Using the FTB Launcher to mod vanilla minecraft.

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Bloodmorphed

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Jul 29, 2019
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Okay so I have a list of mods to put in Minecraft 1.7.10.

However, I'm trying to install FORGE on it, and I can't for the life of my find anything on how to do this.
 

ljfa

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Jul 29, 2019
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When you're downloading Forge you'll get an installer, but I don't know where it would install. In the ~/.minecraft folder maybe?
I'd rather say: Use MultiMC.
 

RealSketch

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Jul 29, 2019
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TBH, MultiMC reallys lags your game, FTB IIRC has its own JVM arguments that run when launching to speed up the grame greatly...
Go here for the Forge downloads, download "Universal" and drop that in your mods tab when editing the modpack. (Vanilla lol)
Oviously use the MC version 1.7.10...
 

Strikingwolf

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Jul 29, 2019
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TBH, MultiMC reallys lags your game, FTB IIRC has its own JVM arguments that run when launching to speed up the grame greatly...
Go here for the Forge downloads, download "Universal" and drop that in your mods tab when editing the modpack. (Vanilla lol)
Oviously use the MC version 1.7.10...
what MultiMC is faster than the FTB launcher for most people...
 

Wagon153

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Jul 29, 2019
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TBH, MultiMC reallys lags your game, FTB IIRC has its own JVM arguments that run when launching to speed up the grame greatly...
Go here for the Forge downloads, download "Universal" and drop that in your mods tab when editing the modpack. (Vanilla lol)
Oviously use the MC version 1.7.10...
I use MultiMC all the time and I notice no difference in performance between it, FTB, and the vanilla launcher.
 

ljfa

New Member
Jul 29, 2019
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Looks like MultiMC is loading some classes:
Code:
...
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:273)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:363)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)

vs
Code:
...
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

That sure consumes permgen and stack space. Dunno about performance impact.
Edit: These methods shouldn't be doing anything as long as the game is running, it may affect startup times though.
 

RedBoss

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Jul 29, 2019
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yes it is...I am using .5.0 as I like the dev branch. Also can't wait for QuickMods
This. The new changes will usher in the independent modpack master race. J/k

Between an increase in my mod knowledge and the new tools, I'd have to be truly, deeply, impressed to use a pre-made modpack anymore. There's no need. At this point, a set of custom configs would be all I'd consider using from someone else. For example I borrowed the Twilight Forest configs from ftb unstable because they'd already sorted the biome ID conflict.
 
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