Some difficulty using Forestry MultiFarms in Ultimate 1.0.1

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JohnTzimisces

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Jul 29, 2019
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(crap, after posting this I realized this may not be the proper subforum. if that's the case would someone mind moving this?)

I figured this probably doesn't belong in tech support so much as I'm probably missing something stupidly obvious.

Right so I'm trying to use the smallest size (3x3x4) of multi farm in my SSP world, where the only modification I've made is to extrabiomesxl's config (more snow, fewer redwoods, didn't realize by removing the mod's desert mountains deserts are now insanely rare, etc...)

First I learned that the farms get confused if you, say, try to incorporate them into the roof of an all-stone brick building (IE, the roof of the building was meant to be the farmland base with the bottom of the farm structure itself poking down so I could power it and get its goodies). So, I uglyfied my roof to make it work as a temporary aesthetic solution.

Second...well, I haven't learned anything from this problem. After it laid down the soil (note the thing is managed, set to Peat north, Trees south, mushrooms west, wheat east), it basically just stopped. The only thing it would do at that point was just collect the peat as the bog earth turned into it. Obviously the thing's powered (electrical engine, iron and tin electron tube circuit board), it has apatite fertilizer, all the germlings are loaded, all the soil is down, and it's hydrated.

Seeing that it was stuck on the peat (and supremely annoyed), I cheated in a second intricate circuit board and tubes, and resoldered it, set to Mushrooms North and West, Wheat East, Trees south. This time, after I removed the bog earth, it placed the mycelium, it planted only some of the wheat seeds, and some of the trees. So...basically the planting isn't working but harvesting is fine.

I honestly do not get the problem. The only time I've used multi-farms before was in a slightly earlier mindcrack build, set to default all-arboretum configuration, and that worked TOO well (IE, more wood than anyone would ever ever need). Has anyone had similar problems in this modpack version?
 

Omicron

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Jul 29, 2019
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Odd, I've never seen a multifarm get confused as to what it needs to plant where. I also tested a few multifarms in Ultimate 1.0.1, though they had at most two different worker types, not 4.

Try and see if while the farm is stuck, it shows a behavior in the GUI like in this video at 25:30.

I thought that was a 1.5.x bug, but maybe it's already present in later versions of 1.4.7. If a managed multifarm tries to handle farm types that require irrigation holes (peat, wheat, vegetables) together with farm types that don't (trees for example), it will sometimes get stuck on trying to lay down the soil (like in the video at 24:35) as soon as it gets to a point where it has to place an irrigation hole. It will constantly loop through a non-action, visible in the GUI by it consuming water but not actually doing anything. Sometimes this fixes itself, sometimes not. Sometimes the act of fixing itself results in the farm replacing its irrigation holes with soil, thus crippling itself, again visible in the video.

Of course, if Direwolf and his companions knew what they were doing, they'd just have left the multifarm alone in its no-water-hole configuration and just added a ring of water around the outside of the farm as a temporary workaround. Since it's a minimum size farm, the farmland is never more than 4 blocks deep, and water sitting around the outside will irrigate those 4 blocks just fine. So if you can do that, and get the farm to exit its bugged state, then everything should work just fine. Except for the peat in your case, since water only reaches two blocks of peat, not four. But you say that the peat part is working fine anyhow with its internal irrigation hole...

Manual multifarms don't have this problem, by the way, but with the downside that you can't have arboretums. You can try switching off your multifarm and laying the soil down manually anyway, though. See if the farm accepts it when you restart it (make sure to also hoe the soil that needs hoeing, and that you use humus for the tree part).
 
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JohnTzimisces

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Jul 29, 2019
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I'm feeling pretty dumb right now.

Basically since previously I'd only used default all-arboretum configuration, this wasn't an issue, but basically I forgot completely the germling and soil slots are separate. Probably could have avoided this confusion if I just posted a screenshot.

Although yes I am experiencing some weirdness with the mixed farm types now that it's "working." Basically the farm isn't replanting saplings in one spot, can't help but think it's getting confused about whats supposed to be a water block since the only water block in the wheat farm isn't located in a place that would irrigate all the farmland.

I'm probably going to have to go into creative in order to see what configurations of irrigation and non-irrigation farms will work properly. Or just do the smart thing and keep irrigation and non-irrigation farms in different multifarms (so much tin :( )
 

NosePicker5555

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Jul 29, 2019
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I'm feeling pretty dumb right now.

Basically since previously I'd only used default all-arboretum configuration, this wasn't an issue, but basically I forgot completely the germling and soil slots are separate. Probably could have avoided this confusion if I just posted a screenshot.

Although yes I am experiencing some weirdness with the mixed farm types now that it's "working." Basically the farm isn't replanting saplings in one spot, can't help but think it's getting confused about whats supposed to be a water block since the only water block in the wheat farm isn't located in a place that would irrigate all the farmland.

I'm probably going to have to go into creative in order to see what configurations of irrigation and non-irrigation farms will work properly. Or just do the smart thing and keep irrigation and non-irrigation farms in different multifarms (so much tin :( )
... N00b ;)