks to RoyCurtis)
  • Fix {URL} not being filled in for screenshots shared to IRC.
  • Fix screenshot scanner only listening on the F2 key (not on custom keybindings)
  • Fix error when using "/irc twitch" command with parameters
  • Fix "/irc nick <server> <nick>" not working correctly
  • Fix Twitch GUI reesetting the Twitch username whenever it is opened
  • Fix config commands not working for all options (specifically the bot, theme and general sections)
  • Fix Twitch's "Unsuccessful login" response not being handled
  • Possibly fix some weird errors that occured when switching between mutliplayer and single player worlds
  • Change Utils.isOP use Minecraft's canCommandSenderRun function instead
  • Change EiraIRC PrivateChat and ChannelChat events to be cancelable
  • Change default value for Twitch connection nick to nothing (= empty)

and @jtmnf with JQuarry
jtmnf said:
This mod adds extra quarries to the game! You can check the video to see how does it works!


Hope you like it!

and @hilburn with Steve's Addons
hilburn said:
Steve's Addons 0.9.14
  • Added: Improved the delete function to also delete anything inside a command group

and @OpenMods with OpenBlocks
OpenMods said:
OpenBlocks 1.4
  • Feature: few blocks (guide, paint mixer) now store settings when broken
  • Feature: graves now replay death cause when right clicked
  • Feature: named graves item will display name when placed
  • Feature: right clicking graves with shovel drops items without destroying grave
  • Feature: OpenPeripheral integration with guide
  • Feature: all trophies now visible in creative inventory
  • Feature: info book keyboard controls
  • Feature: info book table of contents for each chapter
  • Feature: grave spawn event
  • Fix: tank walls are now rendered as ISRBH (should improve performance)
  • Fix: no restrictions when placing blocks with /dev/null
  • Fix: info book crashing in some server configurations
  • Fix: graves won't spawn in protected region
  • Fix: auto anvil overwriting items in output slot
  • Fix: shower TE being recreated on every load
  • Fix: info book crash with ModularPowerSuits
  • Fix: info book crash on items without recipes
  • Fix: cannon not working with world ticks disabled
  • Fix: graves not spawning when played died in void
  • Fix: sprinkler droplet visual range
  • Fix: delay luggage renderer initialization to prevent render glitches
  • Tweak: config options for grave skeleton spawning
  • Tweak: building guide render extended (configurable)
  • Tweak: graves now available from creative inventory
  • Tweak: allow sleeping on tall glass and other non-suffocating blocks
  • Tweak: graves may spawn dirt block when created in air
  • Tweak: graves visible in creative inventory

and @Davenonymous with CC's Factory Manager
Davenonymous said:
Allows ComputerCraft to handle items, fluids and RF similar to Steve's Factory Manager but with the power of lua.

Quick-Start
  1. Place a Factory Controller next to a Turtle
  2. Use a few Factory Cables to connect the controller to an empty chest or place a chest besides the controller.
  3. Right-click the Controller to open its GUI and name the turtle "hello" and the chest "world"
  4. Put a distinctive item in the turtles first slot, open a lua shell on the turtle and run:
factory = peripheral.wrap("front")
factory.transferItem("hello", 1, "world", 1, 0)
It should say 1, because it transferred 1 item from the first slot of "hello" to the first-best slot (0) of the target "world", i.e.: transferItem(source, source-slot, target, quantity, target-slot)
Permissions
Feel free to use in any modpack. I won't answer messages/issues about this, please don't feel insulted.

Peripheral Documentation
Please see the linked GitHub repository (see the above Source link) for detailed documentation on the functions provided by the peripheral.

and @Silentine with Grimoire of Gaia
Silentine said:
Grimoire of Gaia 1.0.6
  • Increased saturation of Withered Meat to 80%
  • Converted Prop Weapons to Swords (Gold)
  • Changed Icons
    • Emerald Fragment
    • Nether Star Shard
  • Added
    • Ender Pearl Shard
    • Blaze Rod Shard
      • Ender Pearl Shard dropped by Anubis, Ender Eye, Ender Dragon Girl, Jorogumo, Shaman and Witch
      • Blaze Rod Shard dropped by Baphomet
  • Fixed Anubis dropping Health Berries instead of Fire Berries
  • Bone Knight and Flesh Lich now drop Redstone and rarely drop Block of Redstone
 

jordsta95

New Member
Jul 29, 2019
5,056
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Better balanced? Balanced differently.

Mystcraft is based around worlds being easy to make. The tech level required is paper and ink. Smelting glass, killing squid. Plus 3 iron. The cost for early game worldgen? Rich worlds are instable.

RfTools is based around powered machines. It's later game. The tech level required is higher. You have to have a bigger infrastructure. The cost? Power generation, which is probably anywhere from "trivial" for small amounts, to "painful", for large amounts. Rich worlds require the more painful generation.

Do you want early game access, with artistic features free and ore features with pain? Or late game access, where "nothing special" can be crafted, ore features have a powergen requirement, and artistry ... I don't know RfTools well enough to say.
Mystcraft has no balance at all though. The instable worlds are all well and good, but you can make a 5x dense ore world, it be STUPDLY instable, go in with all the debuffs, set down a quarry, or whatever you choose, a chunkloader, and leave, and it'll work just fine.
However, rftools, you need to keep the dimension powered, to do the trivial things, such as mining while not in the dimension.
 

Nova Sol

New Member
Jul 29, 2019
73
0
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Mystcraft has no balance at all though. The instable worlds are all well and good, but you can make a 5x dense ore world, it be STUPDLY instable, go in with all the debuffs, set down a quarry, or whatever you choose, a chunkloader, and leave, and it'll work just fine.
However, rftools, you need to keep the dimension powered, to do the trivial things, such as mining while not in the dimension.
I could probably think of a few reasons why RFTools dimensions are hardly better balanced than Mystcraft ones, but I'll just do this. Mystcraft: world-destroying decay. RFTools: Big Reactors.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
I could probably think of a few reasons why RFTools dimensions are hardly better balanced than Mystcraft ones, but I'll just do this. Mystcraft: world-destroying decay. RFTools: Big Reactors.
I think my good ol' buddy @Primal Demon will back me up when I say, Big Reactors don't mean jack. Unless you have a fair few reactors all producing 20k+rf/t you make a "triple dense ore" (rftools equivalent) world, you WILL die... INSTANTLY!
We set up a world yesterday with villages, iron golems, and enderman... nothing game breaking like diamond blocks, everywhere, or whatever. But those 3 things meant we were spending 11krf/t. Our (pretty beefy) reactor couldn't keep up with that (well, our kinesis pipes couldn't). We had literally 1 minute in the world, after it was placed in a fully charged dimension builder, before it would kill us. It is a challenge, and only being able to do so much, no matter how perfect you make the "grammar", it will cost a fair amount for a decent world. I wouldn't be surprised if out next endeavour (diamond block world, found the dimlet yesterday ;)) will cost us more than our reactor can produce.
 
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