Summary of the problem Unexpected Excessive Chunk Loading Killing Servers
Pack Version 1.2.1
What is the bug? Several mods are loading chunks without chunk loaders or forge tickets (apparently not using isChunkLoaded() before performing operations at different locations). The result is that everyone's base is always loaded, and it is not possible to configure offline chunkloading. For a medium-sized server, this ultimately means the server will eventually stall and crash once a fair number of players have non-trivial storage and automation networks set up.
Here's a video demonstrating the problem in detail:
Mod & Version RFTools 1.1x-5.92
Applied Energistics rv4-alpha-11
Ender IO 1.10.2-3.1.180
Refined Storage 1.2.25
Extreme Reactors 1.10.2-0.4.5.28
... possibly more
Link to log file
Is it repeatable? Yes, easily (see demonstration video)
Known Fix Partial workarounds include relying on players to keep matter receivers in separate chunks from all other ticking blocks (or disabling matter receivers altogether) and keep AE2 networks in separate dimensions (or disable AE2 entirely).
Pack Version 1.2.1
What is the bug? Several mods are loading chunks without chunk loaders or forge tickets (apparently not using isChunkLoaded() before performing operations at different locations). The result is that everyone's base is always loaded, and it is not possible to configure offline chunkloading. For a medium-sized server, this ultimately means the server will eventually stall and crash once a fair number of players have non-trivial storage and automation networks set up.
Here's a video demonstrating the problem in detail:
Mod & Version RFTools 1.1x-5.92
Applied Energistics rv4-alpha-11
Ender IO 1.10.2-3.1.180
Refined Storage 1.2.25
Extreme Reactors 1.10.2-0.4.5.28
... possibly more
Link to log file
Is it repeatable? Yes, easily (see demonstration video)
Known Fix Partial workarounds include relying on players to keep matter receivers in separate chunks from all other ticking blocks (or disabling matter receivers altogether) and keep AE2 networks in separate dimensions (or disable AE2 entirely).