[1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

Shane2482

New Member
Jul 29, 2019
426
0
1
Ok well since Iskandar has been sick iv had time to recover some of my creativity and desine 2 new City Buildings
2014-09-09_17.33.15.png 2014-09-09_17.33.31.png
 

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
Ok well since Iskandar has been sick iv had time to recover some of my creativity and desine 2 new City Buildings
View attachment 12827 View attachment 12828
are these all going to be buried? Would sorta suck since you'll end up not really seeing the design of the building cause of being covered in sand, etc...

heh Make a mcdonalds with a giant M outside or W to avoid copyright infringement. :) have it spawn cows and I'd love you forever. :) wait, it's mcdonalds. Ok, have it spawn horses and add fineous's filly's (sp). not so much love there then tho.
 

Genshou

New Member
Jul 29, 2019
197
0
1
Crash Landing got crabs View attachment 12793 what not big enuf View attachment 12794 there better. No! you want giant worms well here you go View attachment 12795

OOOOO man Iskandar could have so much fun with this mod it alows you to chouse what mobs you want, how often they spawn, there HP, there drops, how much damage they do and much more. O and did i mention theres Giant Crabs and Worms
Aha, there's the post. Are you still playing around with this? Got a config I can poke at?
 

Shane2482

New Member
Jul 29, 2019
426
0
1
are these all going to be buried? Would sorta suck since you'll end up not really seeing the design of the building cause of being covered in sand, etc...

heh Make a mcdonalds with a giant M outside or W to avoid copyright infringement. :) have it spawn cows and I'd love you forever. :) wait, it's mcdonalds. Ok, have it spawn horses and add fineous's filly's (sp). not so much love there then tho.

they will be buried but i agree with you about wanting them to be seen thats whi iv made 2 diff sets of the buildings 1 buried 10 deep for Idkandar and 1 buried 4 deep for me
 

Hexerin

New Member
Jul 29, 2019
204
0
0
really need to reconsider this burying thing. i can understand the reasoning, but there's much better ways to handle this. for example, just don't place the chests along the edge where they're easy to snipe. could even put the chests on the upper floors, or put fences/walls around the perimeter of the building to inhibit easy escape.
 

DragonDai

New Member
Jul 29, 2019
144
0
0
they will be buried but i agree with you about wanting them to be seen thats whi iv made 2 diff sets of the buildings 1 buried 10 deep for Idkandar and 1 buried 4 deep for me

So this question's been on my mind for a while. Figure now's a good time to ask it. When you say "burried" do you mean underground, or just sand piled all around them? To put the question another way, will cities be flat areas we have to dig down to find the buildings, or a bunch of giant dust dunes sticking out of the flat world we have to dig out?

really need to reconsider this burying thing. i can understand the reasoning, but there's much better ways to handle this. for example, just don't place the chests along the edge where they're easy to snipe. could even put the chests on the upper floors, or put fences/walls around the perimeter of the building to inhibit easy escape.

Another good method would be to make sure all chests spawn with a solid block above them (bookshelf, debris, etc). This would mean that the player couldn't just drive-by snipe. Yeah, it's easier than a buried building, but still requires some effort and allows mobs time to spawn/drop/catch up to the player. Not sure how feasible it is though.
 
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Iskandar

Popular Member
Feb 17, 2013
1,285
685
128
really need to reconsider this burying thing. i can understand the reasoning, but there's much better ways to handle this. for example, just don't place the chests along the edge where they're easy to snipe. could even put the chests on the upper floors, or put fences/walls around the perimeter of the building to inhibit easy escape.
Eh, cities will come in two types, buried 4 deep and buried 10 deep. Not only does it look a bit better, it makes buildings quite a bit more dangerous overall.
 
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Maddcow

New Member
Jul 29, 2019
19
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0
More weather/abandon looking - nice.

Any thoughts on doing a water world (the movie) style? Giant sea with underwater cities? Food for thought...
 
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xcuad

New Member
Jul 29, 2019
62
0
1
Eh, cities will come in two types, buried 4 deep and buried 10 deep. Not only does it look a bit better, it makes buildings quite a bit more dangerous overall.

i just notice the same problem that had twisto51, mobs dont come to my house at night... mobs are just standing there... i need to get closer so they come to me... that is intended or something to be fixed... (my conveyor trap don't get even one before i get close to the wall)
 

AnimationCO2

New Member
Jul 29, 2019
1
0
0
I keep on getting a message saying "Error occurred while downloading the assets" I have the console text if you need it.

  1. [18:07:21] [DEBUG] LaunchFrame.main:219: FTB Launcher CI Build #: 203, Git SHA: 9b3092c84c648524d65019efecfa000588d7773e
  2. [18:07:21] [INFO] JGoogleAnalyticsTracker$2.run:484: AnalyticsBackgroundThread started
  3. [18:07:21] [INFO] LaunchFrameHelpers.printInfo:33: FTBLaunch starting up (version 1.4.3 Build: 10403)
  4. [18:07:21] [INFO] LaunchFrameHelpers.printInfo:34: Java version: 1.7.0_67
  5. [18:07:21] [INFO] LaunchFrameHelpers.printInfo:35: Java vendor: Oracle Corporation
  6. [18:07:21] [INFO] LaunchFrameHelpers.printInfo:36: Java home: C:\Program Files\Java\jre7
  7. [18:07:21] [INFO] LaunchFrameHelpers.printInfo:37: Java specification: Java Virtual Machine Specification version: 1.7 by Oracle Corporation
  8. [18:07:21] [INFO] LaunchFrameHelpers.printInfo:39: Java vm: Java HotSpot(TM) 64-Bit Server VM version: 24.65-b04 by Oracle Corporation
  9. [18:07:21] [INFO] LaunchFrameHelpers.printInfo:40: OS: Windows 8.1 6.3 (64-bit)
  10. [18:07:21] [INFO] LaunchFrameHelpers.printInfo:41: Launcher Install Dir: C:\Users\Ian\Downloads
  11. [18:07:21] [INFO] LaunchFrameHelpers.printInfo:42: System memory: 5874M free, 8175M total
  12. [18:07:21] [ERROR] OutputOverride.write:45: From Console: Sep 09, 2014 6:07:21 PM java.util.prefs.WindowsPreferences <init>
  13. WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
  14. [18:07:22] [INFO] JavaFinder.parseJavaVersion:166: The FTB Launcher has found the following Java versions installed:
  15. [18:07:22] [INFO] JavaFinder.parseJavaVersion:168: Java Version: 1.7.0_65 sorted as: 1.7.0_65 32 Bit Java at : C:\Program Files (x86)\Java\jre7\bin\java.exe
  16. [18:07:22] [INFO] JavaFinder.parseJavaVersion:168: Java Version: 1.7.0_67 sorted as: 1.7.0_67 64 Bit Java at : C:\Program Files\Java\jre7\bin\java.exe
  17. [18:07:22] [INFO] JavaFinder.parseJavaVersion:168: Java Version: 1.7.0_67 sorted as: 1.7.0_67 64 Bit Java at : C:\Windows\system32\java.exe
  18. [18:07:22] [INFO] JavaFinder.parseJavaVersion:168: Java Version: 1.7.0_65 sorted as: 1.7.0_65 32 Bit Java at : C:\Windows\SysWOW64\java.exe
  19. [18:07:22] [INFO] JavaFinder.parseJavaVersion:168: Java Version: 1.7.0_67 sorted as: 1.7.0_67 64 Bit Java at : C:\Program Files\Java\jre7\bin\java.exe
  20. [18:07:22] [INFO] JavaFinder.parseJavaVersion:194: Preferred: Java Version: 1.7.0_67 sorted as: 1.7.0_67 64 Bit Java at : C:\Program Files\Java\jre7\bin\java.exe
  21. [18:07:23] [INFO] DownloadUtils.run:427: DownloadUtils.run() starting
  22. [18:07:23] [DEBUG] DownloadUtils.run:447: Balance Settings: 0.75 > 0.9613198986107409
  23. [18:07:23] [INFO] DownloadUtils.run:451: Balance has selected Automatic:CreeperRepo
  24. [18:07:23] [DEBUG] Benchmark.logBenchAs:71: Download Utils Bal took 132 ms.
  25. [18:07:23] [INFO] I18N.addFiles:91: [i18n] Fallback enUS loaded
  26. [18:07:23] [INFO] I18N.setLocale:114: [i18n] enUS English (US) language file loaded!
  27. [18:07:23] [DEBUG] Benchmark.logBenchAs:71: Download Utils CH took 429 ms.
  28. [18:07:23] [DEBUG] OSUtils.getMacAddress:343: Interface: Realtek PCIe GBE Family Controller : eth1
  29. [18:07:23] [DEBUG] Benchmark.logBenchAs:71: Download Utils Curse took 488 ms.
  30. [18:07:23] [INFO] DownloadUtils.run:507: DL ready
  31. [18:07:23] [INFO] DownloadUtils.run:539: Using download server Automatic:Los Angeles on host losangeles1.creeperrepo.net (192.240.110.98)
  32. [18:07:23] [DEBUG] Benchmark.logBenchAs:71: Download Utils Init took 864 ms.
  33. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 0 enUS to options pane
  34. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 1 cyGB to options pane
  35. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 2 daDK to options pane
  36. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 3 deDE to options pane
  37. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 4 enUS to options pane
  38. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 5 enGB to options pane
  39. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 6 esES to options pane
  40. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 7 fiFI to options pane
  41. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 8 frFR to options pane
  42. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 9 itIT to options pane
  43. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 10 nlNL to options pane
  44. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 11 noNO to options pane
  45. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 12 maHU to options pane
  46. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 13 ptBR to options pane
  47. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 14 ptPT to options pane
  48. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 15 ruRU to options pane
  49. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 17 zhCN to options pane
  50. [18:07:24] [INFO] OptionsPane.<init>:153: [i18n] Added 16 svSE to options pane
  51. [18:07:24] [INFO] I18N.setLocale:114: [i18n] enUS English (US) language file loaded!
  52. [18:07:24] [DEBUG] Benchmark.logBenchAs:71: UnreadNews Init took 118 ms.
  53. [18:07:24] [DEBUG] AuthlibDLWorker.doInBackground:57: Loading Authlib...
  54. [18:07:24] [DEBUG] UpdateChecker.<init>:70: Launcher Install path: C:\Users\Ian\Desktop\launcher^FTB_Launcher.exe
  55. [18:07:25] [INFO] AuthlibDLWorker.downloadJars:132: Local Authlib Version is good, skipping Download
  56. [18:07:25] [INFO] AuthlibDLWorker.doInBackground:67: Adding Authlib to Classpath
  57. [18:07:25] [DEBUG] Benchmark.logBenchAs:71: Authlib DL Worker Init took 617 ms.
  58. [18:07:25] [INFO] ModpackLoader.run:70: Loading modpack information for modpacks.xml...
  59. [18:07:25] [DEBUG] UpdateChecker.shouldUpdate:131: updater: buildjenk 203 < betajenk 182|| version 10403 < 10400
  60. [18:07:25] [DEBUG] UpdateChecker.shouldUpdate:132: latest = 10403
  61. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 1 (Monster)
  62. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 2 (Direwolf20)
  63. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 3 (Pax Prime 2014 Map)
  64. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 4 (Horizons)
  65. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 5 (Tech World 2)
  66. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 6 (Magic World 2)
  67. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 7 (FTBLite2)
  68. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 8 (FTB Unleashed)
  69. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 9 (FTB Ultimate)
  70. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 10 (Unstable 1.7.x (Public Beta Test Pack))
  71. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 11 (FTB Lite)
  72. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 12 (Direwolf20 1.5 v2)
  73. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 13 (Direwolf20 Pack)
  74. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 14 (MindCrack Pack)
  75. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 15 (YogCraft Modpack)
  76. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 16 (FTB Unhinged)
  77. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 17 (Magic World)
  78. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 18 (Tech World)
  79. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 19 (Pax East 2014 Map)
  80. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 20 (Pax Challenge Pack 2013)
  81. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 21 (Feed The Beast Retro SSP)
  82. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 22 (Feed The Beast Retro SMP)
  83. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 23 (Slow's Stream Pack)
  84. [18:07:25] [INFO] AbstractModPackPane$3.run:154: Adding FTB Pack: 24 (Feed The Beast Beta Pack A)
  85. [18:07:26] [INFO] ModpackLoader.run:70: Loading modpack information for thirdparty.xml...
  86. [18:07:26] [DEBUG] ModpackLoader.run:139: All packlists loaded
  87. [18:07:26] [DEBUG] Benchmark.logBenchAs:71: Modpack Loader Init took 1470 ms.
  88. [18:07:26] [INFO] MapLoader.run:46: loading map information...
  89. [18:07:26] [INFO] TexturePackLoader.run:46: loading texture pack information...
  90. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 1 (Agrarian Skies: Hardcore Quest)
  91. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 2 (BloodNBones)
  92. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 3 (Crash Landing)
  93. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 4 (Test Pack Please Ignore)
  94. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 5 (EPiCCRAFT)
  95. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 6 (Magic Farm 2:Adventures in Technology)
  96. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 7 (Vanilla Minecraft)
  97. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 8 (Lapito's Galacticraft Modpack)
  98. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 9 (Infamy - Dynamic Warfare)
  99. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 10 (Voxel)
  100. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 11 (New World Mod Pack)
  101. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 12 (RPG Immersion Pack)
  102. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 13 (BronyModPack)
  103. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 14 (Ampz Modpack)
  104. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 15 (VoxelModPack)
  105. [18:07:26] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 16 (Magic Farm)
  106. [18:07:26] [INFO] TexturepackPane$6.run:257: Adding texture pack 1 (Soartex Fanver)
  107. [18:07:26] [DEBUG] Benchmark.logBenchAs:71: Texture Pack Load took 474 ms.
  108. [18:07:26] [INFO] TexturepackPane$6.run:257: Adding texture pack 2 (Jadedcat Mixpack)
  109. [18:07:26] [DEBUG] Benchmark.logBenchAs:71: MapLoader run took 502 ms.
  110. [18:07:26] [INFO] TexturepackPane$6.run:257: Adding texture pack 3 (Faithful)
  111. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 1 (Agrarian Skies Default Map)
  112. [18:07:26] [INFO] TexturepackPane$6.run:257: Adding texture pack 4 (JohnSmith Technicians Remix)
  113. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 2 (Agrarian Skies Flat Map)
  114. [18:07:26] [INFO] TexturepackPane$6.run:257: Adding texture pack 5 (Familiar yet Different)
  115. [18:07:26] [INFO] TexturepackPane$6.run:257: Adding texture pack 6 (Love And Tolerance)
  116. [18:07:26] [DEBUG] Benchmark.logBenchAs:71: Launcher Startup took 5058 ms.
  117. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 3 (Agrarian Skies Server Map)
  118. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 4 (Direwolf20 Map Ep.0)
  119. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 5 (FTB Pax Challenge)
  120. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 6 (Direwolf20 Map Ep.0)
  121. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 7 (Direwolf20 Map Ep.10)
  122. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 8 (Direwolf20 Map Ep.20)
  123. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 9 (Direwolf20 Map Ep.30)
  124. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 10 (Direwolf20 Map Ep.40)
  125. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 11 (Direwolf20 Map Ep.50)
  126. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 12 (Direwolf20 Map Ep.80)
  127. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 13 (FTB Normal)
  128. [18:07:26] [INFO] MapUtils$6.run:266: Adding map 14 (FTB Insanity)
  129. [18:07:26] [DEBUG] Benchmark.logBenchAs:71: Launcher Startup took 5114 ms.
  130. [18:07:48] [INFO] LaunchFrame.doLogin:719: Logging in...
  131. [18:07:48] [INFO] AuthlibHelper.authenticateWithAuthlib:60: Beginning authlib authentication attempt
  132. [18:07:48] [INFO] AuthlibHelper.authenticateWithAuthlib:61: successfully created YggdrasilAuthenticationService
  133. [18:07:48] [DEBUG] AuthlibHelper.authenticateWithAuthlib:68: mojangData was passed to current method
  134. [18:07:48] [DEBUG] AuthlibHelper.authenticateWithAuthlib:71: Loading mojangData into authlib
  135. [18:07:48] [DEBUG] AuthlibHelper.authenticateWithAuthlib:120: Authentication is valid
  136. [18:07:48] [DEBUG] AuthlibHelper.authenticateWithAuthlib:123: loggedIn() && CanPlayOnline()
  137. [18:07:48] [DEBUG] AuthlibHelper.authenticateWithAuthlib:127: Authentication done, returning LoginResponse
  138. [18:07:48] [DEBUG] Benchmark.logBenchAs:71: Login Worker Run took 217 ms.
  139. [18:07:48] [DEBUG] LaunchFrame$15.done:761: responseStr: good
  140. [18:07:48] [INFO] LaunchFrame$15.done:764: Login complete.
  141. [18:07:48] [DEBUG] User.writeObject:168: starting...
  142. [18:07:48] [DEBUG] LaunchFrame$15.done:768: user data saved
  143. [18:07:48] [DEBUG] LaunchFrame.runGameUpdater:812: ForceUpdate: false
  144. [18:07:48] [DEBUG] LaunchFrame.runGameUpdater:813: installPath: C:\Users\Ian\Downloads
  145. [18:07:48] [DEBUG] LaunchFrame.runGameUpdater:814: pack dir: CrashLanding
  146. [18:07:48] [DEBUG] LaunchFrame.runGameUpdater:815: pack check path: CrashLanding\version
  147. [18:07:48] [INFO] MCInstaller.gatherAssets:116: Checking local assets file, for MC version1.6.4 Please wait!
  148. [18:07:48] [DEBUG] MCInstaller.gatherAssets:133: Checking minecraft.jar
  149. [18:07:49] [DEBUG] MCInstaller.gatherAssets:146: checking minecraft libraries
  150. [18:07:49] [DEBUG] MCInstaller.gatherAssets:167: Checking pack libararies
  151. [18:07:49] [DEBUG] MCInstaller.gatherAssets:230: Checking minecraft assets
  152. [18:07:49] [DEBUG] MCInstaller.gatherAssets:245: Starting TaskHandler to check MC assets
  153. [18:07:50] [DEBUG] Benchmark.logBenchAs:71: parallel asset check took 553 ms.
  154. [18:07:50] [INFO] MCInstaller.setupNewStyle:58: Checking/Downloading 1 assets, this may take a while...
  155. [18:07:50] [DEBUG] AssetDownloader.doDownload:116: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar
  156. [18:07:50] [DEBUG] AssetDownloader.doDownload:117: RemoteSize: 1972443
  157. [18:07:50] [DEBUG] AssetDownloader.doDownload:118: asset.hash: [36cc314edb97df84528382d5c3d2cce46d75de11]
  158. [18:07:50] [DEBUG] AssetDownloader.doDownload:119: remoteHash: [36cc314edb97df84528382d5c3d2cce46d75de11]
  159. [18:07:50] [WARN] AssetDownloader.doDownload:177: Local asset size differs from remote size: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar remote: 1972443 local: 748
  160. [18:07:50] [WARN] AssetDownloader.doHashCheck:206: Asset hash checking failed: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar sha1
  161. [18:07:50] [INFO] AssetDownloader.doDownload:91: Connecting.. Try 2 of 5 for: http://ftb.cursecdn.com/FTB2/maven/...11.1.965/forge-1.6.4-9.11.1.965-universal.jar
  162. [18:07:50] [DEBUG] Benchmark.logBenchAs:71: UnreadNews Init took 109 ms.
  163. [18:07:50] [DEBUG] AssetDownloader.doDownload:116: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar
  164. [18:07:50] [DEBUG] AssetDownloader.doDownload:117: RemoteSize: 1972443
  165. [18:07:50] [DEBUG] AssetDownloader.doDownload:118: asset.hash: [36cc314edb97df84528382d5c3d2cce46d75de11]
  166. [18:07:50] [DEBUG] AssetDownloader.doDownload:119: remoteHash: [36cc314edb97df84528382d5c3d2cce46d75de11]
  167. [18:07:50] [WARN] AssetDownloader.doDownload:177: Local asset size differs from remote size: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar remote: 1972443 local: 748
  168. [18:07:50] [WARN] AssetDownloader.doHashCheck:206: Asset hash checking failed: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar sha1
  169. [18:07:50] [INFO] AssetDownloader.doDownload:91: Connecting.. Try 3 of 5 for: http://ftb.cursecdn.com/FTB2/maven/...11.1.965/forge-1.6.4-9.11.1.965-universal.jar
  170. [18:07:50] [DEBUG] AssetDownloader.doDownload:116: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar
  171. [18:07:50] [DEBUG] AssetDownloader.doDownload:117: RemoteSize: 1972443
  172. [18:07:50] [DEBUG] AssetDownloader.doDownload:118: asset.hash: [36cc314edb97df84528382d5c3d2cce46d75de11]
  173. [18:07:50] [DEBUG] AssetDownloader.doDownload:119: remoteHash: [36cc314edb97df84528382d5c3d2cce46d75de11]
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  176. [18:07:50] [INFO] AssetDownloader.doDownload:91: Connecting.. Try 4 of 5 for: http://ftb.cursecdn.com/FTB2/maven/...11.1.965/forge-1.6.4-9.11.1.965-universal.jar
  177. [18:07:50] [DEBUG] AssetDownloader.doDownload:116: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar
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  179. [18:07:50] [DEBUG] AssetDownloader.doDownload:118: asset.hash: [36cc314edb97df84528382d5c3d2cce46d75de11]
  180. [18:07:50] [DEBUG] AssetDownloader.doDownload:119: remoteHash: [36cc314edb97df84528382d5c3d2cce46d75de11]
  181. [18:07:50] [WARN] AssetDownloader.doDownload:177: Local asset size differs from remote size: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar remote: 1972443 local: 748
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  183. [18:07:50] [INFO] AssetDownloader.doDownload:91: Connecting.. Try 5 of 5 for: http://ftb.cursecdn.com/FTB2/maven/...11.1.965/forge-1.6.4-9.11.1.965-universal.jar
  184. [18:07:50] [DEBUG] AssetDownloader.doDownload:116: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar
  185. [18:07:50] [DEBUG] AssetDownloader.doDownload:117: RemoteSize: 1972443
  186. [18:07:50] [DEBUG] AssetDownloader.doDownload:118: asset.hash: [36cc314edb97df84528382d5c3d2cce46d75de11]
  187. [18:07:50] [DEBUG] AssetDownloader.doDownload:119: remoteHash: [36cc314edb97df84528382d5c3d2cce46d75de11]
  188. [18:07:50] [WARN] AssetDownloader.doDownload:177: Local asset size differs from remote size: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar remote: 1972443 local: 748
  189. [18:07:50] [WARN] AssetDownloader.doHashCheck:206: Asset hash checking failed: net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar sha1
  190. [18:07:50] [ERROR] ErrorUtils.tossError:34: Error occurred during downloading the assets
 

LostBMe

New Member
Jul 29, 2019
273
-2
0
i just notice the same problem that had twisto51, mobs dont come to my house at night... mobs are just standing there... i need to get closer so they come to me... that is intended or something to be fixed... (my conveyor trap don't get even one before i get close to the wall)
Maybe it's that reduced tick thing some mentioned in the update stuff yesterday?
 

xcuad

New Member
Jul 29, 2019
62
0
1
Maybe it's that reduced tick thing some mentioned in the update stuff yesterday?

if thats the case... i gona make a dark room so the mobs spawn were i want... and gonna light up everything close to my base...

in other side... notice that the slab furnace produce heat now... even without been use... :(
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
I actually like that trenches are less effective now. Trenches were too stronk before.
 

Tylor

Well-Known Member
Nov 24, 2012
500
120
68
How far should I be from smeltery or other heat source to avoid water wasting? Do walls block heat? Is there a way to cool oneself besides drinking?
 

pc_assassin

New Member
Jul 29, 2019
1,809
-2
1
How far should I be from smeltery or other heat source to avoid water wasting? Do walls block heat? Is there a way to cool oneself besides drinking?

I think ice and diamond armor help....

Sent From Something That You Won't Care About Using Tapatalk 2
 

Hexerin

New Member
Jul 29, 2019
204
0
0
Another good method would be to make sure all chests spawn with a solid block above them (bookshelf, debris, etc). This would mean that the player couldn't just drive-by snipe. Yeah, it's easier than a buried building, but still requires some effort and allows mobs time to spawn/drop/catch up to the player. Not sure how feasible it is though.
yea, just drop a dust block on top of it, wouldn't even be out of place.

Eh, cities will come in two types, buried 4 deep and buried 10 deep. Not only does it look a bit better, it makes buildings quite a bit more dangerous overall.
4 deep is fine so long as the dust isn't covering the inside of the building too, just around the exterior. 10 deep i can't see working, the buildings that actually matter would be completely buried, requiring blind digging to find... unless you plan to add easily noticeable protrusions from the top so that we can spot their locations from outside the city limits / otherwise safe location?

in other side... notice that the slab furnace produce heat now... even without been use...
that's extremely lame. i know vanilla furnace is actually two blocks, one being off state other being on, so you can just specify the on state block. TiCon doesn't do this?

I actually like that trenches are less effective now. Trenches were too stronk before.
this change literally does nothing except cause tedium, which is terrible design. i would expect iskandar to look into this issue and fix it accordingly.

How far should I be from smeltery or other heat source to avoid water wasting? Do walls block heat? Is there a way to cool oneself besides drinking?
you cannot block the heat in any way, the radius ignores all blocks and just 'is'. the most powerful method of cooling yourself off is to put a 1x1x1 pit with a water source block in it somewhere far away (at least 10 blocks) from heat sources, and then just stand in it during the nighttime hours. it will supercool you down to hypothermia temperature in only a minute or so, so be careful.
 

Sebas759

New Member
Jul 29, 2019
33
0
0
i tried it out its an amazing map. Can you plz try add magical crops and metallurgy 3.
Also you add more missions that give you hearts/lives.