Sephrik's Config Pack of Awesomeness - Redux - Ultimate Edition 148 Mods!

Discussion in 'Mod Discussion' started by Sephrik, Mar 10, 2013.

  1. Sephrik

    Sephrik Member

    Hello again everyone, and welcome back to another installment of my Config Pack. I know, I said I'd release it sooner, but things came up, I had PC issues, and most importantly, the FTB Ultimate Pack was released!

    I am pleased to announce that this time, the config pack is now 100% compatible with the FTB Ultimate pack(v1.0.1)! That's right, no more changing IDs, or creating new worlds!

    So without further adieu, let's get this rolling!


    Bold = Name
    Brackets = Version(if no version is given, there is no version on the mod file)
    Show Spoiler


    AdditionalPipes [2.1.3u40-1.4.6]
    Source: http://bit.ly/Zw9i70
    Config: http://bit.ly/XeWS5q
    Advanced Repulsion System [52.0.6]
    Source: http://bit.ly/YlMt1k
    Config: http://bit.ly/VYl6ii
    Ars Magica [5.36.045]
    Source: http://bit.ly/Y48nak
    Config: http://bit.ly/VYlai1
    Asgard Shield Mod(and addons) [Core 1.1.4 Hallowed 1.0.4 NetherEnder 1.0.3]
    Source: http://bit.ly/XARc3B
    Config: http://bit.ly/VYl8qr
    Assembly Line [0.2.8.87]
    Source: http://bit.ly/14Kl7pw
    Config: http://bit.ly/YQjHsU
    Atomic Science [0.4.1.162]
    Source: http://bit.ly/14Kl7pw
    Config: http://bit.ly/YUTfuY
    Backpack
    Source: http://bit.ly/ZcC5vl
    Config: http://bit.ly/13OeWEK
    Basic Components [1.2.6.339]
    Source: http://bit.ly/14Kl7pw
    Config: http://bit.ly/Yaf64T
    Bechill TPS [0.4.1.1]
    Source: http://bit.ly/12FKQUM
    Config: NONE
    Catapult Mod(Ancient Warfare) [0.8.7.135]
    Source: http://bit.ly/ZrAhwV
    Config: http://bit.ly/YQjyFR
    Cogs The Machine [0.1.3c]
    Source: http://bit.ly/Y9v670
    Config: http://bit.ly/VYl2iK
    Compact Mobs [1.2.4]
    Source: http://bit.ly/10ztA26
    Config: http://bit.ly/Y4s4ij
    Custom Mob Spawner [1.11]
    Source: http://bit.ly/XARzLz
    Config: NONE
    Divine RPG [1.2.8]
    Source: http://bit.ly/WCAbaz
    Config: http://bit.ly/14KXr4k
    Mo' Creatures [4.5.1]
    Source: http://bit.ly/XARzLz
    Config: http://bit.ly/Y3aKNI
    Runic Dust [1.2]
    Source: http://bit.ly/10rst0x
    Config: http://bit.ly/Y4s6qe
    Fluid Mechanics [0.2.7.19]
    Source: http://bit.ly/14Kl7pw
    Config: NONE
    Gregs Blocks [1.1.3]
    Source: http://bit.ly/YlMVNd
    Config: http://bit.ly/YQjvtI
    Harken Scythe Mod [2.0.0]
    Source: http://bit.ly/Zw9qU7
    Config: http://bit.ly/Y3aRc7
    ICBM [1.0.5.166]
    Source: http://bit.ly/14Kl7pw
    Config: http://bit.ly/WCTEIg
    Liquid Metals [0.1.16]
    Source: http://bit.ly/15Gfjjb
    Config: http://bit.ly/14KXlKc
    Logistics Pipes [0.7.0.91]
    Source: http://bit.ly/YPHh99
    Config: http://bit.ly/15Gz6iu
    Mekanism [5.4.0]
    Source: http://bit.ly/14Kl7pw
    Config: http://bit.ly/VYkRE1
    Mine Chem [2.0.0pr6.1]
    Source: http://bit.ly/13NUB2q
    Config: http://bit.ly/Zs7EzJ
    More Pistons [1.2.4]
    Source: http://bit.ly/12FL8eq
    Config: http://bit.ly/YUT03d
    Forestry 2.0 NEI Plugin(with multi-block farm support)
    Source: http://bit.ly/YUBNqo
    Config: NONE
    Open CC Sensors [0.1.4]
    Source: http://bit.ly/10ztQ0Y
    Config: http://bit.ly/YmahSN
    Plugins For Forestry 2 [Build 29]
    Source: http://bit.ly/ZwapU6
    Config: http://bit.ly/YQmtye
    Rope Plus
    Source: http://bit.ly/ZcCLk9
    Config: http://bit.ly/YmahlH
    Rotten Flesh to leather Hardcore
    Source: http://bit.ly/Y2NAHa
    Config: None
    Sword Pedestal [1.1.1]
    Source: http://bit.ly/Xe8eGR
    Config: http://bit.ly/10shm7z
    Balkon's Weapon Mod
    Source: http://bit.ly/13PKV84
    Config: http://bit.ly/WfW79e *THIS FOLDER GOES INTO THE MODS FOLDER*
    Essentia Everything
    Source: http://bit.ly/13NWRGQ
    Config: http://bit.ly/Zx2Exa
    Treecapitator [1.4.6.r07.Uni.CoreMod]
    Source: http://bit.ly/Y3banc
    Config: http://bit.ly/13OeFBP
    BuildCraft Valve Pipe(and more)
    Source: http://bit.ly/Y4sXaF
    Config: http://bit.ly/15GA5iI
    All in one config download(download balkon's weapon mod seperate, see note): http://bit.ly/Y4u5e9

    F.A.Q.
    Q: How do I install this config pack:
    A: Download the configs that you want, and extract the text file(or folder) into the config folder. *For Balkon's Weapon Mod, see note.

    Q: Where is the config folder?
    A: Open your FTB launcher, and click the "Edit Mod Pack" button. Then, at the bottom, click "Open Folder". From here, go up one directory and you will be in the Minecraft folder. You should see the config folder here.

    Q: Can you add "xxxxx" mod?
    A: Maybe. PM me, or leave a message here and I'll do my best.

    Q: Will these configs work on a server?
    A: Yes.

    Q: After I downloaded the mods, and added in the config files, my client crashes without an error/log. Help?
    A: Open your FTB launcher. Click Options. Click Advanced Options. Type
    Code:
    -XX:PermSize=128m
    into the "Additional Java Parameters" field and hit exit. Click Mod Packs and launch again. This happens because with this many mods, Java sometimes has a problem loading all of the class files. Increasing this intrinsic memory to 128m should allow Java to load all of the class files here, and run smoothly. You can set it higher if you like. Mine's at 256.



    Although I have tested this, and have confirmed that it is working for me on the Ultimate Pack(v1.0.1), I can not guarantee that this will work for you, and I cannot be held responsible for any damage done from downloading these config files. I have not seen an instance where it has failed, but it may. If you have any questions, feel free to PM me or ask here in this thread.

    ******NOTE******
    THE BALKON WEAPON MOD'S CONFIG FOLDER IS PUT INTO THE MODS FOLDER, NOT THE CONFIG FOLDER.
    WitherSauce likes this.
  2. WitherSauce

    WitherSauce Member

    This is great. We also run ultimate + other mods on our server and ID conflicts are a pain to get through when doing major updates. I cant personally use this pack since our IDs are already customized and entrenched in our world, but had this been out earlier I would have definitely used it.

    Props to your efforts and to releasing your configs here. If anyone on he forum asks for help with ID conflicts, ill point them right here :)
  3. Sephrik

    Sephrik Member

    Appreciated. Also, I wanted to note that the config for Divine RPG is out of date, and extra IDs have been added. I will update this tomorrow, or tonight depending on how work treats me. I will also be adding the condensed block mod to the config pack.
  4. bsb23

    bsb23 Member

    Suggestions
    Show Spoiler

    Xie's mod
    Sim-u-craft
    Galacticraft
    Tropicraft
    Dimensional Doors
    Flan's
    Atmo's
    Coro's
    Metallurgy 2
    Archealogy
    Better Dungeons
    Gulliver's
    RC mod
    Clay soldiers
    Powercraft
    Pam's
    Betterworld
    Back Tools
    Cameracraft

    Not even sure if all these are compatible, I'm just trying to throw them out there.
  5. Sephrik

    Sephrik Member

    Tropicraft I had a lot of problems with, but technically I have a config that works for it. I just can't get it to work on SMP, and don't want to release a config pack that doesn't work on SMP. Dimensional Doors is awesome, but if I remember correctly, when I tried to add it, it conflicted with NEI and no items would load. I'll try it again, and I'll definitely see about getting some of the other mods there into the pack. Thanks!
  6. Davidiusz

    Davidiusz New Member

  7. Jammie

    Jammie Active Member

    Universal electricity is seperate from IC2, what Seph has done is make the block and item id's compatible. They still use different forms of power, but i think with power converters you can convert IC2 power to UE.
  8. Davidiusz

    Davidiusz New Member

    A those power converters are incuded in...? IC2?
  9. Velotican

    Velotican Well-Known Member

    Power Converters is a separate mod all its own. It's included in Ultimate.

    I just noticed this thread - nice job getting your config pack updated and even synced with FTB, I guess I need to step up my game now! ;D
    Molten likes this.
  10. Amnet

    Amnet BoP Dev FTB Mod Dev

    I've managed to set up Tropicraft for my merged pack of Mindcrack and DW20 for SMP, but it really was a pain to do. Here is my config - http://pastebin.com/1V95ehXw. Also, I would like to see a config for Biomes O' Plenty in the pack ;)
  11. Davidiusz

    Davidiusz New Member

    Oh, kk, good to know. Btw, what's called here basic components is what? can't find it on the reference link. Its the base of Universal Electricity?
  12. Velotican

    Velotican Well-Known Member

    Basic Components is being renamed simply Universal Electricity. It's the base mod that adds examples of all the critical features of UE. Most other UE mods obsolete its content one way or another though, but it's still available nevertheless.
  13. Sephrik

    Sephrik Member

    I have a config file that works for tropicraft, but I've had problems running it on smp. I'll test it out and see what I can do.

    Sorry in the delay for the recent update for Divine RPG and Condensed Block Mod guys. I've been having some PC problems, but I'll see what I can about getting those added before the night is over. I'll also check out the invasion mod and see what I can do there. More planned updates will be(if I can get them working): Galacticraft, Dimensional Doors.

    If you have any other suggestions, feel free to leave them. Thanks!
  14. Amnet

    Amnet BoP Dev FTB Mod Dev

    I have used my config on SMP and it was working quite well. The only thing that didn't work as far as I remember was the portal back to overworld - had to use Mystcraft linking book to get back.
  15. Davidiusz

    Davidiusz New Member

    Thanks for the invasion mod feedback. A working invasion mod is pretty much the last thing i'm missing for the perfect (at least for me) client/server :D
  16. Sephrik

    Sephrik Member

    No worries. Updating the config pack now. Will try to get the invasion mod working, also adding 12 more mods aside from the invasion mod.
  17. Davidiusz

    Davidiusz New Member

    Yay, more things to check on :)
    It would be amazing to have all of the above working + invasion and tropicraft :)

    Also, Universal electricity is from what i've understand interchangeable with ore dictionary, but does its counts also for the dusts of mekanism and IC2?
    And is there a way to "normalize" different recipes for alloys (bronze, brass, steel, refined iron) - and be sure that only one type of ores are generated (so that there's not like 3 different coppers, etc...) having a ton of different recipes that will get a bucnh of different ingots of the same resources may be slightly complicated... :/

    Edit: What mods did you add? Can't see them on the list.
  18. Sephrik

    Sephrik Member

    To reduce the amount of ores that spawn, you'll need to disable the ore spawns from each mod. I left them all on for incompatibilities(even though I've found 0).

    I haven't added any mods yet. I'm working on it as we speak, but I'm having problems getting the new version of Divine RPG to work well with Mo' Creatures. They don't seem to like each other right now, and I can't figure out why. I'll update it as soon as I can, apologies for the delays.
  19. Davidiusz

    Davidiusz New Member

    No worrie, i was wondering if it was just a display error on my part that i don't see the updates. ;)

    But the alloys and dusts are all compatible with each other, right?
    Oh, and did you tweak anything with forestry backpacks to make them accpet non-vanilla items?
  20. Sephrik

    Sephrik Member

    I did no tweaks. All I did was make certain mods actually load up without ID errors. The dusts should be compatible, but again, contact the developer of the mod for more information.

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