I don't know if anyone can help me out here but on the off chance...
I've added universal electricity to the FTB ultimate modpack (1.4.7). All IDs sorted and it runs fine. The problem I have is gregtech removes the ability to craft UE bronze/steel plates (and I can't see a config entry to undo this) and they are needed for basic circuit boards which won't accept gregtech or railcraft plates.
I could only get basic components 1.2.6.339 to work with the pack and UE addons and it doesn't use the ore dictionary for plates in the circuitboard recipe (which it does in later versions). I know where the problem is (in the BCLoader.class file), I can even see what I want to change (in the recipe I want it to use "plateBronze" instead of item.plateBronze) BUT while I can work out how to decompile the class file I have no idea how to edit then recompile it.
Can anyone give me some pointers or aim me at a guide on how to edit a class file from inside a mod and recompile it to put it back in the mod's JAR?
Thanks in advance.
I've added universal electricity to the FTB ultimate modpack (1.4.7). All IDs sorted and it runs fine. The problem I have is gregtech removes the ability to craft UE bronze/steel plates (and I can't see a config entry to undo this) and they are needed for basic circuit boards which won't accept gregtech or railcraft plates.
I could only get basic components 1.2.6.339 to work with the pack and UE addons and it doesn't use the ore dictionary for plates in the circuitboard recipe (which it does in later versions). I know where the problem is (in the BCLoader.class file), I can even see what I want to change (in the recipe I want it to use "plateBronze" instead of item.plateBronze) BUT while I can work out how to decompile the class file I have no idea how to edit then recompile it.
Can anyone give me some pointers or aim me at a guide on how to edit a class file from inside a mod and recompile it to put it back in the mod's JAR?
Thanks in advance.