I am trying to design a system that sends a redstone pulse/signal, to a toggle switch, when two separate conditions are met.
1. When the tank is full
2. When the tank is empty
By doing this I can successfully purge the system of excess whatever into a separate system. This separate system is one that consumes the resource at an enormously high rate, which is why I only want this to occur when I have an excess of this whatever.
This is a lava EU generating source that my main base uses for its main energy needs. I produce the lava at a greater rate than I consume it. Periodically, I would like the system to automatically purge the excess energy into my UU-Matter generating system. This period is defined at the time when my lava tank is "full", switching off when my lava tank is "empty". I do not need to worry about having no lava, since I have 8 MFSU's dedicated to base operations.
The logic is simple. When tank is full, send a pulse to a toggle latch, turn the MFSU on and allow energy flow. When the tank is empty, send a pulse to the same toggle latch, turn the MFSU off and disable energy flow.
The problem is that I need to add a 5-10min-ish timer delay to the signal generating source. There is a period of time when the tank is full/empty where there will be redundant instances of the conditions which set off the toggle switch. (i.e. it will be full, turn the switch on, then purge a little. The backup from the lava generating system will cause the system to become full again. This will send the pulse once more, causing the toggle to turn from on to off. Vice versa for the empty case.)
As you can see, I will never be able to achieve a full cycle of "full to empty" unless I can add a delay to prevent these redundant systems from "short-circuiting" my logic.
Any ideas? I'm sure there are logic gates available, I'm just too lazy to find it/would like to interact with the community.
-namiasdf
1. When the tank is full
2. When the tank is empty
By doing this I can successfully purge the system of excess whatever into a separate system. This separate system is one that consumes the resource at an enormously high rate, which is why I only want this to occur when I have an excess of this whatever.
This is a lava EU generating source that my main base uses for its main energy needs. I produce the lava at a greater rate than I consume it. Periodically, I would like the system to automatically purge the excess energy into my UU-Matter generating system. This period is defined at the time when my lava tank is "full", switching off when my lava tank is "empty". I do not need to worry about having no lava, since I have 8 MFSU's dedicated to base operations.
The logic is simple. When tank is full, send a pulse to a toggle latch, turn the MFSU on and allow energy flow. When the tank is empty, send a pulse to the same toggle latch, turn the MFSU off and disable energy flow.
The problem is that I need to add a 5-10min-ish timer delay to the signal generating source. There is a period of time when the tank is full/empty where there will be redundant instances of the conditions which set off the toggle switch. (i.e. it will be full, turn the switch on, then purge a little. The backup from the lava generating system will cause the system to become full again. This will send the pulse once more, causing the toggle to turn from on to off. Vice versa for the empty case.)
As you can see, I will never be able to achieve a full cycle of "full to empty" unless I can add a delay to prevent these redundant systems from "short-circuiting" my logic.
Any ideas? I'm sure there are logic gates available, I'm just too lazy to find it/would like to interact with the community.
-namiasdf