Finally almost done!
Omega Dawn is designed to combine Tech/Magi-Tech, Adventure and Creative construction, and to offer a slightly different flavour by purposely excluding some mods, and including other lesser known mods. A smaller goal is to make survival slightly more difficult to balance all the amazing stuff the mods add.
This pack will offer a download of all the mods that are publicly open to modpacks (about 70% of the pack) and those I have permissions for, a listing of mods with links to download manually, and a config file download, to make all the mods play nicely with each other.
Currently I'm just testing & configuring the last few things, and will make download/link information available (on my dropbox).
At this point in time, I am open to any suggestions/recommendations.
Will there be a server?
That depends on interest. If there is a lot of interest, I will pay for a private whitelisted zero tolerance server for this mod pack. Send me a PM, post a message to register your interest or use the poll above.
There are also two options - "Normal" - Normal difficulty, full mod pack, or "Wasteland" - Hard difficultly, some mods disabled, wasteland style biomes only - let me know which option you would be interested in.
Will the mod pack update to 1.6?
Depends on what FTB offers for 1.6, and what mods update. If it does update to 1.6, it will when 1.6 is more mature.
What is the difficulty level?
The mod pack is configured to be be medium "difficulty". Where config options are available, they are set to use Thermal Expansion recipes.
Also included is Infernal Mobs to make some mob encounters a lot more dangerous, and also Falling Meteors (heavily configed), to make things a bit more interesting.
Energy Manipulator mod has it's recipes adjusted to be much more expensive, turning it into a mid game item. It's EV values have been set to raw materials (and ingots) only, based on world rarity and recipe usage. The conversion process is only 90% efficient, so you will loose EV.
Mod List (in no particular order):
Known Issues:
Turret Mod Flame thrower flames do not completely despawn, causing massive entity lag - do not use!
Optifine causes render issues with UE blocks in inventory and NEI
Mods excluded (please do not suggest these):
IC2 and associated mods
Mystcraft
ComputerCraft
EE3
Factorization
Steves Carts
Omega Dawn is designed to combine Tech/Magi-Tech, Adventure and Creative construction, and to offer a slightly different flavour by purposely excluding some mods, and including other lesser known mods. A smaller goal is to make survival slightly more difficult to balance all the amazing stuff the mods add.
This pack will offer a download of all the mods that are publicly open to modpacks (about 70% of the pack) and those I have permissions for, a listing of mods with links to download manually, and a config file download, to make all the mods play nicely with each other.
Currently I'm just testing & configuring the last few things, and will make download/link information available (on my dropbox).
At this point in time, I am open to any suggestions/recommendations.
Will there be a server?
That depends on interest. If there is a lot of interest, I will pay for a private whitelisted zero tolerance server for this mod pack. Send me a PM, post a message to register your interest or use the poll above.
There are also two options - "Normal" - Normal difficulty, full mod pack, or "Wasteland" - Hard difficultly, some mods disabled, wasteland style biomes only - let me know which option you would be interested in.
Will the mod pack update to 1.6?
Depends on what FTB offers for 1.6, and what mods update. If it does update to 1.6, it will when 1.6 is more mature.
What is the difficulty level?
The mod pack is configured to be be medium "difficulty". Where config options are available, they are set to use Thermal Expansion recipes.
Also included is Infernal Mobs to make some mob encounters a lot more dangerous, and also Falling Meteors (heavily configed), to make things a bit more interesting.
Energy Manipulator mod has it's recipes adjusted to be much more expensive, turning it into a mid game item. It's EV values have been set to raw materials (and ingots) only, based on world rarity and recipe usage. The conversion process is only 90% efficient, so you will loose EV.
Mod List (in no particular order):
- Natura
- Tinkers Construct
- Forge
- NEI
- Ender Storage
- ChickenChunks
- Translocators
- CodeChickenCore
- Immibis Core
- Immibis Microblocks
- RedLogic
- Ruins Mod
- Infernal Mobs
- PowerCrystalsCore
- Mine Factory Reloaded
- Nether Ores
- Biomes O Plenty
- Wild Caves 3
- Falling Meteors
- Modular Force Field System
- Assembly Line
- Mekanism
- Mekanism Generators
- Mekanism Tools
- Dimensional Doors
- Aroma1997s Dimensional World
- Greg's SG Craft
- Buildcraft
- Railcraft
- Forestry
- Thermal Expansion
- CoFH Core
- OmniTools
- Extra Bees and Trees
- NEI Addons
- NEI Plugins
- Thaumcraft 3
- Iron Chests
- Applied Energistics
- Modular Power Suits
- Modular Power Suits Addons
- Buildcraft Tools
- Twilight Forest
- Turret Mod
- SanAndreasP Manager Pack
- Gregs Lighting
- Bibliocraft
- Bibliowoods Biomes O Plenty
- Bibliowoods Forestry
- Energy Manipulator
- Light Bridges and Doors
- Wireless Redstone
- Project Bench
- Redstone in Motion
Known Issues:
Turret Mod Flame thrower flames do not completely despawn, causing massive entity lag - do not use!
Optifine causes render issues with UE blocks in inventory and NEI
Mods excluded (please do not suggest these):
IC2 and associated mods
Mystcraft
ComputerCraft
EE3
Factorization
Steves Carts