You can convert the numbers from the database back to the base chances. IIRC: 27.5/(speed*time*60) with speed 0.3-1.7 depending on the speed rating and the time given in minutes.
Take a look at post #55. I already linked to that modI just found out an easier way:
The NEI Bees Plugin shows the base chance for an object to be created. No longer must we toil with that, we only need press U on a Bee (in the plugin) and you know!
BTW, the NEI Bees Plugin works on 1.4.7. Let me get you a link:
http://www.minecraftforum.net/topic/1803460-147151152-nei-addons-v14-now-with-ee3-and-ae-addons/
As far as I know, the best way to get Propolis in the early-game for those first few Apiarist Pipes is via Watery Bees: Watery Propolis in a Squeezer produces Propolis.Starting to enjoy bees, especially now that I'm getting apiarists pipes. Had to do it the slow way by squeezing my valuable honey drops on the slim chance of getting propolis
That... is amazing to know. From making Sticky Pistons for ME Busses, to smelting them for Rubber, to uncrafting them for Propolis, Slimeballs are quite the valuable early-game resource (well, "early-game" might be a little premature for an Uncrafting Table, though I'm no TF expert)! And uncrafting String for Silk Wisps certainly makes those annoying Tropicals a litte less important early-on.I just realized that with TF installed, you can uncraft slimeballs for propolis and string for silk wisps.
"Any Bees" overrides "Anything": Objects moving through an Apiarist Pipe will always try to go down the most restrictive path available to them first, and "Any Bee" is more restrictive than "Anything"; only if the bee cannot go down the "Any Bees" path will it try to go down the "Anything" path. Since you'll never have more than one Princess in this system, and there's always room for one Princess in an Apiary, you'll never be in danger of losing a Princess with an "Any Bee"/"Anything" configuration (unless you're using one Apiarist Pipe to manage multiple Apiaries, which is possible with the species configuration on the right side of the Apiarist Pipe GUI, but it's not really worth the effort).Speaking of pipes, I've got them at the bottom of my apiaries, do pumping any bees up to the white, and along the green I've got Items. All other colours closed off. What would happen when I eventually get overflow bees. Will they go down the items exit, or should I change that to Anything? Does Any Bee override the Anything? Just worried that I could lose my Princess down the Anything exit, which would lead it to be liquidifed into DNA.
Species Biome(s)
-------------------
Species X Plains
Species Y Hell, Desert
Species Z Forest
For this to work automagically in the wiki, I'd need to restructure parts of the bee pages, for which I frankly can't muster enough energy at the moment. I can give you a manual list however (Forestry 2.2.8.4, Magic Bees 2.1.1, Extra Bees 1.7.2):I realize this thread seems long dead, but if anyone's still out there, I'd like to request a spoiler-free list of biome-specific mutations. That is, a list of species which can only be discovered when breeding the mutation's component-species in a specific biome, but without listing those component-species.
i.e.
Code:[/FONT][/FONT] [FONT=courier new][FONT=courier new]Species Biome(s)[/FONT][/FONT] [FONT=courier new][FONT=courier new]-------------------[/FONT][/FONT] [FONT=courier new][FONT=courier new]Species X Plains[/FONT][/FONT] [FONT=courier new][FONT=courier new]Species Y Hell, Desert[/FONT][/FONT] [FONT=courier new][FONT=courier new]Species Z Forest[/FONT][/FONT] [FONT=courier new][FONT=courier new]
I'm using FTB wiki Has all mutations (Forestry, Extra Bees, Magic Bees, Ars Magica) - work perfectly in 1.5.2
http://wiki.feed-the-beast.com/Category:Bees
spoiler-free
For this to work automagically in the wiki, I'd need to restructure parts of the bee pages, for which I frankly can't muster enough energy at the moment. I can give you a manual list however (Forestry 2.2.8.4, Magic Bees 2.1.1, Extra Bees 1.7.2):