Werewolf Organisation: Electric Boogaloo Redux

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SpwnX

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Yet they become a precious source of information, no?
Well, whatever. I can see myself betraying my previous partners :p
 

Shazam08

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Yet they become a precious source of information, no?
Well, whatever. I can see myself betraying my previous partners :p
...Oh. Right. Yep, carry on.

How did I miss that? I just made this point about the Doctor role. ._.
 

trajing

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Alternatively, go the simple route. Cured wolves can't reveal the identities of other wolves. If you need an in-game explanation, being cured causes amnesia or something.
 

SpwnX

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What about an exorcist (church member) to substitute the doctor? Also make the virus take some time to do effect.
Wolf virus takes 2 nights (after application) to fully transform the villager in a wolf. [N1 infection, N2 villager, N3 villager, N4 wolf]
In the mean time, if visited by the exorcist [N2 or N3], the virus is removed and the exorcist becomes empowered, gaining nightly immunity for that night of the visit and the one after.
If the exorcist is attacked while empowered, he will get to know (one of) the attackers identity (not role).
The exorcist can only visit a player once every 2 or 3 nights.

If the exorcist visit a wolf, he will become empowered aswell (does not get to know the case if its virus removal or wolf).
The wolf will not be killed but will be weakened (will not conduct a wolfkill).
 
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SpwnX

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the church is the anti-werewolves? like the definite good guys. Although well, sounds strange as they're part of the village like anyone else. Having two teams fighting and a third team being controlled seems fun though.
 

Fraction2

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I was actually debating giving them a more wolf-like win condition, like outnumbering the village and the wolves combined. Like a second group of wolves?
But they'd probably need some one to actively eliminate people.


EDIT : THIS IS PROBABLY A BAD IDEA
 

SpwnX

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Teh Exorcist then. Ability to execute a player in the name of "god" :D when empowered.
Can easily be misguided by an infected player.
 

Shazam08

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I was actually debating giving them a more wolf-like win condition, like outnumbering the village and the wolves combined. Like a second group of wolves?
But they'd probably need some one to actively eliminate people.


EDIT : THIS IS PROBABLY A BAD IDEA
You could give them the "Kill all wolves" win condition, but make them steal the win from the villagers if any church member's alive at the end.
 

LivingAngryCheese

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Mostly right. I need role sheets from people before I add them to the concrete queue.
My role sheet was in this post:



Here is the full thing, feel free to make comments on it.


Werewolf: The Purification 2

This game is a continuation of the story of Werewolf: The Purification and FinalWolf. If you are not familiar with Pyure's Purification game, check it out! If you are not familiar with my FinalWolf game, don't check it out!

The Story

20 years have passed since The Purification... the death of the final member of The Resistance. The werewolves, after seeing how humans were really just like them, forged an alliance with the humans. Knowledge was shared and many people were happy.

This was ten years ago. Last week, a spectacular thing happened. A ball of some form of magical energy appeared at The Pit, a now famous place to visit. The ball then launched off in the direction of a village where some of the original wolves which fought The Resistance lived. Somehow, the people in the village instantly knew that they could ressurect the final members of The Resistance, and that The Resistance would gain great powers, to bring our civilization to greatness!

But here the fun ends. There are a few people who strictly oppose the alliance in secret.
The humans who believe this call themselves The New Resistance, and their goal is to kill all the wolves, just like their ancestors. The ones in this village want to ressurect The Resistance and convince them of their cause. They treat them like new messiahs.
The wolves against the alliance want to kill all humans, and stop anyone trying to ressurect The Resistance at all costs. They fought hard to kill them. They must stay dead. They call themselves simply "The Wolves".
This takes us to today. We face off near The Pit. Our memories are wiped except for who we are and this list of roles:

Role List

The alliance (defeat The New Resistance and The Wolves):

Puppy (wolf): Your average vote-to-lynch role.

Alpha (wolf): Twice per game can switch the order of the 1st and 2nd-place lynch victims. Doing so will no longer reveal the Alpha's role the next morning after the mastery of this role.

Prowler (wolf): Can choose a target each night, who dies if the Prowler dies.

Spy (wolf) : Every night can guess the role of a player; GM reports yay or nay to guess. Used to be possible to be misled by an Imposter.

Summoner (wolf): Can summon dead characters to come back into the game as spirits once a day. Spirits retain their previous roles and can interact with the world the normal way, but they go back to the land of the dead after one day and do not count against win conditions.

Villager (human): Your average vote-to-lynch villager.

Mad warrior (human): Can use his/her power on anyone while alive. Both the mad warrior and the targeted player die. This happens before lynch.

Decoy (human): If killed by wolves in the night, the wolves will be unable to attack the next day.

Bodyguard (human): Can target a player, if this player is killed during the night the bodyguard will die instead. The person who was being protected will not be revealed.

The LivingAngryCheese (human): after travelling far, the entire story is explained to this person (the last remaining person in FinalWolf). This person can choose to smite anyone who does not vote. Nobody will be smited unless this person chooses them to.


The New Resistance (kill all wolf roles):

The Assassin (human): This person chooses who The New Resistance kills. If this person dies, The New Resistance can not attack.

The master of disguises (human): This person chooses a role from the alliance at the start of the game. They then get that character's powers but not win condition. Can not choose the Summoner or the LivingAngryCheese.


The wolves (kill all human roles):

The Unrecognised Alpha (wolf): Chooses who the wolves kill. The other wolf gets to choose if this player dies.

The wolf: Chooses who the wolves kill if The Unrecognised Alpha dies.



Rules:

I'll do this when I make the game



That's it. Any suggestions?
 

Pyure

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Cheese, nice theme, and fun. I'm hoping Purification III has cyborgs though.

Don't feel any sort of need to compare roles to old roles. Your Alpha role for instance didn't need to mention the old "reveal's self-role", unless that's still happening (You mentioned mastery, but I think you're referring to the fact that this is 20 years later and he's now a master at it)

Spy: "Used to be possible to be misled by an Imposter." Can you clarify this sentence? I can't tell if you're saying: "Once upon a time the spy could be misled by the imposter" or instead: "this can be used to mislead an imposter."

Summoner: Neat role, I like the returns-to-dead mechanic.

Bodyguard: Hopefully we at least see "Pyure died to wolves while protecting someone." The fact that he was protecting someone can lead to interesting drama.

Master of Disguises: Can we call him an infiltrator or something? I'm also worried his role is too buff. I know what role I'd choose.

The New Resistance: Can you clarify which wolves need to die? Does this include both Alliance and "The Wolves" wolves?

Convos: Can you clarify who gets a group convo? Both the Resistance and "The Wolves" or just one of those groups? I'd probably recommend just the Resistance but that's just me.
 

LivingAngryCheese

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Your Alpha role for instance didn't need to mention the old "reveal's self-role", unless that's still happening (You mentioned mastery, but I think you're referring to the fact that this is 20 years later and he's now a master at it)

Correct.

Spy: "Used to be possible to be misled by an Imposter." Can you clarify this sentence? I can't tell if you're saying: "Once upon a time the spy could be misled by the imposter" or instead: "this can be used to mislead an imposter."

The first one.

Summoner: Neat role, I like the returns-to-dead mechanic.

Thanks.

Bodyguard: Hopefully we at least see "Pyure died to wolves while protecting someone." The fact that he was protecting someone can lead to interesting drama.

Yeah they will.

Master of Disguises: Can we call him an infiltrator or something? I'm also worried his role is too buff. I know what role I'd choose.

Which role? I thought it was balanced because he couldn't directly kill people.

The New Resistance: Can you clarify which wolves need to die? Does this include both Alliance and "The Wolves" wolves?

Yes. Same for "The Wolves" killing all humans.

Convos: Can you clarify who gets a group convo? Both the Resistance and "The Wolves" or just one of those groups? I'd probably recommend just the Resistance but that's just me.

Both.
 

Fraction2

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Jul 29, 2019
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Yo, Shazzy (that's you, Shazam08), I made quite a few changes to mah roles/rules. I *think* the exploits are gone.

If anybody looks at it again, let me know if you forsee any situations which would result in the GM making a call. I really want to avoid that.

Big shout out to SpwnX, for all the assistance.
 

Shazam08

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Yo, Shazzy (that's you, Shazam08), I made quite a few changes to mah roles/rules. I *think* the exploits are gone.

If anybody looks at it again, let me know if you forsee any situations which would result in the GM making a call. I really want to avoid that.

Big shout out to SpwnX, for all the assistance.
Looks good! The only GM influence I see is the Spy's snippets, and it's hard to get around that effectively.
 
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buggirlexpres

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Hey! I designed a Werewolf game! Thoughts?
https://docs.google.com/spreadsheets/d/1S8LQRkE1uTzjUn_bNRhgWaPLNMybjzoOLjTRgyCiv6Q/edit?usp=sharing

The purpose of the Spy in this game is to cause confusion, as I felt it needed more of that... :p

The purpose of The Infiltrator was because the Penitent may have been a little over powered, being able to switch teams if the going got tough. So with the Infiltrator, the Church has to be cautious about letting the Penitent in.

Possible win scenarios (Not counting spy):
Village and Vampires
Village and Church
Village
Church
Wolves
Wolves and Vampires
Vampires (I would be extremely surprised if this happened.)

Note that noone in the Church has to be alive to win.
As well, I changed the win conditions of Vampires to include killing all the Church. The normal Vampires cannot kill the Church, requiring them to slander the Church into being lynched. This was intended to give the Infiltrator a reason to kill the Church members.
And the Vampires are still not informed of other Vampires. It is intended to give a sense of individual survival, but there's still a chance of them teaming up.

The whole game is different, as there are several characters that can bring people back, but there can still be suspicions after death. And, there's several conflicts happening at the same time, which all center upon the wolves. If a Doctor brings back a Vampire, it doesn't directly affect him, but it can affect the outcome of the Church conflict.

Speaking of which, the amount of Retributionists and Doctors may vary depending on the amount of people. Doctors/Retributionists are balanced because the Doctor can only bring back someone from the last night, but Retributionists can bring back someone from any time in the game, admittedly for a huge cost.

There's lots of politics in this game. Last Wills and Mayors. Priests and Traitors. And meanwhile the poor village is caught in the middle. But politics is one of the features of the Werewolf game, isn't it? :p

All using things I already wrote aside, I've tweaked some of the roles and things from the previous game. I want to do this again sometime, but I dunno if there's anyone else who wants that to happen.

For those curious, here's the previous game. There are some mistakes I made that I would like to fix, as well as roles I could hopefully make more interesting. And also not give VikeStep spy. Sorry m8.

But, I'll only do this if anyone else wants it.
 
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