Biomes of Plenty and nope.Question: Which mod is it that add the Jungle spiders and is it possible to disable them?
Biomes of Plenty and nope.Question: Which mod is it that add the Jungle spiders and is it possible to disable them?
Bah. Next possible related question then. In monster with ATG+BoP+Highlands, when travelling across certain biome boundaries you get very abrupt change of sky colours. I wouldn't so much mind the custom sky colours if it wasn't for all the flickering when travelling. So looking on how to disable it. Anyone got any ideas to what is adding it? Tried disabling: B:"Enable Sky Colors"=true in the BoP config but didn't help. Cant find anything in the ATG or Highlands config on it.Biomes of Plenty and nope.
The volume of the radio I'd determined by the strength if redstone signalOpenblocks Radio. The volume of the radio is not affected by the in-game volume slider. If i adjust Windows volume, it affect the volume both of in game sound and the radio. Anyway to adjust the volume of the Openblock Radio only?
Thanks
So about 10 or so minutes ago as of the time I'm writing this, I was in my world, recharging my wand, when a creeper (riding a spider) sneaks up on me from over the hill, explodes, and instantly vaporizes me. Since I died from an explosion, I didn't get a grave; my items were dropped as normal. When I respawn, I rush back over there as quickly as possible, and get my stuff back... only to realize that all of my tools and armour are missing. (We're talking top-tier TiC Pick and Longsword, plus TC Silverwood Wand and Axe of the Stream.) There are a couple of Pech. I kill one of them, and he (it?) drops only dirt. The other one runs back over the hill. I follow it, but it has vanished. Furthermore, I don't see any monsters carrying any of my stuff, so the Pech must have gotten it all.
So my question is this: If a Pech is holding your items, is it possible for it to despawn?
Which mod is it that overrides the vanilla Bedrock? Seems to be Factorization or Thaumic Tinkerer, but could not find config options for either. The Bedrock I found in my world was identified as being from Factorization. When I looked into Factorization's config the ID the bedrock had was the same as Factorization's "Fractured Bedrock." Any tips on how to get the vanilla Bedrock back?
EDIT: Currently using the Direwolf20 pack, 1.0.16
Is there a way via an AE network to export enchanted items to the auto-disenchanter, then combine all non-enchanted items until they are at 100%. The cyclic assembler I tried using takes the enchanted items as well as the unenchanted ones, and I don't see a way to raise the priority on the auto-disenchanter so it doesn't. I also didn't see a way to use a single CA for all different types of items (chestplates, bows, boots etc).
The only way I can think of is to have an auto-disenchanter export directly to an assembler, using diamond pipes so each assembler only has one item (i.e. one takes golden leggings, one takes iron chestplates etc), but that's too messy imo.
The volume of the radio I'd determined by the strength if redstone signal
My bad, Redstone signal does affect the strenght, but 1 player on our server said the radio is soft, and has it blasting in his base(lever right next to the radio). Its painfull for me if i go near his radio. My radio is nearly max distance of redstone, but the first players says he can barely hear it. Wondering if their a way to adjust this without have to use the windows settings.
The only answer I have to your original post is to remove the mods that interfere with it, or spawn in vanilla bedrock when needed (if you type in the vanilla ID into the /give command it will give you vanilla bedrock still even though it's not in NEI)Since I fear it got buried without an answer, I'll try again. Any tips?
What can i use to create a huge amount of EU? I need to create roughly 10,000 eu/t, to fuel multiple laser drills and mass fabricators. Please don't suggest solars, since I live underground and don't like them. I used to use an MFR tree farm with an emerald upgrade, but it would produce enough charcoal only to fuel 4 36HP steam boilers, giving roughly 800 eu/t using steam turbines. I could setup half a dozen tree farms, but I don't want to crash from lag, and one itself is laggy enough. Not to mention the sheer amounts of steel involved for the turbines. I use FTB Unleashed, so gregtech's fusion reactors are out too. Nuclear reactors are ok, but the most powerful ones i found output 420 eu/t, and i would need around 25 of them, and fueling them would be tough even with uranium bees.
Any suggestions?
I don't see a priority option on fuzzy export busesIf you'll notice, Enchanted and disenchanted items tend to have different properties, I have found a fuzzy export bus will actually distinguish between enchanted and non-enchanted but doesn't distinguish between the enchants or damage values (which in this situation I believe you want)
If you have an export bus that only exports enchanted items, you can have it set to a higher priority than the bus which exports non-enchanted items.
EDIT: The limitation on this is you can only have 8 types of items per face.
My apologiesI don't see a priority option on fuzzy export buses
What can i use to create a huge amount of EU? I need to create roughly 10,000 eu/t, to fuel multiple laser drills and mass fabricators. Please don't suggest solars, since I live underground and don't like them. I used to use an MFR tree farm with an emerald upgrade, but it would produce enough charcoal only to fuel 4 36HP steam boilers, giving roughly 800 eu/t using steam turbines. I could setup half a dozen tree farms, but I don't want to crash from lag, and one itself is laggy enough. Not to mention the sheer amounts of steel involved for the turbines. I use FTB Unleashed, so gregtech's fusion reactors are out too. Nuclear reactors are ok, but the most powerful ones i found output 420 eu/t, and i would need around 25 of them, and fueling them would be tough even with uranium bees.
Any suggestions?