Hi, I am trying to debug a bit of a performance issue. Using the F3 screen's pie chart I have identified that tile entities are my biggest performance hit. No surprise there, but I would love to narrow that down if possible, perhaps identify certain types of tile entities that are the worst offenders and search for alternative solutions without those.
However much to my frustration, once you drill down far enough into any particular pie chart hierarchy, you usually end up with a category called "unspecified", which is less than helpful. In this case I'm looking at root.gameRenderer.level.entities.tileentities. About a quarter of this chart's usage is identified as originating from factorization, which is understandable, as most of that is the barrels from my storage system. However about 3/4 (sometimes more) is labeled as unspecified, as in the image below.
Is there any way to further narrow down the source of this usage?
However much to my frustration, once you drill down far enough into any particular pie chart hierarchy, you usually end up with a category called "unspecified", which is less than helpful. In this case I'm looking at root.gameRenderer.level.entities.tileentities. About a quarter of this chart's usage is identified as originating from factorization, which is understandable, as most of that is the barrels from my storage system. However about 3/4 (sometimes more) is labeled as unspecified, as in the image below.
Is there any way to further narrow down the source of this usage?