Will the direwolf20 pack be compatible with future versions?

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Jyzarc

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Jul 29, 2019
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I'm really enjoying the direwolf20 pack, its pretty much exactly what I want in a modpack. I'm a little worried about building too much in my world because i'm not sure if future versions of it will break my old worlds. As many of you probably know, every season direwolf changes his mods a lot to the point where his old worlds wouldn't really be compatible, so does anyone know if the same will go for this modpack. Because I don't want to have to start a new world everytime direwolf does.
 

Abdiel

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Jul 29, 2019
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To tell the truth, nobody can guarantee you that your world will be compatible forever and ever. Any update has a chance, although low, to break the world, and removing any mod with non-trivial content is in most cases fatal. Sadly, among the current modding scene, backwards compatibility and preserving what is essentially user data is not a huge priority.

(Can you imagine an update to MS Word wiping out ALL of your documents?)
 

Jyzarc

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Jul 29, 2019
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To tell the truth, nobody can guarantee you that your world will be compatible forever and ever. Any update has a chance to break the world, and removing any mod with non-trivial content is in most cases fatal. Sadly, among the current modding scene, backwards compatibility and preserving what is essentially user data is not a huge priority.

(Can you imagine an update to MS Word wiping out ALL of your documents?)

Well I understand mods themselves might not be fully backwards compatible, but like will there be major changes like direwolf has done every time in the past. Like basically will the FTB team do everything possible to not break old worlds or remake it from scratch everytime he starts a new season. And yeah why don't they focus on backwards compatibility. Imagine the outrage if mojang did that
 

OmegaPython

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Direwolf20 is DW's modpack. If he wants to remove every mod and completely change it he can. Ultimately, you would be better off going with another pack and just disabling the mods you don't want.
The mod makers DO want you to be able to use your old world, but they also want their mod to be compatible with the latest MC version, as well as adding/removing features as they see fit.
(Can you imagine an update to MS Word wiping out ALL of your documents?)
Is this a premonition of things to come??!
 

Golrith

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At some point you have to balance your world against new features, from both Mojang and modders. I skipped all of the 1.3.2 update as I was playing tekkit at the time on 1.2.5.
Likewise, I'll most likely skip 1.5+ for a long time and keep with the DW20 pack at it's latest version that works on 1.4.7. There's more then enough content to keep me going :D
 

Greytusks

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Jul 29, 2019
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Although I can't answer for him, I think it is unlikely that DW20 will make major changes (removing some mods as opposed to adding new ones) to his pack, even after the current LP season. It would be more likely that if he did feel like having a changeover, he'd create a new pack (if possible) instead of heavily modifying this one. Or, just keep adding stuff to this one. He's unlikely to want to remove his favorite mods (which is what this pack mostly consist of).
 

Abdiel

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It would be more likely that if he did feel like having a changeover, he'd create a new pack (if possible) instead of heavily modifying this one.
Which would be probably the worst case for you, as the old pack would most likely no longer be maintained or updated.
 

PhilHibbs

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I would be pleasantly surprised if any significant modpack change didn't break existing worlds. Twilight Forest recently got added, and that has problems with Mystcraft although I think it's fixable - I hadn't done any Mystcraft before that anyway so I wasn't affected. A major change to the way Mystcraft research works? That's likely to break every world that's got any Mystcraft stuff in it.
 

Jyzarc

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Jul 29, 2019
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Direwolf20 is DW's modpack. If he wants to remove every mod and completely change it he can. Ultimately, you would be better off going with another pack and just disabling the mods you don't want.
The mod makers DO want you to be able to use your old world, but they also want their mod to be compatible with the latest MC version, as well as adding/removing features as they see fit.

Well yes he could, slowpoke could remove all the mods from the techpack if he wants (which he might as well do, without thermspansion it is crap) but I mean i'm asking if thats something he would do. Has he hinted on any of his videos of what hes gonna do for future seasons? And I hate when people say just add/remove the mods you want, whats the point of even playing a modpack then.[DOUBLEPOST=1360259935][/DOUBLEPOST]
Although I can't answer for him, I think it is unlikely that DW20 will make major changes (removing some mods as opposed to adding new ones) to his pack, even after the current LP season. It would be more likely that if he did feel like having a changeover, he'd create a new pack (if possible) instead of heavily modifying this one. Or, just keep adding stuff to this one. He's unlikely to want to remove his favorite mods (which is what this pack mostly consist of).

Well for example in season 4 he had doggy talents (I didn't really like the mod that much anyways) so I'm nervous that he will get rid of some of the mods he has now, obviously he will keep using IC, BC, and RP etc. But i'm worried about some of the newer smaller mods like factorization, chargepads, extra bees etc
 

Abdiel

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And I hate when people say just add/remove the mods you want, whats the point of even playing a modpack then.
With the private packs, you are ultimately playing someone else's game. If that someone else decides to start a new world and makes world-breaking changes to their modpack, you can either continue following them and make a new world too, or start playing your own game and add/keep updating whatever mods you like.
 

Jyzarc

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Jul 29, 2019
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I would be pleasantly surprised if any significant modpack change didn't break existing worlds. Twilight Forest recently got added, and that has problems with Mystcraft although I think it's fixable - I hadn't done any Mystcraft before that anyway so I wasn't affected. A major change to the way Mystcraft research works? That's likely to break every world that's got any Mystcraft stuff in it.

Basically there are only a couple ways a modpack itself could break peoples worlds(not the individual mods breaking old stuff) and those would be removing mods, adding mods with ID conflicts(like twilight forest, even though its a world ID conflict) and changing IDs in the configs.[DOUBLEPOST=1360260325][/DOUBLEPOST]
With the private packs, you are ultimately playing someone else's game. If that someone else decides to start a new world and makes world-breaking changes to their modpack, you can either continue following them and make a new world too, or start playing your own game and add/keep updating whatever mods you like.

I'm very confused, direwolf20's is a public modpack. And basically thats why i'm wondering if I should play his modpack, create my own in multiMC, or use the ultimate pack, if and when its ever released.
 

Abdiel

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Jul 29, 2019
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Depending on how you define "breaking worlds", adding a mod which modifies worldgen could do that too.

Removing mods is obviously the most common case (aside from one version of a mod being incompatible with a previous one). Sadly, even though an implementation of this would be quite trivial, there is no mechanism for removing a mod in a sensible manner. Obviously you can't keep the mod's machinery, but you can for example replace ore blocks with stone, or with their Forge equivalents from other mods if available.