What antigrief / Logplugin do you use?

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Rowtag

New Member
Jul 29, 2019
3
0
0
What do you use on your server for Antigrief, and also for Logging stuff.

I'm looking for a plugin which is better then Logblock.. which is not logging edits by weapons or stuff.

Is there maybe a Plugin made for FTB Servers?

Thanks
 

Cozza

New Member
Jul 29, 2019
320
0
0
I use MyTown for protections and LogBlock for block logging.

I firmly believe that grief should be stopped and not just "restored" with block logging.

I keep logblock to sort out issues, like if the server does a rollback all of the changes are stored and I can recover. Although I don't recommend restoring with LogBLock, it's caused a few server crashes. Instead, lookup what was there and just spawn in what you need to restore.
 

McyD

New Member
Jul 29, 2019
151
0
0
I agree Mytown is about the best choice for grief protection on a modded server, as it protects from about 99% of the mods made. It has a new author now, who has been very active in updating it as well as a few addon mods in beta tight now it add more chat and econ options as well.
 

pherce

New Member
Jul 29, 2019
60
0
0
I use MyTown for protections and LogBlock for block logging.

I firmly believe that grief should be stopped and not just "restored" with block logging.

I keep logblock to sort out issues, like if the server does a rollback all of the changes are stored and I can recover. Although I don't recommend restoring with LogBLock, it's caused a few server crashes. Instead, lookup what was there and just spawn in what you need to restore.

The only experience I've had with LogBlock crashing on rollbacks is when we had a mod installed, players placed/broke blocks from that mod, and we later removed the mod due to major bugs (like TE). Just had to blacklist those items in question. Also, we had issues with tanks rolling back into world anchors in Mindcrack because of the same base id.

I just can't see the point of MyTown if you have bukkit plugins and patches that are posted here on the forums unless you're running the default server jar. Even if both options protect against something like Wand of Excavation, what's to stop someone from randomly world griefing? That's the real problem. If there was an option out there that added a blockbreakevent for all destructive items, I'd switch to that in no time.

If we only had some sort of official API...
 

McyD

New Member
Jul 29, 2019
151
0
0
I just can't see the point of MyTown if you have bukkit plugins and patches that are posted here on the forums unless you're running the default server jar. Even if both options protect against something like Wand of Excavation, what's to stop someone from randomly world griefing? That's the real problem. If there was an option out there that added a blockbreakevent for all destructive items, I'd switch to that in no time.


If you set the perms for the wilds using the mytownadm commands you can disable almost all the griefable mod items...
 

pherce

New Member
Jul 29, 2019
60
0
0
If you set the perms for the wilds using the mytownadm commands you can disable almost all the griefable mod items...
Sure, but that makes it so you can only use a Wand in town unless you say something like SuperTrusted rank can use them in the wild. That's really a matter of trust in a user who you'll never meet and not necessarily about which option is the best. Both options prevent grief in claims/towns, but neither utilize bukkit events to mitigate grief. I can give perms out to ignore TekkitCustomizer for my SuperTrusted rank too, but that doesn't mean long-time vets or high-ranking donators won't grief the world and I'm still stuck fixing the map by hand.

I'd personally stick with Towny/GP option since most people know Towny/GP well and their following is massive. If either dev quits, someone will pick the project up again. Who knows how long MyTown will last.
 

McyD

New Member
Jul 29, 2019
151
0
0
Both options prevent grief in claims/towns, but neither utilize bukkit events to mitigate grief.

... If either dev quits, someone will pick the project up again. Who knows how long MyTown will last.

You don't seem to be understanding the point that you can set the perms in Mytown for the wilds, just as if it was a Town, meaning that you can turn off the wand of excavation outside of a persons town for the whole map. If they feel the need to use a wand or quarry in a spot they can claim that spot for a town.

As for rolling back griefing, neither mod was ever designed to do that in the 1st place, they were designed to prevent it. There are plenty of other programs, such as logblock or coreprotect, to just name a couple; which can be used to roll back griefing and are designed for that from the start.

MyTown has been around for quite a while, almost as long as towny and as it is still being actively worked on still, I see no reason it would be going anywhere; and why do you assume one will be abandoned sooner than the other. Also I do not know about Towny, but Mytown is open source.
 

Cozza

New Member
Jul 29, 2019
320
0
0
I prefer MyTown because it's designed for Forge, not bukkit. So it already has an advantage of not relying on bukkit. It's designed exactly for forge servers and mods like IC2.

I don't have any experience with Towny but I know that Grief Prevention doesn't work in Mystcraft worlds with MCPC+ using the forge world layout (1.4.7 versions higher than L15). On my server we have Myst worlds dedicated to quarries and turtles to stop the overworld from getting trashed, all the user does is put up a MyTown claim on the chunk the quarry is in then not worry. Grief Prevention cannot do that.

MyTown has about 3 people collating on fixes and features at the moment. It's very open source.
 

pherce

New Member
Jul 29, 2019
60
0
0
You don't seem to be understanding the point that you can set the perms in Mytown for the wilds, just as if it was a Town, meaning that you can turn off the wand of excavation outside of a persons town for the whole map. If they feel the need to use a wand or quarry in a spot they can claim that spot for a town.

As for rolling back griefing, neither mod was ever designed to do that in the 1st place, they were designed to prevent it. There are plenty of other programs, such as logblock or coreprotect, to just name a couple; which can be used to roll back griefing and are designed for that from the start.

MyTown has been around for quite a while, almost as long as towny and as it is still being actively worked on still, I see no reason it would be going anywhere; and why do you assume one will be abandoned sooner than the other. Also I do not know about Towny, but Mytown is open source.


I perfectly understand, but it's not about prevention in this case, it's about permissions. Nothing would stop a person from claiming outposts or towns all over the wilderness to grief your map, except maybe money. Claim > grief > unclaim, rinse and repeat. You'd still have one hell of a mess to //regen (if you had WorldEdit), manually replace blocks, or even worse: replace a whole mca file. Both the mod and the plugin do the same thing as far as prevention. It all boils down to how much you trust strangers with dangerous items.

At least with the Bukkit option I can take that trust away and fix my map with one command. It's that simple.

...but I know that Grief Prevention doesn't work in Mystcraft worlds with MCPC+ using the forge world layout (1.4.7 versions higher than L15). On my server we have Myst worlds dedicated to quarries and turtles to stop the overworld from getting trashed, all the user does is put up a MyTown claim on the chunk the quarry is in then not worry. Grief Prevention cannot do that.

MyTown has about 3 people collating on fixes and features at the moment. It's very open source.


True about the GP issue with MystCraft, but why wouldn't you just use MultiVerse for your mining world if you're already on MCPC?
 

Cozza

New Member
Jul 29, 2019
320
0
0
I perfectly understand, but it's not about prevention in this case, it's about permissions. Nothing would stop a person from claiming outposts or towns all over the wilderness to grief your map, except maybe money. Claim > grief > unclaim, rinse and repeat. You'd still have one hell of a mess to //regen (if you had WorldEdit), manually replace blocks, or even worse: replace a whole mca file. Both the mod and the plugin do the same thing as far as prevention. It all boils down to how much you trust strangers with dangerous items.

At least with the Bukkit option I can take that trust away and fix my map with one command. It's that simple.

That depends on configuration. You can easily make it so it costs say $50 to create a town and $100 to claim a chunk. Give players $50 per day and a griefer can only destroy one chunk every 2 days, no refund unclaiming the chunk. If I was griefing a server, I would find that a complete waste of time and move on to an easier server.

Although I run a whitelist server, griefers are very few and far between.

True about the GP issue with MystCraft, but why wouldn't you just use MultiVerse for your mining world if you're already on MCPC?


The only advantage I see to multiverse is world permissions (entry and exit). I find it much easier to create a super flat mining world in Mystcraft. And the less mods and plugins I use, the less change of conflicts.
 

pherce

New Member
Jul 29, 2019
60
0
0
That depends on configuration. You can easily make it so it costs say $50 to create a town and $100 to claim a chunk. Give players $50 per day and a griefer can only destroy one chunk every 2 days, no refund unclaiming the chunk. If I was griefing a server, I would find that a complete waste of time and move on to an easier server.

Although I run a whitelist server, griefers are very few and far between.


The only advantage I see to multiverse is world permissions (entry and exit). I find it much easier to create a super flat mining world in Mystcraft. And the less mods and plugins I use, the less change of conflicts.

True on the money. Another thing that I thought of after I hit submit is a feature that unfortunately only appears to be in Towny: restore on unclaim. Towny can optionally take a snapshot of the chunk when it's claimed and slowly restore it (with a blacklist) on unclaim. That would pretty much negate any form of wild claim to grief as well.

I personally like MV because the customization of portals. Any shape, size, or location works. Plus, you know, GP would work :p
 

Connor Gavitt

New Member
Jul 29, 2019
1,091
-1
0
I think the best plugin to use is prism assuming you have bukkit on your server, simple to setup with a flatfile or mysql (preferably locally hosted) http://discover-prism.com tracks 80% of all ftb items and tracks every item picked up. Also lets you rollback most things and restore just about everything.
 

McyD

New Member
Jul 29, 2019
151
0
0
Nothing would stop a person from claiming outposts or towns all over the wilderness to grief your map, except maybe money. Claim > grief > unclaim, rinse and repeat.

At least with the Bukkit option I can take that trust away and fix my map with one command. It's that simple.


Actually Mytown has a config option for allow/disallow unconnected claims. If you use either the built in economy, or one of the addons it easily prevents such a senario.

However, I do agree using Prism and World edit/guard also make sense.