Server Java Arguments

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Mrnarrator

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Hey everyone,

I have a slightly modified FoolCraft server running on my server. Removed a couple mods and a couple. Lately we've noticed a lot of long chunk loading periods. Someone will be exploring and the chunks aren't rendering as fast as a player is running. Now I understand chunk loading can be slow; we are having it sometimes slow enough that a play can stop wait for 5 minutes sometimes longer for many chunks to load.

I'm running the server on
Windows Server 2016 on its on SSD
Dedicated 128GB SSD to run server
Dedicated 300GB HDD for backups
32GB RAM on server
16GB dedicated to minecraft
Dual Xeon x5687 3.6GHz processors

Any and all help/suggestions with this issue would be greatly appreciated.

Thank you.
 

grandrolf

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Aug 29, 2014
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sweden
FoolCraft is not a FTB pack, try getting help from the mod pack author.
 
M

Mrnarrator

Guest
FoolCraft is not a FTB pack, try getting help from the mod pack author.
Oh my bad i meant ftb beyond plus RTG for different terrain generation I was watching FoolCraft at the time of writing the last post and just got off a 10 hour shift at work.

We are at ones getting a tps average of about 5-6. Im hoping some different Java arguments could help if anyone knows any good ones.
 
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Mrnarrator

Guest
Paste.feed-the-beast.com/view/7d3eaad5
 
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M

Mrnarrator

Guest
Could this also deal with my outdated CPUs? And 1333mhz RAM?
 

grandrolf

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So your running a FoolCraft server and when I suggested you should contact the mod pack creator - then you provide a log where you rename the folder (or edit the log), so it says Beyond.

Why?
 
M

Mrnarrator

Guest
No I'm running beyond with rtg and biome tweaker for rtg to even run correctly as well as optifine. I removed a couple other mods upon my friends request. I did a fresh log file as well. All I'm asking for is some suggested Java arguments for the server and client side to help with lag and the low tps I'm dealing with (why my friends have asked me to remove mods is to put less strain on the server and they're mods they rarely use or don't know how to use)
 

grandrolf

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Optifine is not supported and even if it was, don't put it server side - remove that to start with.

What mods did you add and what did you remove?
 
M

Mrnarrator

Guest
Newest server log after restart
Paste.feed-the-beast.com/view/5841e714

Added:
Biomes o Plenty
Biome Tweaker
EnderZoo
Exnihiloadcensio
FastLeafDecay
TS2K16
VeinMiner

Removed:
Aquaculture
Aroma1997core
Aroma1997 dimensional world
Blood Arsenal
Blood Magic
DarkUtilites
DeepResonance
ElecCore
ElevatorMod
EngineersWorkshop
FlatColoredBlocks
Forestry
JEIBees
IronBackpacks
Funnels
Gendustry
MmmMmmMmmMmm
MoreBees
Psi
OpenComputers
Simply Jetpacks
Steves Carts Reborn
Wireless Crafting Grid
Wireless Crafting Terminal
Wireless Redstone CBE

Updated Forge and 30+mods

Current Java Arguments
-Xms6g -Xmx8g -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:+CMSClassUnloadingEnabled -XX:parallelGCThreads=6 -XX:MinHeapFreeRatio=40 -XX:MaxHeapFreeRatio=70 -XX:ConcGCThreads=8 -XX:ReservedCodeCacheSize=2048M -XX:LargePageSizeInBytes=4m -XX:MaxNewSize=128m -XX:NewSize=128m -XX:SurvivorRatio=128 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:MaxTenuringThreshold=0 -XX:CMSInitiatingOccupancyFraction=60
 
M

Mrnarrator

Guest
Adding back iron backpacks upon recent requests.

Blood Arsenal, blood magic, dark utilities, Deep resonance and all three wireless mods are being requested to be added back but I want to figure out the lag issue before I go Adding these back on a large group of these.