As soon as a Player enters an Area the Server pretty much stops doing anything. If the Player disconnects / noone is in the Area everything seems to work fine.
Any ideas?
Server Console says stuff like this:
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world.tick.entities.remove' took aprox 7032.091693 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world.tick.entities' took aprox 7035.454468 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world.tick' took aprox 7081.898313 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world' took aprox 7082.043513 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels' took aprox 7082.507327 ms
/debug:
http://pastebin.com/3ijE6xRW
Any ideas?
Server Console says stuff like this:
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world.tick.entities.remove' took aprox 7032.091693 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world.tick.entities' took aprox 7035.454468 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world.tick' took aprox 7081.898313 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world' took aprox 7082.043513 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels' took aprox 7082.507327 ms
/debug:
http://pastebin.com/3ijE6xRW