Ok so an update. Currently torn over ideas and rather than keeping it all to myself thought it might make a better post if i was to explain the concept here, for those that care (those that dont, i dont blame you).
So 1.7 is looming, i already know kinda whats going on with it and hence im planning what i want my (hopefully) permanent base to be. As the title explains il be going for a steampunk feel, however i find the areas that appeal to me the most are natural planted areas. I have batted around a few ideas and id be interested in what anyone has to say on the concepts really. I will end up doing a far more comprehensive picture through once the time comes and the planning for it will be very much focused around how to build it in survival (so i limit the amount of "temporary" bases i need to build) as well as how the final product will look.
Idea 1.
- So as i have mentioned before i originally had the idea that would combine both steampunk and magic in a natural setting. That idea revolved around creating an airship "docked" above a forest clearing. Within the clearing would be some old ruins; (think aylied ruins from TES) The airship would be my workshop, it would be steam powered, hold alot of my tech machines and be the place i craft most in. The ruins below on the surface would be surrounded by my natural areas, including any magic mods that required access to the sky. Ground level would be littered with broken stone ruins, small farms and designed gardens. Then, using an entrance down, the underground ruins would hold my magic areas as well as my AE2 area (the new AE2 aesthetic lends itself highly to the alien/mystical ruins feel) The design within the ruins would be a mix of the magic mods and areas looking like technology had been "patched" in, wires running along the floor and crates of stuff laying around.
This idea would be quite "compact" from the surface, detailing above ground would mostly be the airship itself, which in turn would be quite big to hold most of the tech. Underground i would do some pretty extensive ruins even if the rooms have no intended use.
Idea 2
- Second idea was concocted after seeing a couple of pictures of galleria umberto
This reminds me of a huge number of steampunk designs (including my own) particularly glass roofed train stations. The idea here would be to find a large expanse of desert and build something similar. However two opposite corners would be large greenhouses instead of buildings, containing a small man-made forest for the magical mods (and beauty). The other two buildings, three stories high as well as underground areas, would contain both magic and tech.
This idea is alot more modern steampunk and part of me loves it, however i fear it would look out of scale and feel empty. If i can design around using all the space, going very much for my own solitary hideaway from the rest of the world, sand piling up against the outer walls yet inside my own world exists, then i think it could look pretty impressive and be a great area to use in a playthrough.
I do have a few other ideas, however rather than bore you all i thought id throw down the two most formed ones.
Currently working out some concept art for both (luckily i can pass it off as work and do it at work, saving me a lot of time) just thought id get some feedback here