Servers and Mystcraft

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PhilHibbs

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Jan 15, 2013
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Why is Mystcraft banned on a lot of servers? Disk space? Lag? Crash bugs?

It occurred to me that Mystcraft could be used to run virtual servers on one box. Each player gets their own Mystcraft age, and a "following" Link Book to go with it. There could be a nexus (Void Age with a bedrock building in it) where they can meet up and invite other people to come to their age by giving them a Link Book. Of course, the visitor could then make a ton of Link Books and hand them out to other people, I don't know if that could be prevented or if there are server tools to police who can go to what age. Maybe the recipe for Link Books could be disabled on the server, so you just get two Following books at the start and that's it unless you petition the admins to replace a lost book. Books could also be shared with Ender Chests.

Has anyone tried this?
 

Abdiel

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Why is Mystcraft banned on a lot of servers? Disk space? Lag? Crash bugs?
All three, actually. Plus some people consider certain symbols quite overpowered (dense ores, charged, accelerated, constant day, void, ...)
 

Bibble

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Why is Mystcraft banned on a lot of servers? Disk space? Lag? Crash bugs?

It occurred to me that Mystcraft could be used to run virtual servers on one box. Each player gets their own Mystcraft age, and a "following" Link Book to go with it. There could be a nexus (Void Age with a bedrock building in it) where they can meet up and invite other people to come to their age by giving them a Link Book. Of course, the visitor could then make a ton of Link Books and hand them out to other people, I don't know if that could be prevented or if there are server tools to police who can go to what age. Maybe the recipe for Link Books could be disabled on the server, so you just get two Following books at the start and that's it unless you petition the admins to replace a lost book. Books could also be shared with Ender Chests.

Has anyone tried this?
If you watch DireWolf20's SMP Season 2, that is basically what they ended up doing. There was some overworld development, but it was mainly in individual ages. The disadvantage is that you do begin to lose a lot of the social aspect of SMP by doing that, but it does give people much greater freedom to do what they want to.

It seems that that's the way most servers go in the beginning, before reassessing and disabling individual ages.

There's also the fact that the mechanics of Mystcraft are beginning to be fleshed out, with the new ways of discovering symbols and the like, you no longer need to spam a couple hundred ages to make the one that you want, which pretty much forced most servers to make a creative notebook near spawn, or have their server age-spammed.
 

PhilHibbs

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What I was thinking was that the server admins would make the ages, all fairly standard stuff but maybe with user selection of biomes. If you want social, then each group of players gets an age, or maybe two ages, one regular one for building and one "wastelands" realm for quarrying. It could be used as a community introduction mechanism - new players get their own age, and if they play regularly and invest time and effort in building something then they get allowed out of their age and into the community zone. Griefers are unlikely to stick it out for long.

I have a couple of friends who want to get into mods (they still call it "Tekkit", I'm trying to wean them off that habit), we'd be happy in an age of our own on someone's server for a while.

And yeah, my SSP has about 50 ages now, only three worth using, and 2 I've had to delete due to severe crashes. I'm tempted to do the "creative book" thing.
 

slay_mithos

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The problem with an "age of your own" is that you are basically going to mostly do stuff on this age.

Private ages are like having a small private server on someone else's server.

If the server owner pays for the server, and you don't, it leads to some arguments about you playing your private server as a parasite to the actual server.


I agree that it is good to have a place to call home, but what some servers do is setting up various specialized ages, and make custom ages on demand (not abusing the system), and put all the books in a public, central location.

The rule being that no age is private, and you are not allowed to create your own either. It makes the ages a little more used, and you can still find some other bases in the age you are in, and interact with other people.


One of the problem with mystcraft is that it tends to multiply the loaded chunks, because there are way less overlap than if everyone was in the same age/overworld, and it generally causes more lag that is often not necessary.