[1.1.3] Sludge buildup in the harvester seemed to cause the game to crash when I tried to right-click (open the gui) on ANY MFR machine, problem solved by void-piping the sludge.
[1.1.4] Thaumcraft warded stone blocks will not contain a wither. The wither doesn't actually destroy the blocks, but it moves through them as if it had.
Soul Shards seems to be real specific at the moment. I set my zombie shard on a zombie villager & my tier 5 (obtained by breaking regular zombie spawners) only seems to spawn zombie villagers. I tried this deliberately with the wither skeletons, & it works (set the shard on a wither skeleton, then go break skeleton spawners to get a wither skeleton tier 5 spawner).
Is there a lag problem with compact solars? I get a lot of yellow text in the log after I've been playing for a while. I'll have to remember to copy the relevant text next time I see it.
As always, any problems I encounter are probably already well known. The real question is, do I want the mod authors spending their time fixing the bugs in the release for 1.5, or do I want them updating their mods for 1.6?
[1.1.4] Thaumcraft warded stone blocks will not contain a wither. The wither doesn't actually destroy the blocks, but it moves through them as if it had.
Soul Shards seems to be real specific at the moment. I set my zombie shard on a zombie villager & my tier 5 (obtained by breaking regular zombie spawners) only seems to spawn zombie villagers. I tried this deliberately with the wither skeletons, & it works (set the shard on a wither skeleton, then go break skeleton spawners to get a wither skeleton tier 5 spawner).
Is there a lag problem with compact solars? I get a lot of yellow text in the log after I've been playing for a while. I'll have to remember to copy the relevant text next time I see it.
As always, any problems I encounter are probably already well known. The real question is, do I want the mod authors spending their time fixing the bugs in the release for 1.5, or do I want them updating their mods for 1.6?