Warning, don't move wind turbines with frames . . .

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daraku_dakara

New Member
Jul 29, 2019
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tried to power a mobile platform with a wind turbine . . . when the turbine moved, it left ghost blocks behind that you can't get rid of.
2013-01-25_215711_zps8de954b5.png

thankfully, I found this out in my test world, and not on my server.
 

Dravarden

New Member
Jul 29, 2019
1,693
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that's strange, since is a RP2 block by itself, not from other mod.

try reloading the world?
 

trunksbomb

New Member
Jul 29, 2019
390
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Yea this was one of the first things I did with Redpower when the new version was released. It would be awesome to have a ship with windmills on it.

If you want power for your frame machines either use solar panels or an off site charging station

That's not really the point here.
 
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Bahnmor

New Member
Jul 29, 2019
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Only solution I can think of is a setup that pulls out the sails, moves the frames, then reinserts the sails. Might be complex, but can probably be done with transposers or similar.
 
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tehBlobLord

New Member
Jul 29, 2019
547
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That's a real shame, it would look cool if you used the horizontal turbines as propellors on a flying frame ship :)
 

BanzaiBlitz

New Member
Jul 29, 2019
429
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Call it a bug and follow the appropriate channels so Eloraam is aware of it. I'm sure it can be fixed. The airship thing WOULD be very cool. :)