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A gate on a structure pipe connected to a machine that has an adjacent engine will receive signal from said structure pipe. Is there a way to make it so it won't transmit signal to the adjacent engine?
I don't see a way to do what I am doing while still having the engines adjacent but in my setup it is imperative that I don't have power loss. I have to have the gate pipe by the machine to query it and I need a state cell in the setup but for some stupid reason it is coded to transmit redstone to the connected engine even though it's as far away as possible.
The gate is sending signal to the quarry, which is transmitting it to the engine. You can use red pipe signal instead to lead the gate signal away, and use another gate to convert it into a redstone signal where it won't interfere.
Well, it's sending signal through whatever other machine is it attached to. Most machines behave as solid blocks in regard to transmitting redstone. The solution still applies.