TC 3 and EBXL

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Soulsbane96

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Jul 29, 2019
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Do Thaumcraft 3 nodes spawn in ExtrabiomesXL biomes?
I noticed my wand wasnt recharging and cheated in a set of Goggles of Revealing and put em on. Nothing changed, the goggle interface didnt show at all and the wand was still empty. So I went in search of a node to recharge and the wand only started to recharge and the interface only started showing when I went to a vanilla Swamplands biome.
I've redone the nodes and they didnt seem to do anything.
 

Dravarden

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Jul 29, 2019
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they are supposed to spawn in ages, every biome, nether and twilight forest. Not in the End.
 

Spikednate12

Active Member
Nov 14, 2012
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As I live in a Savannah biome, I will vouche for them not spawning there or at least in the Savannah. I have to run all the way to town just to charge my wand. As I am in the process of making new nodes and moving them, nether stars really suck.
 

war_kittens

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Jul 29, 2019
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As I live in a Savannah biome, I will vouche for them not spawning there or at least in the Savannah. I have to run all the way to town just to charge my wand. As I am in the process of making new nodes and moving them, nether stars really suck.

The Mindcrack spawn village is in a Savannah and there's plenty of nodes there...
 

Abdiel

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Jul 29, 2019
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They do spawn everywhere. It is however possible (but rare) for an area to be too far away from any node and not receive any Vis. If this is a large-scale phenomenon, you might want to regenerate TC nodes, as there is (was?) a bug that could wipe them out.
 

Herrozerro

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Jul 29, 2019
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in my update to direwolf20v5 i think i might have this issue, i have large swaths of no vis in areas, namely already explored ones. if i have it regen will it fix this issue?
 

Lathanael

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Jul 29, 2019
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in my update to direwolf20v5 i think i might have this issue, i have large swaths of no vis in areas, namely already explored ones. if i have it regen will it fix this issue?
Yes, i am going to quote Azanor on how to do it. Just make sure you only set the aura nodes to regen!

Azanor said:
Yes, you heard that right. You can add all the ores, trees and other worldgen features to existing worlds by changing a few things in your config files. Remember: this could be risky so always backup your saves beforehand.
  • If this is the first time loading Thaumcraft with that save, you can leave the regen_key setting as 'DEFAULT' otherwise set it to anything else.
  • You need to choose what to regenerate. I strongly recommend you set aura_nodes to 'true' if this is the first time you are doing this. Without the aura you won't be able to do 99.9% of the things you could in Thaumcraft.
  • Run the game. It will lag for a while and you should see some console spam about chunks being regenerated. This is fine - just wait it out. It shouldn't take too long. If the world had been explored a lot you might see the message reappear every now and again. This is also normal.
  • If, for some reason, you wish to do this again or somehow your savefile got corrupted and your aura nodes have gone missing, all you need to do is set the regen_key value to something else. Any word would do.
IMPORTANT: If you chose to generate TC ores and such in an existing world It is best to keep the config as-is. Do not switch everything off again after running the game or server once. As you explore chunks that have been explored in the past, but you haven't visited yet the new TC will regen in them as well. If you turn it off before you get a chance to revisit them nothing will be genererated and you will have to do the regeneration from scratch to add it to those chunks which could cause doubling of ores and nodes.
 
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