1.1.3*
Two mods which I had been using on my server for my players, specifically the lights from reliquary I was using on my server for spawn, now with the 1.1.3 update you forcefully disabled the mods on the client side as well as server so they can't be used on the client unless players know how to manually turn them on, which they don't.
Why are we no screwed out of using mods on our ftb servers, If your going to disable them both client/server, why include them because server owners have nothing to use them for if they are disabled client side. We can use all the plugins we want but then our players can't connect. And then I lose half my spawns lighting because im now forced to not be able to use a mod I was previously using just fine with restrictions in place to not make it over powered.
Why not re-enable reliquary/power converters client side as people are always asking about them. People use them, so if they work, leave them enabled, or remove it. I can't be the only one here that agree's with this.
Two mods which I had been using on my server for my players, specifically the lights from reliquary I was using on my server for spawn, now with the 1.1.3 update you forcefully disabled the mods on the client side as well as server so they can't be used on the client unless players know how to manually turn them on, which they don't.
Why are we no screwed out of using mods on our ftb servers, If your going to disable them both client/server, why include them because server owners have nothing to use them for if they are disabled client side. We can use all the plugins we want but then our players can't connect. And then I lose half my spawns lighting because im now forced to not be able to use a mod I was previously using just fine with restrictions in place to not make it over powered.
Why not re-enable reliquary/power converters client side as people are always asking about them. People use them, so if they work, leave them enabled, or remove it. I can't be the only one here that agree's with this.