VoxelMap Waypoint question

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Recon

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Jul 29, 2019
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I've got a couple servers I host locally that I play one but I'd like to keep the waypoints separate. Is this possible? Its frustrating seeing waypoints for one server while playing on another.
 

Seraph089

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Jul 29, 2019
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I haven't used Voxel on a server, but if it works like Rei's the waypoints are saved by IP address. So it would only have seperate waypoints if the servers had different IPs (it sounds like yours are all on one machine, right?).

If so, the only real way to do it is having seperate waypoint files for each and moving them in and out of the folder as needed. Or going into the Voxel waypoints menu when you get on and hiding the waypoints that are for other servers
 

AlanEsh

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Jul 29, 2019
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Doesn't it also separate them by IP+Port? So you could run each server on a different port then?
 

Seraph089

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Jul 29, 2019
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Doesn't it also separate them by IP+Port? So you could run each server on a different port then?
Voxel might do by port, but I haven't tried. I just know Rei's is IP only, since I've had the same problem with it before.
 

Recon

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Jul 29, 2019
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I tricked it by going to the multiplayer menu and "adding" another new server. The first one was 127.0.0.1 and the new one is "localhost". Same thing, different name. Works good. ^_^
 
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draeath

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Jul 29, 2019
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Loopback is actually 127.0.0.0/8. You have 16,777,214 addresses (127.0.0.1 through 127.255.255.254) to play with.

Try it out! For example, ping 127.87.123.7 and you should get replies with approaching-zero latency.

Voxel stores your waypoints by hostname and port. If you use a DNS name, it uses that instead of an IP. It omits the port if you use (either implicitly, or explicitly) the default.