So I'm interested in some larger-scale feedback on my modpack, Colony. I'll detail each of my questions, then give a little bit of extra information.
Question 1: Have you tried Colony? Do you like it?
Question 2: Should I add Forestry and it's addons? Give me reasoning and which addons you suggest.
Some addons are Gendustry, Extra Bees, etc...
Question 3: Should I remove Extra Cells?
My reasoning for doing so is that it is one extra mod in the pack and it isn't totally necessary. I'd like to add a couple other mods, and I need to remove some to prevent lag.
Question 4: Should I add Matter Overdrive (I'd really like to)? If I do, should I remove Minechem?
Again, the fewer mods the better, and Matter Overdrive is a different means to a similar end: item re-synthesization.
Question 5: Should I add OpenModularTurrets?
This is a mod I'd *kinda* like to add, but I'm really on the fence, and while more people are FOR it than AGAINST it in the poll, the people who are against it are more vocal. My reasoning is that it doesn't really have an effect in single player if you don't use it, but on multiplayer it can both protect you from other players and mobs AND make your base more badass. Who wouldn't want more badass, right?
Question 6: Are there any other mods I can remove? Like I said, I'd like to remove a couple unnecessary mods so I can add others without inducing more lag, but it's really hard to do. Halp me!
Old questions, preserved for posterity:
Question 1: A fairly simple yes or no - have you played Colony?
Question 2: Another simple one. Do you plan on playing Colony?
Question 3: I suppose MOST of these are simple, but still... If you've tried it, do you like it?
Question 4: This is a little longer. So, I'm thinking of beginning to nudge the pack in the direction of a "Space Race" theme as opposed to just easy survival. Tech-Defense is a must, and OpenModularTurrets seems like a great, RF-powered way to go about it. For those of you who have tried either this pack or that mod, what do you think? Note that including this wouldn't mean an immediate transition to PvP only; it's also useful for PvE and no evil lair is complete without merciless guard turrets (don't worry, they actually give players a warning message before someone enters the range if set to attack players, and you can have a "trusted players" list).
I do ask that you at least glance at the page for this mod before voting no.
Question 5: In a similar vein to number 4, should I add the IronMan mod? I'm leaning towards not doing so, but it might be nice in a PvP-centered environment. On the other hand, it adds a bunch of new crafting stuff, and we already have Flux Armor and Tinker's and such. So, I'm asking for feedback.
I do ask that you at least glance at the page for this mod before voting no.
To elaborate on the Space Race idea: ideally, there would be regular competitions between multiple teams of whatever size (1 person per team, or even 20). The goal would be to get to the moon and set up a moonbase the fastest, while sabotaging/pranking the enemy team(s). I'm curious as to what others think of this. Perhaps I could release a separate pack as "Colony: Space Race Edition" with all the PvP-centric stuff.
Question 2: Another simple one. Do you plan on playing Colony?
Question 3: I suppose MOST of these are simple, but still... If you've tried it, do you like it?
Question 4: This is a little longer. So, I'm thinking of beginning to nudge the pack in the direction of a "Space Race" theme as opposed to just easy survival. Tech-Defense is a must, and OpenModularTurrets seems like a great, RF-powered way to go about it. For those of you who have tried either this pack or that mod, what do you think? Note that including this wouldn't mean an immediate transition to PvP only; it's also useful for PvE and no evil lair is complete without merciless guard turrets (don't worry, they actually give players a warning message before someone enters the range if set to attack players, and you can have a "trusted players" list).
I do ask that you at least glance at the page for this mod before voting no.
Question 5: In a similar vein to number 4, should I add the IronMan mod? I'm leaning towards not doing so, but it might be nice in a PvP-centered environment. On the other hand, it adds a bunch of new crafting stuff, and we already have Flux Armor and Tinker's and such. So, I'm asking for feedback.
I do ask that you at least glance at the page for this mod before voting no.
To elaborate on the Space Race idea: ideally, there would be regular competitions between multiple teams of whatever size (1 person per team, or even 20). The goal would be to get to the moon and set up a moonbase the fastest, while sabotaging/pranking the enemy team(s). I'm curious as to what others think of this. Perhaps I could release a separate pack as "Colony: Space Race Edition" with all the PvP-centric stuff.
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