Server Idea.....Bees Only Server.

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hillbillyassasn

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Jul 29, 2019
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The setup of the server would be like this.

1. All items are uncraftable.
2. Players could do /kit once every 24 hours, and they would get an apiary and a dozen of scoops.
3. You would then take the combs to the /warp shops and sell the combs for ID credits. "I like to keep things somewhat vanilla"
4. Different Combs are worth different values.
5. You could then take the credits to the stores and buy reg. building items with them.


What do you guys think? Ideas? Suggestions?
 
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hillbillyassasn

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Jul 29, 2019
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That seems like a modded UHC, seems nifty!

Whats a UHC?[DOUBLEPOST=1375150982][/DOUBLEPOST]
you should allow build craft items such as pipes

What would be the benefit of being able to build pipes rather than buy them? Not criticizing, just wondering why you would think that it would be better to allow players to be able to craft them, rather having to be able to buy them?
 

hillbillyassasn

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Jul 29, 2019
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Ahhh I see. Ya that its kind of hardcore, just in its own way. With the idea in my head, players could show off their "wealth" with their great builds. Not to mention it seems like everyone loves Bees. Why not give a great incentive to dig far into it.
 

hillbillyassasn

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Jul 29, 2019
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Not sure yet, will have to look into it. It doesnt have to be ID credits though. Colored wool would work the same.[DOUBLEPOST=1375152061][/DOUBLEPOST]Unhinged doesnt have Extra Bees. So that would be a NO Go.
 

Saice

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Jul 29, 2019
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The one issue with economies on servers is reporducable loops.

So you can not craft anything and have to use bees to buy your stuff.

Ok so you get the most basic bee buy some of the things needed to autmate it (pipes, gates, ect) and now your economy has gone from explore the world for bees to build the beter automation.

You could skip bees and use almost any other farmable resource to the same effect.

It is intresting but do not be shocked when someone is raking it in with just a large bee farm using the most common drones out there. In the battle of quality over quanty sadly this sort of encomies brake down on the quanty thing. Why take fover to get a bee with 20 space bucks when you can use that same time to make 40 bees that are worth 1 space buck each.?
 

hillbillyassasn

New Member
Jul 29, 2019
37
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0
The one issue with economies on servers is reporducable loops.

So you can not craft anything and have to use bees to buy your stuff.

Ok so you get the most basic bee buy some of the things needed to autmate it (pipes, gates, ect) and now your economy has gone from explore the world for bees to build the beter automation.

You could skip bees and use almost any other farmable resource to the same effect.

It is intresting but do not be shocked when someone is raking it in with just a large bee farm using the most common drones out there. In the battle of quality over quanty sadly this sort of encomies brake down on the quanty thing. Why take fover to get a bee with 20 space bucks when you can use that same time to make 40 bees that are worth 1 space buck each.?

Thanks for the tip. I have a few ideas in mind to keep this from happening. For instance, honey combs "Most common" not being worth anything. With bee's it can also be broken down for instance, if you want a "Pink wool" Or if you want diamond credits you have to bring in tiny piles of plat dust, or if you want gold credits it has to be pollen etc... And the stores themselves can be based on tiers, for instance. Floor one you can only buy tier 1 items such as Stone blocks etc.... Tier 2 items would be say pipes. That way if someone really wants to farm common bees, they can, but they can only get stone for the combs.
 

namiasdf

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Jul 29, 2019
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Hmm, interesting.

- It would make raiding villages for additional apiaries a must. You may want to look into that as well. 1 apiary every 24 hours seems horrible. I would start them off with 5, then make apiaries relatively cheap (50 low-tier combs? 50 honey drops?)

- Start them off with 10 scoops, make those available in a kit, along with food perhaps.

- Pipes should be cheap, but the expensive redstone engine, should be expensive.

- How will you incorporate frames?

Just some thoughts.
 

DoctorOr

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Jul 29, 2019
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Instead of all this buying and selling, just spawn with zero ore anywhere, pigmen don't drop gold, etc, but mobs can rarely drop bee houses, squeezers, centrifuges, and carpenters (this would take some custom modding, but not that hard)

For wood, you remove the plank recipe for any tree that spawns as worldgen (vanilla trees, natura, BoP or EBXL) and the only way to get planks would be through forestry trees.

Then you craft everything as normal
 

namiasdf

New Member
Jul 29, 2019
2,183
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Instead of all this buying and selling, just spawn with zero ore anywhere, pigmen don't drop gold, etc, but mobs can rarely drop bee houses, squeezers, centrifuges, and carpenters (this would take some custom modding, but not that hard)

For wood, you remove the plank recipe for any tree that spawns as worldgen (vanilla trees, natura, BoP or EBXL) and the only way to get planks would be through forestry trees.

Then you craft everything as normal
Though this is a good idea, I think OP is aiming for a more bee-reliant system. i.e. You buy what you need with combs. No craftin, etc.

It'd be hard to do though, considering you'd have to balance an entire game around combs.
 

Saice

New Member
Jul 29, 2019
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No, that was the point.

He does say all crafting is disabled which would make having bees make everything semi pointless for there mats.

The setup of the server would be like this.

1. All items are uncraftable.
2. Players could do /kit once every 24 hours, and they would get an apiary and a dozen of scoops.
3. You would then take the combs to the /warp shops and sell the combs for ID credits. "I like to keep things somewhat vanilla"
4. Different Combs are worth different values.
5. You could then take the credits to the stores and buy reg. building items with them.


What do you guys think? Ideas? Suggestions?
 

PoisonWolf

New Member
Jul 29, 2019
300
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This could work. However, I would make any type of automating items not be purchasable at all, and only be drops from regular world gen mobs. This means that even people who try to make mob farms using the bee effects (zombie spawner, creeper spawner, etc) would not be able to farm automation related items.

So regular mobs in the world would drop the following items at a ridiculously low rate:
1) Buildcraft pipes, including apiarist pipe.
2) Autarchic gates (only the basic lowest).
3) Factorization Router and all upgrades (excluding the bugger thoroughness upgrade).
4) Any other automated stuff I'm missing.

The rest can be purchased. This forces players to work together to go on "mob raids" and split their loot evenly, etc. Finally, I would disable the production of alvearies as they can very quickly disintegrate your server economy. The scarcity of bees + apiaries will keep the server going for a while. Frames can be bought for cheap, but only because apiaries exist in this server, it doesn't matter, since they cannot be auto-inserted via routers, etc. So only "hard-working players" who are tending to their apiaries can reap the rewards.

Banned items:
1) Anything that provides chunkloading. Chunkloading makes bees OP beyond belief.

Lastly, if you ever have this server up and running, please let me know. I love bees to death and would play this server.

EDIT: To explain my point about not allowing alvearies: Minecraft is a game where a stack of items only go as high a 64 (and a small inventory to boot). This is a small number, and by allowing alvearies, you'll very quickly be dealing with currencies at a larger scale as opposed to alvearies when coding your transactions of trading combs for stuff. It is always easier to work with smaller numbers as opposed to larger numbers (which are unnecessary, IMHO). For example, think of MMOs where items are sold for stupendous prices (e.g., one eq for 500 million of the game currency).
 

hillbillyassasn

New Member
Jul 29, 2019
37
0
0
This could work. However, I would make any type of automating items not be purchasable at all, and only be drops from regular world gen mobs. This means that even people who try to make mob farms using the bee effects (zombie spawner, creeper spawner, etc) would not be able to farm automation related items.

So regular mobs in the world would drop the following items at a ridiculously low rate:
1) Buildcraft pipes, including apiarist pipe.
2) Autarchic gates (only the basic lowest).
3) Factorization Router and all upgrades (excluding the bugger thoroughness upgrade).
4) Any other automated stuff I'm missing.

The rest can be purchased. This forces players to work together to go on "mob raids" and split their loot evenly, etc. Finally, I would disable the production of alvearies as they can very quickly disintegrate your server economy. The scarcity of bees + apiaries will keep the server going for a while. Frames can be bought for cheap, but only because apiaries exist in this server, it doesn't matter, since they cannot be auto-inserted via routers, etc. So only "hard-working players" who are tending to their apiaries can reap the rewards.

Banned items:
1) Anything that provides chunkloading. Chunkloading makes bees OP beyond belief.

Lastly, if you ever have this server up and running, please let me know. I love bees to death and would play this server.

EDIT: To explain my point about not allowing alvearies: Minecraft is a game where a stack of items only go as high a 64 (and a small inventory to boot). This is a small number, and by allowing alvearies, you'll very quickly be dealing with currencies at a larger scale as opposed to alvearies when coding your transactions of trading combs for stuff. It is always easier to work with smaller numbers as opposed to larger numbers (which are unnecessary, IMHO). For example, think of MMOs where items are sold for stupendous prices (e.g., one eq for 500 million of the game currency).


Do you know of a plugin that will allow me to edit mob drops/rates?