![wpthDrq.png](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FwpthDrq.png&hash=f2eca9adac17bfc5e1e8ae22dfbd1bc1)
What if you had to create more than just a base from scratch?
What if you could have any biome you needed right in front of you with the click of a button?
What if your sole purpose was crafting paradise?
Description
Crafting Paradise makes use of Hardcore Questing Mode to provide a set of goals.
You must make clever use of a massive spatial storage system.
This is provided at the beginning to complete quests and eventually achieve the end goal of crafting your own ideal planet.
As you complete quests, you will be rewarded with more storage cells to load in the spatial system.
Eventually, the player will be able to create their own planet and watch as it rises in the skyline.
Download
Code: craftingparadise
For those of you who don't know what that means:
1. Open FTB launcher
2. Click "Pack Codes" in the top-right
3. Type craftingparadise and click add
This should add Crafting Paradise to your 3rd Party Packs section.
Screenshots
Buttons are fun!
The endgame
Where'd I put that forest again?
Oh there it is
I found some extreme hills too!
![CE0Bio1.png](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FCE0Bio1.png&hash=633478f6f14be5a7056699c8778208b3)
The endgame
![XtcpmC4.png](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FXtcpmC4.png&hash=812b8b3cc0311cdcf5059367af484e3e)
Where'd I put that forest again?
![gIcEQo2.png](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FgIcEQo2.png&hash=72518022fc7bac0a3f74f3966baaa78c)
Oh there it is
![gi8cSOx.png](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2Fgi8cSOx.png&hash=0a8b397c4ead5fb4b8e1d63ec9cdde74)
I found some extreme hills too!
![pzJ1Ap1.png](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FpzJ1Ap1.png&hash=2765cb6e66d9e77b4a70edc7e7995f9f)
Mod List
Applied Energistics
Autoutils
BiblioCraft
Blood Magic
Extra Bees and Trees
Biomes O' Plenty
Botania
Buildcraft
ChickenChunks
Chisel
CodeChickenCore
CoFH Core
Compact Solars
ComputerCraft
Crafting Paradise
Ex Nihilo
EnderStorage
Ex Aliquo
Extra Utilities
Forestry
Forge Multipart
Hardcore Questing Mode
Hunger Overhaul
IndustrialCraft 2 (Experimental)
Inventory Tweaks
Iron Chests
JABBA
LogisticsPipes
Lockdown
Magic Bees
MineFactory Reloaded
MineTweaker
ModTweaker
Modular Powersuits
NEI Addons
NEI Plugins
Not Enough Items
Not Enough Keys
OpenBlocks
OpenModsLib
PowerCrystals Core
Modular Powersuits Addons
Railcraft
Soul Shards Reborn
Steve's Factory Manager
TiC Tooltips
Tinker's Construct
Thaumcraft
Thermal Expansion
Waila
Waila Harvestability
Wireless Redstone CBE
Autoutils
BiblioCraft
Blood Magic
Extra Bees and Trees
Biomes O' Plenty
Botania
Buildcraft
ChickenChunks
Chisel
CodeChickenCore
CoFH Core
Compact Solars
ComputerCraft
Crafting Paradise
Ex Nihilo
EnderStorage
Ex Aliquo
Extra Utilities
Forestry
Forge Multipart
Hardcore Questing Mode
Hunger Overhaul
IndustrialCraft 2 (Experimental)
Inventory Tweaks
Iron Chests
JABBA
LogisticsPipes
Lockdown
Magic Bees
MineFactory Reloaded
MineTweaker
ModTweaker
Modular Powersuits
NEI Addons
NEI Plugins
Not Enough Items
Not Enough Keys
OpenBlocks
OpenModsLib
PowerCrystals Core
Modular Powersuits Addons
Railcraft
Soul Shards Reborn
Steve's Factory Manager
TiC Tooltips
Tinker's Construct
Thaumcraft
Thermal Expansion
Waila
Waila Harvestability
Wireless Redstone CBE
FAQs
Q: Where's the map download?
A: Just create a new world, lockdown will take care of it.
Q: (Enter block name here) doesn't work with the spatial system!
A: This is not a bug. AlgorithmX2 (the creator of AE) has stated that certain tile entities can cause major errors when moved by the spatial system. Almost all mod tile entities are disabled by default for this reason. Tile entities are generally any block with complex data, such as a smeltery controller or a machine.
Q: Why are the caves lit up?
A: My best guess is that the spatial system doesn't cause lighting updates. Otherwise, you may end up with much more lag.
Q: Can you add (enter mod here) to the pack?
A: Maybe. Leave a post with your suggestion and I'll look into it.
A: Just create a new world, lockdown will take care of it.
Q: (Enter block name here) doesn't work with the spatial system!
A: This is not a bug. AlgorithmX2 (the creator of AE) has stated that certain tile entities can cause major errors when moved by the spatial system. Almost all mod tile entities are disabled by default for this reason. Tile entities are generally any block with complex data, such as a smeltery controller or a machine.
Q: Why are the caves lit up?
A: My best guess is that the spatial system doesn't cause lighting updates. Otherwise, you may end up with much more lag.
Q: Can you add (enter mod here) to the pack?
A: Maybe. Leave a post with your suggestion and I'll look into it.
Changelog
1.0.1:
+Added Lockdown mod, main save repurposed to template
+Added TiC Tooltips mod
+Added Waila Harvestability mod
=Fixed Flux Dominance quest and cleaned much of the quest book
=Plains, taiga and hell research should now submit correctly
=Updated craftingparadise mod to 1.0.2, research notes should now work correctly
=Default map now has cheats enabled because things like breaking
-Removed Grimoire of Gaia 2 mod
1.1.0:
+Added Blood Magic due to popular request
+Added Chisel and a minetweaker recipe for marble
+Added JABBA
+Added Steve's Factory Manager
=7th quest set added to avoid questing bottleneck
=Major changes made to quest sets 3 and 6, now much less grindy (1/100th as hard in extreme cases)
=New quest added in quest set 2 to clarify how to not make research take days to complete
=Research requirements reduced to 200,000
-Removed Special Mobs, possibly a temporary removal
1.2.0:
+Added MobiusCore and Opis
=More major quest editing, most quests are now feasible to complete manually, though automatic systems will help
=Updated Numina and ModularPowersuits
=Hidden blocks from railcraft were removed, just confirm that they're missing if old worlds ask
=Fixed HQM quests for liquid metals, autonomous activators and tinker's construct tables
=World machine now confirms successful usage
+Added Lockdown mod, main save repurposed to template
+Added TiC Tooltips mod
+Added Waila Harvestability mod
=Fixed Flux Dominance quest and cleaned much of the quest book
=Plains, taiga and hell research should now submit correctly
=Updated craftingparadise mod to 1.0.2, research notes should now work correctly
=Default map now has cheats enabled because things like breaking
-Removed Grimoire of Gaia 2 mod
1.1.0:
+Added Blood Magic due to popular request
+Added Chisel and a minetweaker recipe for marble
+Added JABBA
+Added Steve's Factory Manager
=7th quest set added to avoid questing bottleneck
=Major changes made to quest sets 3 and 6, now much less grindy (1/100th as hard in extreme cases)
=New quest added in quest set 2 to clarify how to not make research take days to complete
=Research requirements reduced to 200,000
-Removed Special Mobs, possibly a temporary removal
1.2.0:
+Added MobiusCore and Opis
=More major quest editing, most quests are now feasible to complete manually, though automatic systems will help
=Updated Numina and ModularPowersuits
=Hidden blocks from railcraft were removed, just confirm that they're missing if old worlds ask
=Fixed HQM quests for liquid metals, autonomous activators and tinker's construct tables
=World machine now confirms successful usage
Additional Notes
Crafting Paradise is going to be my entry to the JamPacked competition.
There will be bugs, it is in beta.
If you would be kind enough to report any bugs here, it would be appreciated.
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