Using steam in industrial steam engine or go through power converter?

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Bigpak

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Jul 29, 2019
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What is more efficient, using steam in a industrial steam engine to make MJ or putting it through power converters to make mj, as in what would be better? The Industrial steam engines seem kinda slow to me. Any advice?
 

Grydian2

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Jul 29, 2019
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The powerconverts blocks produce MJs just as if you had x amount of industrial engines running. Its more compact and has the exact same efficiency and cost way less in resources. Some consider it OP but I get annoyed by the lag of too many engines running.
 

Seraph089

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Jul 29, 2019
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Power converters are more compact (and won't cause lag), but piping in steam is a bit annoying. Every face of the steam consumer can accept 100mb/t (I think), so you need 4 inputs for a 36LP, or 8 (2 consumers) for a 36HP
 

Hydra

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Jul 29, 2019
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IMHO power convertors completely break the resource requirement of engines. Stuff can be "too good".
 

PierceSG

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Power Converters are too good but imo, a great addition to a server. Less moving parts, less lag. It is like 18 Industrial Steam Engines per 36 HP Steam Boiler. Think of the amount of ISEs required when there are multitudes of steam boilers abound on servers,
 

Bigpak

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Jul 29, 2019
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Ok so here is what I need to know, you know how it only outputs power per push on a engine? Isn't the power converters faster aswell? server lag is definitely not a issue as its only 2 people playing on it more or less, it has like 6gb of ram allocated. Isn't it technically slower with industrial steam engines, as in if you gave each machine 40 buckets of steam, would they produce the same? Would power converters finish before the industrial steam engine? If its actually slower than power converters you can just hook up a ton of them. Can someone please explain?
 

mushroom taco

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Jul 29, 2019
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Power converters are more compact (and won't cause lag), but piping in steam is a bit annoying. Every face of the steam consumer can accept 100mb/t (I think), so you need 4 inputs for a 36LP, or 8 (2 consumers) for a 36HP
160 actually. I think. Pretty sure. Yeah, i think it's right.

...right?
 

Seraph089

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Jul 29, 2019
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160 actually. I think. Pretty sure. Yeah, i think it's right.

...right?
Nope, pretty sure it's 100, I remember needing 1 more connection than I thought I would. It's a limitation of the consumer, not the liquiduct.

I'm about to go check though

Edit: verified 100 mb/t per face
 

Azzanine

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Jul 29, 2019
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For server admins conserned with balance, they could always toy with the config and make the steam consumer WAY less efficient.
I go steam engines as the converter has been nerfed to 20% of its capability.
 

Methusalem

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Jul 29, 2019
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Power converters are more compact (and won't cause lag), but piping in steam is a bit annoying. Every face of the steam consumer can accept 100mb/t (I think), so you need 4 inputs for a 36LP, or 8 (2 consumers) for a 36HP

Each Steam Consumer can process 1000 buckets overall. If you use Liquid Tesseract, then you can connect a single tesseract to two consumers and transfer 2000 buckets this way.

Code:
  P
P B C
  C T
P ... Energy Provider (EU or MJ), B ... Energy Bridge, C ... Steam Consumer, T ... Liquid Tesseract
.
 

Hydra

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Jul 29, 2019
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Power Converters are too good but imo, a great addition to a server. Less moving parts, less lag. It is like 18 Industrial Steam Engines per 36 HP Steam Boiler. Think of the amount of ISEs required when there are multitudes of steam boilers abound on servers,

Steam Engine animations is completely client-side. They don't cause any mentionable amount of strain on the server itself.
 

Runo

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Jul 29, 2019
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Steam Engine animations is completely client-side. They don't cause any mentionable amount of strain on the server itself.

when youre trying to scale a power system they do. at 2000eu/t, you can have one energy bridge with 3 tesseracts and 5 consumers or you can have 90 conduits, 90 engines, and at minimum 90 more ducts, all active blocks.