Tick Problem

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ju5tm3

New Member
Jul 29, 2019
1
0
0
As soon as a Player enters an Area the Server pretty much stops doing anything. If the Player disconnects / noone is in the Area everything seems to work fine.

Any ideas?

Server Console says stuff like this:
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world.tick.entities.remove' took aprox 7032.091693 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world.tick.entities' took aprox 7035.454468 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world.tick' took aprox 7081.898313 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels.world' took aprox 7082.043513 ms
2012-11-25 18:17:08 [INFO] [STDOUT] Something's taking too long! 'root.levels' took aprox 7082.507327 ms

/debug:
http://pastebin.com/3ijE6xRW