Techne breaking texturemaps on restart (looking for solution)

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Arouka

New Member
Jul 29, 2019
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So recently I've been encountering a bug in techne that has been really impacting my productivity. Pretty much, when I first make a new model the pieces of the untextured model are light grey. At this point I can export the texture map and re-import it and it will wrap to the model just fine. However, when I save the and restart the program, I come back in to the pieces of the model being a dark shade of grey rather then their usual light grey tone. If I try to export a texture map at this time, and then re-import the texture map, it won't properly wrap and only a few random spots of the model get textured. However if I use the texture map that I exported before the restart it works just fine.

The only "Fix" I've found for this is getting the general shape of what I want to model and then remodeling it in a second window of techne all at once, exporting the texturemap after I re-do the entire model.

Does anyone know how to fix this issue? Its really annoying to have to make each model twice, (Especially since I only have a class period every day to do this, so time is of the essence) and I'd really like to know if this is something I've done wrong or just a fault of the program.
 

Democretes

New Member
Jul 29, 2019
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I personally have not experienced this issue, and I doubt others have. You're better off using the Techne forums/bug reporter to find out. I highly doubt anyone here has this issue.
 

Arouka

New Member
Jul 29, 2019
48
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Ah, thanks for the help. Didn't see Techne forums in my first viewing looking for a place to report this, I'll do so now