Yeah, you'd get a new role, complete with your new win condition.The Priest's targets resurrect with random roles. Their prior innocence/wolfishness shouldn't matter too much.
Yeah, you'd get a new role, complete with your new win condition.The Priest's targets resurrect with random roles. Their prior innocence/wolfishness shouldn't matter too much.
...Oh. Right. Yep, carry on.Yet they become a precious source of information, no?
Well, whatever. I can see myself betraying my previous partners
You could give them the "Kill all wolves" win condition, but make them steal the win from the villagers if any church member's alive at the end.I was actually debating giving them a more wolf-like win condition, like outnumbering the village and the wolves combined. Like a second group of wolves?
But they'd probably need some one to actively eliminate people.
EDIT : THIS IS PROBABLY A BAD IDEA
My role sheet was in this post:Mostly right. I need role sheets from people before I add them to the concrete queue.
Here is the full thing, feel free to make comments on it.
Werewolf: The Purification 2
This game is a continuation of the story of Werewolf: The Purification and FinalWolf. If you are not familiar with Pyure's Purification game, check it out! If you are not familiar with my FinalWolf game, don't check it out!
The Story
20 years have passed since The Purification... the death of the final member of The Resistance. The werewolves, after seeing how humans were really just like them, forged an alliance with the humans. Knowledge was shared and many people were happy.
This was ten years ago. Last week, a spectacular thing happened. A ball of some form of magical energy appeared at The Pit, a now famous place to visit. The ball then launched off in the direction of a village where some of the original wolves which fought The Resistance lived. Somehow, the people in the village instantly knew that they could ressurect the final members of The Resistance, and that The Resistance would gain great powers, to bring our civilization to greatness!
But here the fun ends. There are a few people who strictly oppose the alliance in secret.
The humans who believe this call themselves The New Resistance, and their goal is to kill all the wolves, just like their ancestors. The ones in this village want to ressurect The Resistance and convince them of their cause. They treat them like new messiahs.
The wolves against the alliance want to kill all humans, and stop anyone trying to ressurect The Resistance at all costs. They fought hard to kill them. They must stay dead. They call themselves simply "The Wolves".
This takes us to today. We face off near The Pit. Our memories are wiped except for who we are and this list of roles:
Role List
The alliance (defeat The New Resistance and The Wolves):
Puppy (wolf): Your average vote-to-lynch role.
Alpha (wolf): Twice per game can switch the order of the 1st and 2nd-place lynch victims. Doing so will no longer reveal the Alpha's role the next morning after the mastery of this role.
Prowler (wolf): Can choose a target each night, who dies if the Prowler dies.
Spy (wolf) : Every night can guess the role of a player; GM reports yay or nay to guess. Used to be possible to be misled by an Imposter.
Summoner (wolf): Can summon dead characters to come back into the game as spirits once a day. Spirits retain their previous roles and can interact with the world the normal way, but they go back to the land of the dead after one day and do not count against win conditions.
Villager (human): Your average vote-to-lynch villager.
Mad warrior (human): Can use his/her power on anyone while alive. Both the mad warrior and the targeted player die. This happens before lynch.
Decoy (human): If killed by wolves in the night, the wolves will be unable to attack the next day.
Bodyguard (human): Can target a player, if this player is killed during the night the bodyguard will die instead. The person who was being protected will not be revealed.
The LivingAngryCheese (human): after travelling far, the entire story is explained to this person (the last remaining person in FinalWolf). This person can choose to smite anyone who does not vote. Nobody will be smited unless this person chooses them to.
The New Resistance (kill all wolf roles):
The Assassin (human): This person chooses who The New Resistance kills. If this person dies, The New Resistance can not attack.
The master of disguises (human): This person chooses a role from the alliance at the start of the game. They then get that character's powers but not win condition. Can not choose the Summoner or the LivingAngryCheese.
The wolves (kill all human roles):
The Unrecognised Alpha (wolf): Chooses who the wolves kill. The other wolf gets to choose if this player dies.
The wolf: Chooses who the wolves kill if The Unrecognised Alpha dies.
Rules:
I'll do this when I make the game
That's it. Any suggestions?
Looks good! The only GM influence I see is the Spy's snippets, and it's hard to get around that effectively.Yo, Shazzy (that's you, Shazam08), I made quite a few changes to mah roles/rules. I *think* the exploits are gone.
If anybody looks at it again, let me know if you forsee any situations which would result in the GM making a call. I really want to avoid that.
Big shout out to SpwnX, for all the assistance.