thanks for that how well does AE cope with DSUs when thay are filled up alot ?Some 1.4.7 bugs. Manually load 2+ stacks in the DSU and AE should then work with it fine.
I'ma big fan of yours Power♥Bear in mind for everything I'm about to say that I've been on solely 1.5 for over a month now, so stuff may not work quite right in 1.4.7. I know we fixed a couple issues.
AE interprets DSUs as a place it can dump a (near) infinite quantity of one item. I don't know the internals of AE incredibly well, but as I understand it if all of your material is in one place, it will put more of it there to avoid wasting storage. So if you for example put all your cobble into a DSU, all future cobble will go there, unless you somehow actually achieve 2 billion cobble. To get it there in the first place, you might want to use an export bus. As for how it acts when the DSU has stuff in it, there shouldn't be any difference between "slightly filled" and "more filled" until it actually does hit the limit. I've never seen someone actually hit the 2 billion mark, so your mileage may vary if you somehow achieve that.
thanks for that was just interested in if after x ammount of items if AE still picks up how much you have in it be interesting to see how AE copes with 1m+ of an item in the systemBear in mind for everything I'm about to say that I've been on solely 1.5 for over a month now, so stuff may not work quite right in 1.4.7. I know we fixed a couple issues.
AE interprets DSUs as a place it can dump a (near) infinite quantity of one item. I don't know the internals of AE incredibly well, but as I understand it if all of your material is in one place, it will put more of it there to avoid wasting storage. So if you for example put all your cobble into a DSU, all future cobble will go there, unless you somehow actually achieve 2 billion cobble. To get it there in the first place, you might want to use an export bus. As for how it acts when the DSU has stuff in it, there shouldn't be any difference between "slightly filled" and "more filled" until it actually does hit the limit. I've never seen someone actually hit the 2 billion mark, so your mileage may vary if you somehow achieve that.
I can guarantee that AE storage interfaces work just fine with DSUs, in 1.4.7
View attachment 3727
Each DSU is loaded by an infinitube based transport/sorting system and connected by a storage bus. Items put into AE by other paths still get put into the DSU, and in fact even the zero item counts will stuff new items into the correct DSU because the storage bus configured for that item, so the bus is recognized as the primary storage even when the DSU is empty.
DoctorOr said: ↑
“I can guarantee that AE storage interfaces work just fine with DSUs, in 1.4.7
View attachment 3727
Each DSU is loaded by an infinitube based transport/sorting system and connected by a storage bus. Items put into AE by other paths still get put into the DSU, and in fact even the zero item counts will stuff new items into the correct DSU because the storage bus configured for that item, so the bus is recognized as the primary storage even when the DSU is empty.
I really like this setup, can you explain the monitors and how you made this set up? I may want to replicate it
by looking at whats in the rest it looks like a witch farm to meI want you to explain how you got such a ludicrous amount of redstone! Thats 1/3 of a million redstone dust!
Nope. You could (maybe) use a router, but then your items wouldn't be stored within your ME system and you wouldn't be able to request them from a terminal.i recently found the amazing storage capacity of the DSU's and I want to connect about sixty different DSU's to my ME storage system. I have a bunch of storage buses, but was wondering if there was a better way than just hooking each and every one up to a storage bus. Any suggestions?
Bear in mind for everything I'm about to say that I've been on solely 1.5 for over a month now, so stuff may not work quite right in 1.4.7. I know we fixed a couple issues.
AE interprets DSUs as a place it can dump a (near) infinite quantity of one item. I don't know the internals of AE incredibly well, but as I understand it if all of your material is in one place, it will put more of it there to avoid wasting storage. So if you for example put all your cobble into a DSU, all future cobble will go there, unless you somehow actually achieve 2 billion cobble. To get it there in the first place, you might want to use an export bus. As for how it acts when the DSU has stuff in it, there shouldn't be any difference between "slightly filled" and "more filled" until it actually does hit the limit. I've never seen someone actually hit the 2 billion mark, so your mileage may vary if you somehow achieve that.
But honestly, what do you need sixty DSUs for? I have maybe 8 of them, storing all the super-abundant materials like dirt, cobble, sand, etc. Everything else goes into ME storage cells.
i recently found the amazing storage capacity of the DSU's and I want to connect about sixty different DSU's to my ME storage system. I have a bunch of storage buses, but was wondering if there was a better way than just hooking each and every one up to a storage bus. Any suggestions?