1.6.4 or 1.6.2 mods

Discussion in 'Mod Discussion' started by Chaos_Therum, Sep 28, 2013.

  1. Chaos_Therum

    Chaos_Therum Member

    So I was trying to put together a modpack for 1.6.4 for myself. And I am having tons of errors I expected this but I'm having a hard time figuring out which mods work together. I was wondering if anyone has made a pack yet as close to FTB as possible and if they had if they could tell me what is working. I would be fine with 1.6.2 or 1.6.4. Thanks if someone can help.
     
  2. jasondm

    jasondm Member

    This is what I'm working with right now. I haven't tested everything but most things seem to work. I've heard that the ic2ex forestry version will crash if you approach a village with a forestry NPC (but I haven't found one yet). Most of the file names are the same as if you were to download them yourself, so it should be easy to line them up.

    Edit: Anything that hasn't specifically been updated to 1.6.4 that generates structures won't work, ie Mystcraft (so far).

    1.6.4\CodeChickenLib-universal-1.6.4-1.0.0.36.jar
    1.6.4\ForgeMultipart-universal-1.6.4-1.0.0.182.jar
    appeng-rv13-c-mc162.jar
    Aroma1997Core MC.1.6.4 v.1.0.0.7.jar
    BetterSprinting_1.6.4_Forge_v11.jar
    BiblioCraft[v1.4.1].zip
    BiblioWoods[BiomesOPlenty][v1.2].zip
    BiblioWoods[Forestry][v1.2].zip
    BiblioWoods[Natura][v1.0].zip
    binnie-mods-1.8-dev2.jar
    BiomesOPlenty-universal-1.6.4-1.1.1.48.jar
    buildcraft-A-1.6.2-4.1.0.jar
    ChickenChunks 1.3.3.3.jar
    CodeChickenCore 0.9.0.6.jar
    compactsolars-universal-1.6.4-4.4.14.167.zip
    CompactWindmills+MC.1.6.4+v.1.0.2.2.jar
    ComputerCraft1.56.zip
    DartCraft Beta 0.2.06.jar
    DungeonPack 1.6.4.zip
    EnchantingPlus-1.16.4.jar
    EnderIO-1.6.4-0.2.3.0.jar
    EnderStorage 1.4.3.4.jar
    EnhancedCore_1.1.3.jar
    EnhancedPortals-2_1.0.9.jar
    ExtraCells-universal-1.4.4b (1.6.2).jar
    extrautils - 0.3 Prerelease 3a.zip
    Factorization-0.8.04beta17.jar
    flatsigns-1.6.2-universal-1.4.0.15.jar
    forestry-A-2.3.0.1_ic2.ex.jar
    GravityGun2.0.0.zip
    gregtechmod404e.zip
    Hats2.0.2.zip
    HeldCore-1.6.2-01.03.01.05.zip
    IC2NuclearControl-1.6.2c-ic2-experimental.zip
    iChunUtil2.2.0.zip
    immibis-core-56.0.5.jar
    immibis-peripherals-56.0.1.jar
    industrialcraft-2_2.0.234-experimental.jar
    InventoryTweaks-MC1.6.2-1.56-b77.jar
    ironchest-universal-1.6.4-5.4.1.595.zip
    LogisticsPipes-MC1.6.2-0.7.4.dev.32.jar
    magicbees-2.1.6.jar
    MFR-1.6.4-65.zip
    millenaire
    miscperipherals-3.4b2.zip
    ModularPowersuits-1.6.2-0.8.0-11.jar
    mod_AdvancedSolarPanels_3_3_10.1_IC_EXP_1.6.4.zip
    Morph-Beta-0.3.0.zip
    Natura_1.6.2_2.1.9.jar
    neiaddons-1.6.2-1.9.0.r40.jar
    NotEnoughItems 1.6.1.5.jar
    Numina-1.6.2-0.0.1-14.jar
    nxMinetilities-0.2.8.jar
    obsidiplates-1.6.2-universal-2.0.0.15.jar
    OpenBlocks-1.1.0-forge9.11.0.883-snapshot-220.jar
    OpenPeripheral-0.2.1-preview8.jar
    PortableRecharger+v.1.0.0.4.jar
    PortalGun2.0.1.zip
    PowerConverters-8.zip - Doesn't appear to work
    PowerCrystalsCore-1.6.4-30.jar
    ProjectRedBase-1.6.4-4.0.2.6.jar
    ProjectRedCompat-1.6.4-4.0.2.6.jar
    ProjectRedIntegration-1.6.4-4.0.2.6.jar
    ProjectRedWorld-1.6.4-4.0.2.6.jar
    QuarryPlus-1.6.2-1.5.4.zip - Doesn't appear to work
    Railcraft_1.6.2-8.0.2.0.jar
    Random Things v. 1.7.5 [MC 1.6.2].jar
    RedstoneInMotion_2.2.0.0_mc1.6.zip
    scala-library.jar
    slick-util.jar
    SoulShards-1.0.39-universal-srg.jar
    SoundControl 1.0.zip
    StevesCarts2.0.0.a132.zip
    TConstruct_1.6.4_1.4.7d5.jar
    Translocator 1.1.0.13.jar
    tubestuff-56.0.3.jar
    twilightforest-1.20.0.jar
    WR-CBE 1.4.0.6.jar
    ZansMinimap1.6.4.zip
    [1.6.4]Stackie-universal-v1.4.2.20.jar
     
  3. Chaos_Therum

    Chaos_Therum Member

    Wow nice list I think I will try this out. My issue I have been having is that when I try to load a new world it tends to lock up at around 6 or 7% and then I have to force close it (Jedi skillz yo) with task manager. I was thinking it was possibly that I don't have enough RAM but to my knowledge 4gb should be enough to at the least generate the world. I had 8 but one went bad and I haven't the cash to buy new ram yet.
     
  4. SonOfABirch

    SonOfABirch Popular Member

  5. RedBoss

    RedBoss Never Leaves

    1.6.4 is just bug fixes to vanilla to help transition to 1.7. You'll need to restart anyways for mods. Just stick to 1.6.2 versions and you'll be fine
     
  6. Chaos_Therum

    Chaos_Therum Member

    Yeah I consider myself a somewhat advanced modder. I have been around since the days of beta 1.2.5 maybe earlier I don't remember. But now I've gotten into the habit of installing 70+ mods it's get's to be a bit of a headache to figure out what is breaking and what is working. I think I'm definitely gonna reqork my 1.6.2 pack using this list as a reference then if I can get that working see if I can get 1.6.4 working.
     

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