The woes of fighting the RNG in a multi-mod environment

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Ieldra

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Apr 25, 2014
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I'm beginning to hate stuff you can only find by random chance.

I've been exploring dungeons by the dozen and found a large number of Logic Matrix Programmers I have little use for, and even more horse armors I have even less use for, but no Division Sigil. In villager chests I find lots of Tinker's Construct tool parts I don't want (I want - and have - some of the very nice TC tools, but seriously, how many of those do you need). I've explored Mystcraft ages and their libraries and found....tons of biome pages, many of Biomes O'Plenty, but no day/night cycle modifiers. Seriously, what do I need 37 "Extreme Hills Biome" pages for, especially since the only Biome Controller I have is "Native Biome Controller" which doesn't accept any modifiers? And while I'm at it, the only villager who consistently sells a Mystcraft page in a radius of 1000 blocks from my base has been stuck with the "glass block" page forever and charges 38 emeralds for it. I'm not going to buy more than one from him.

I'm getting the impression that interactions between mods can screw the player seriously, and certain items with reasonable rarity if only one mod is installed become impossible to find once other mods add their stuff to the same random find lists.

Well, I'm playing SP and I could cheat. I did, in fact, give myself one ender lily seed at the start of this world. I'll explore a dozen more more or less random Mystcraft ages - after all, there are some really cool worlds to see - but eventually I'm going to lose patience and use the creative notebook if I don't find the day/night cycle modifiers. I do not like cheating, however, and I can't begin to imagine how these things affect players who play on servers with no op privilege.

I think what big modpacks need is either a way to influence the comparative rarity of items independently from the controls by individual mods, or a non-random way to get certain items.

How do others deal with things like this? I guess I could use that glass block page to create a Mystcraft age where I can see through the ground to find dungeons... Still the underlying more general problem remains: too much randomness in multi-mods environments.
 

Solotov

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Jul 29, 2019
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If you're far enough into your world to kill a wither, Looting III practically guarantees he will drop a division sigil for you.

And as for the mystcraft pages, you might want to make a villager farm(either vanilla breeding or with an MFR mob spawner) and just keep trading with the mystcraft villagers until you get what you need. You can even recycle the useless villagers into emeralds via your TiCo smeltery.

But yeah, RNG can be a huge pain sometimes
 

Ieldra

Popular Member
Apr 25, 2014
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Hmm...how hard is that thing to kill? I could probably summon it...may need one more skull.

As for the villagers, yeah, I've just watched DW20 doing that in his LP series. Given how much I hate dealing with villagers, smelting them down after they've given me what I need seems like the thing to do.

I guess I shouldn't be surprised that it takes so much of the two things I like least in MC to get around the RNG pain - fighting and dealing with villagers.
 

ThatOneSlowking

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Jul 29, 2019
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Hmm...how hard is that thing to kill? I could probably summon it...may need one more skull.

As for the villagers, yeah, I've just watched DW20 doing that in his LP series. Given how much I hate dealing with villagers, smelting them down after they've given me what I need seems like the thing to do.

I guess I shouldn't be surprised that it takes so much of the two things I like least in MC to get around the RNG pain - fighting and dealing with villagers.
More difficult than ender dragon
It is vanilla so players in enchanted diamond armor, swords, and bow / arrows could kill it. Just grab some power armor,
 

namiasdf

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Jul 29, 2019
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Hmm, if you understand that this game is about RNG, then you'll know that the only way to beat RNG is through redundancy. Everything you do in MC shouldn't rely on a single trial. You should have multiple backup plans, etc.
 

Zarkov

Well-Known Member
Mar 22, 2013
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I'm beginning to hate stuff you can only find by random chance.
Even though I'm not much into magic mods, I actually added Thaumcraft (or rather, didn't remove) just to get more chests to loot. Unfortunately, it seems to have been changed so that the Barrows are only generated in the overworld. They are also extremely rare, at least when playing with BoP.

Sure, in a flat Mystcraft world you got tons of them before, but at least it was a way around (or through) shitty RNG that wasn't an obvious cheat.

As someone so eloquently put it - RNG is Satan. I'd say that certainly holds true in Minecraft at least.
 

YX33A

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Jul 29, 2019
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Even though I'm not much into magic mods, I actually added Thaumcraft (or rather, didn't remove) just to get more chests to loot. Unfortunately, it seems to have been changed so that the Barrows are only generated in the overworld. They are also extremely rare, at least when playing with BoP.

Sure, in a flat Mystcraft world you got tons of them before, but at least it was a way around (or through) shitty RNG that wasn't an obvious cheat.

As someone so eloquently put it - RNG is Satan. I'd say that certainly holds true in Minecraft at least.
And just like how Satan is the badguy because he's the fall-guy for god, the RNG is the worst feature of the game because people are unwilling to admit the game isn't dragged down by it so much as it it was already low but they wanted to say that it was different issue beyond their abilities to deal with.

I mean, really, you can hardly do better to sing praises for the RNG then to liken it to Satan. No joke, Good Guy Satan is not just a good meme, it's also the state of things.
 

Bruigaar

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Jul 29, 2019
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Go think TiCo actually adds in its own house to a village replacing a normally empty one. And the chests in a TiCo house will always only have parts for tools. So I don't think that really messes with the RNG any.


Sent from my iPhone using Tapatalk
 

Zarkov

Well-Known Member
Mar 22, 2013
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And just like how Satan is the badguy because he's the fall-guy for god, the RNG is the worst feature of the game because people are unwilling to admit the game isn't dragged down by it so much as it it was already low but they wanted to say that it was different issue beyond their abilities to deal with.
It's more how you deal with it that can be a problem in my opinion. Having spent quite a lot of hours in MMOs back in the day, I've had my share of treadmills combined with slot machines masquerading as gameplay.
The further Minecraft can stay away from that, the better.
 
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