link to photoalbum: http://s653.photobucket.com/user/MaudDibb/library/the diamond brewery
this thing is an exercise in a few categories:
1) how to properly automate things with AE/TE and factorizatio routers
2) how to do full automation in brewing potions . all potions. i mean it. ALL of them
3) keeping a system running 100% with only mob drops
4) efficiency. little is wasted, and not a lot of power needed to run all this.
5) keeping the fps drops out of the picture
6) discovering a very interesting use of tesseracts
and I have succeeded in all the above. this beast runs 6 mob spawners, 2 AE networks, and several farms each used for specific purposes.
a blaze spawner provides the fuel to keep the generators running all day. some of the blaze rods are sent to the brewery for blaze powder.
a zombie pigman spawner makes the diamond/metals factory work. from the inventory room you can pull gold and minium shards, or craft yourself a few stacks of iron and diamonds. a part of the nugget drops are diverted to the potion brewery. theres also a cobble generator/furnaces set up around the mob collection point, injecting stone into the system for making minium stones
a witch, ghast, spider and magma cube spawner provide most of the ingredients needed for potion brewing. the rest come from 4 farms above the central tower providing mushrooms, nether warts, carrots and melons. the control room for the brewery lists all the potions and their variants, and lets you select if you want bottled or splash potions. theres a turtle that drives the whole process that does quite a bit of work to make it all happen, including displaying a nice 'waiting' animation with redstone lamps so you know something is happening (takes over a minute and a half to brew a 4 stage potion, like harming 2 splash potions). the turtle code is fully documented and explains much on whats going on.
the thing about tesseracts...that was a fun excercise. basically the idea is this: how do you get a turtle to send items from its inventory to different end points? In this case, theres an item tesseract underneath the turtle driving the potion brewery. it can send the items to 2 different locations, depending on if the user chose bottled or splash potions. but how? theres an output tesseract that recieves the final potions, and one that feeds bottled potions to a brewing stand for brewing into splash potions. all 3 tesseracts are on the same frequency, but the splash potion and output tesseract are set to enable on high redstone signals. so the turtle can switch on the one it needs via rednet, and when it drops the items, the active tesseract recieves it...pretty cool stuff!
the only drawback to this is the ridiculous amount of loot gathered over time. you will not be able to use it fast enough =)
anyways, check it out, word file link: https://docs.google.com/file/d/0B2ucBrdZgWgnSGJReVpld242OE0/edit?usp=sharing
look in the save folder: computers/4/startup, that has all the gory details on how the brewery does its thing
ignore the wind tower in the sky, fail attempt at a wind farm
this thing is an exercise in a few categories:
1) how to properly automate things with AE/TE and factorizatio routers
2) how to do full automation in brewing potions . all potions. i mean it. ALL of them
3) keeping a system running 100% with only mob drops
4) efficiency. little is wasted, and not a lot of power needed to run all this.
5) keeping the fps drops out of the picture
6) discovering a very interesting use of tesseracts
and I have succeeded in all the above. this beast runs 6 mob spawners, 2 AE networks, and several farms each used for specific purposes.
a blaze spawner provides the fuel to keep the generators running all day. some of the blaze rods are sent to the brewery for blaze powder.
a zombie pigman spawner makes the diamond/metals factory work. from the inventory room you can pull gold and minium shards, or craft yourself a few stacks of iron and diamonds. a part of the nugget drops are diverted to the potion brewery. theres also a cobble generator/furnaces set up around the mob collection point, injecting stone into the system for making minium stones
a witch, ghast, spider and magma cube spawner provide most of the ingredients needed for potion brewing. the rest come from 4 farms above the central tower providing mushrooms, nether warts, carrots and melons. the control room for the brewery lists all the potions and their variants, and lets you select if you want bottled or splash potions. theres a turtle that drives the whole process that does quite a bit of work to make it all happen, including displaying a nice 'waiting' animation with redstone lamps so you know something is happening (takes over a minute and a half to brew a 4 stage potion, like harming 2 splash potions). the turtle code is fully documented and explains much on whats going on.
the thing about tesseracts...that was a fun excercise. basically the idea is this: how do you get a turtle to send items from its inventory to different end points? In this case, theres an item tesseract underneath the turtle driving the potion brewery. it can send the items to 2 different locations, depending on if the user chose bottled or splash potions. but how? theres an output tesseract that recieves the final potions, and one that feeds bottled potions to a brewing stand for brewing into splash potions. all 3 tesseracts are on the same frequency, but the splash potion and output tesseract are set to enable on high redstone signals. so the turtle can switch on the one it needs via rednet, and when it drops the items, the active tesseract recieves it...pretty cool stuff!
the only drawback to this is the ridiculous amount of loot gathered over time. you will not be able to use it fast enough =)
anyways, check it out, word file link: https://docs.google.com/file/d/0B2ucBrdZgWgnSGJReVpld242OE0/edit?usp=sharing
look in the save folder: computers/4/startup, that has all the gory details on how the brewery does its thing
ignore the wind tower in the sky, fail attempt at a wind farm